15.04.2012, 16:00
Код:
C:\Users\games\Desktop\final\gamemodes\CiscoRP1.pwn(16792) : error 029: invalid expression, assumed zero C:\Users\games\Desktop\final\gamemodes\CiscoRP1.pwn(16792) : warning 215: expression has no effect C:\Users\games\Desktop\final\gamemodes\CiscoRP1.pwn(16792) : error 001: expected token: ";", but found "if" C:\Users\games\Desktop\final\gamemodes\CiscoRP1.pwn(46729) : warning 203: symbol is never used: "LoopingAnim" Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase
pawn Код:
else if (PlayerToPoint(50.0, playerid,198.3160,168.8660,1003.0234) && PlayerInfo[playerid][pMember] == 2)
tmp = strtok(cmdtext, idx);
if(!strlen(tmp)) {
SendClientMessage(playerid, COLOR_GRAD3, "USAGE: /equip [item number]");
SendClientMessage(playerid, COLOR_GREEN, "|_______ FBI Agent Armory _______|");
SendClientMessage(playerid, COLOR_GRAD1, "| 1: Intern Surveillance 2: Agent Surveillance");
SendClientMessage(playerid, COLOR_GRAD2, "| 3: Surveillance Camera 4: Covert Surveillance");
SendClientMessage(playerid, COLOR_GRAD3, "| 5: Standard Tactical 6: Medium Tactical");
SendClientMessage(playerid, COLOR_GRAD4, "| 7: Heavy Tactical 8: Sharpshooter Tactical");
SendClientMessage(playerid, COLOR_GRAD5, "| 9: Equip Armor+health 10: Night Vision Goggles");
SendClientMessage(playerid, COLOR_GRAD5, "| 11: Thermal Goggles 12: Default");
return 1;
}
new item = strval(tmp);
if(PlayerInfo[playerid][pRank] < 6&&item!=1&&item!=12&&item!=2&&item!=9&&FBIAllowAll!=1) {
SendClientMessage(playerid,COLOR_GRAD3,"SWAT has not been authorized");
return 1;
}
PlayerInfo[playerid][pMask]=1;
if (item == 1) {
ResetPlayerWeaponsEx(playerid);
GivePlayerWeaponEx(playerid, 43, 100);
GivePlayerWeaponEx(playerid, 3, 1);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s has suited himself up with the standard intern equipment.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
}
else if (item == 2) {
ResetPlayerWeaponsEx(playerid);
GivePlayerWeaponEx(playerid, 43, 100);
GivePlayerWeaponEx(playerid, 24, 100);
GivePlayerWeaponEx(playerid, 3, 1);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s has suited himself up with the standard agent equipment.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
}
else if (item == 3) {
ResetPlayerWeaponsEx(playerid);
GivePlayerWeaponEx(playerid, 43, 100);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s has taken the instruments needed for being a detective.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
}
else if (item == 4) {
ResetPlayerWeaponsEx(playerid);
GivePlayerWeaponEx(playerid, 43, 100);
GivePlayerWeaponEx(playerid, 4, 1);
GivePlayerWeaponEx(playerid, 23, 100);
GivePlayerWeaponEx(playerid, 46, 1);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s has taken the equipment needed for covert operations.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
}
else if (item == 5) {
ResetPlayerWeaponsEx(playerid);
GivePlayerWeaponEx(playerid, 3, 1);
GivePlayerWeaponEx(playerid, 24, 400);
GivePlayerWeaponEx(playerid, 41, 999);
GivePlayerWeaponEx(playerid, 17, 5);
GivePlayerWeaponEx(playerid, 29, 600);
SetPlayerSkinEx(playerid, 285);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s has put on a tactical uniform and geared up with standard equipment.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
}
else if (item == 6) {
ResetPlayerWeaponsEx(playerid);
GivePlayerWeaponEx(playerid, 3, 1);
GivePlayerWeaponEx(playerid, 24, 400);
GivePlayerWeaponEx(playerid, 41, 999);
GivePlayerWeaponEx(playerid, 17, 5);
GivePlayerWeaponEx(playerid, 31, 600);
SetPlayerSkinEx(playerid, 285);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s has put on a tactical uniform and geared up with medium equipment.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
}
else if (item == 7) {
ResetPlayerWeaponsEx(playerid);
GivePlayerWeaponEx(playerid, 3, 1);
GivePlayerWeaponEx(playerid, 24, 400);
GivePlayerWeaponEx(playerid, 41, 999);
GivePlayerWeaponEx(playerid, 16, 5);
GivePlayerWeaponEx(playerid, 27, 100);
SetPlayerSkinEx(playerid, 285);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s has put on a tactical uniform and geared up with heavy equipment.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
}
else if (item == 8) {
ResetPlayerWeaponsEx(playerid);
GivePlayerWeaponEx(playerid, 3, 1);
GivePlayerWeaponEx(playerid, 23, 400);
GivePlayerWeaponEx(playerid, 34, 50);
GivePlayerWeaponEx(playerid, 46, 1);
SetPlayerSkinEx(playerid, 285);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s has put on a tactical uniform and geared up with sharpshooter equipment.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
}
else if (item == 9) {
SetPlayerArmourEx(playerid, 100);
SetPlayerHealthEx(playerid, 100);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s places on a Kevlar vest and eats some donuts.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
}
else if (item == 10) {
GivePlayerWeaponEx(playerid, 44, 1);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s has equipped a pair of nightvision goggles.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
}
else if (item == 11) {
GivePlayerWeaponEx(playerid, 45, 1);
format(string, sizeof(string), "* %s has equipped a pair of thermal goggles.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
}
else if (item == 12) {
new originalskin = PlayerInfo[playerid][pModel];
SetPlayerSkinEx(playerid, originalskin);
}
else {
SendClientMessage(playerid, COLOR_GRAD3, " Wrong Number !");
return 1;
}
else if (PlayerToPoint(50.0, playerid, -1026.6631, -1183.0499, 129.2188) && PlayerInfo[playerid][pMember] == 8) //this is line 16792
{