Converting ZCMD to STRCMP [HELP]!!!
#1

Hello, please who can change the ZCMD to STRCMP?
Код:
CMD:vcreate(playerid, params[])
{
    if(!IsPlayerAdmin(playerid)) return SendClientMessage(playerid, COLOR_RED, "You must be admin to use this command!");

	new
	    Float:Pos[4],
	    ivModel,
	    ivPrice,
	    ivColors[2],
		Query[256],
		iMsg[148];

	if(sscanf(params, "iiii", ivModel, ivPrice, ivColors[0], ivColors[1])) return SendClientMessage(playerid, -1, ""#CRED"Usage: "#CORANGE"/VCreate < Vehicle Model > < Price > < Color 1 > < Color 2 >");

	GetPlayerPos(playerid, Pos[0], Pos[1], Pos[2]);
	GetPlayerFacingAngle(playerid, Pos[3]);

	++ Total_Veh_Created;

	vInfo[Total_Veh_Created][vModel] 	= ivModel;
	vInfo[Total_Veh_Created][vColor1] 	= ivColors[0];
	vInfo[Total_Veh_Created][vColor2] 	= ivColors[1];
	vInfo[Total_Veh_Created][vPrice] 	= ivPrice;
	vInfo[Total_Veh_Created][vPosX] 	= Pos[0];
	vInfo[Total_Veh_Created][vPosY] 	= Pos[1];
	vInfo[Total_Veh_Created][vPosZ] 	= Pos[2];
	vInfo[Total_Veh_Created][vPosA] 	= Pos[3];
	strmid(vInfo[Total_Veh_Created][vOwner], "Unbought", 0, 20, 20);
	strmid(vInfo[Total_Veh_Created][vPlate], "ChangeME", 0, 32, 32);
	vInfo[Total_Veh_Created][vPaintJ]   = 0;
	vInfo[Total_Veh_Created][vLocked]   = 1;

	for(new i = 0; i < MAX_VEH_MODS; ++i) vMods[Total_Veh_Created][i] = 0;

	format(Query, sizeof(Query), "INSERT INTO `privateveh` (`vID`, `vModel`, `vColor1`, `vColor2`, `vPrice`, `vOwner`, `vPosX`, `vPosY`, `vPosZ`, `vPosA`, `vPlate`, `vPaintJ`) VALUES (%d, %d, %d, %d, %d, 'Unbought', %f, %f, %f, %f, 'ChangeME', 0)",
	Total_Veh_Created,
	ivModel,
	ivColors[0],
	ivColors[1],
	ivPrice,
	Pos[0],
	Pos[1],
	Pos[2],
	Pos[3]);
	mysql_query(Query);

	new
	    cCar = CreateVehicle(ivModel, Pos[0], Pos[1], Pos[2], Pos[3], ivColors[0], ivColors[1], 500000);
	SetVehicleNumberPlate(cCar, "ChangeME");

	OwnedVeh(cCar) = Total_Veh_Created;

	SavePrivVeh(Total_Veh_Created);

	format(iMsg, sizeof(iMsg), ""#CYELLOW"Vehicle: "#CBLUE"%i (VID: %i) "#CYELLOW"has been created. Price: "#CBLUE"$%i "#CYELLOW"Plate: "#CBLUE"ChangeME", ivModel, Total_Veh_Created, ivPrice);
	SendClientMessage(playerid, -1, iMsg);
	return 1;
}

CMD:removeveh(playerid, params[])
{
    if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, COLOR_RED, "You must be in a vehicle to use this command!");
	if(!IsPlayerAdmin(playerid)) return SendClientMessage(playerid, COLOR_RED, "You must be admin to use this command!");

	new
	    ivID = GetPlayerVehicleID(playerid);

	if(OwnedVeh(ivID) != 0)
	{
		new
		    Query[80];

		format(Query, sizeof(Query), "DELETE FROM `privateveh` WHERE `vID` = %i LIMIT 1", OwnedVeh(ivID));
		mysql_query(Query);

		vInfo[OwnedVeh(ivID)][vModel] 		= 0;
		vInfo[OwnedVeh(ivID)][vPosX] 		= 0.0;
		vInfo[OwnedVeh(ivID)][vPosY] 		= 0.0;
		vInfo[OwnedVeh(ivID)][vPosZ] 		= 0.0;
		vInfo[OwnedVeh(ivID)][vPosA] 		= 0.0;
		vInfo[OwnedVeh(ivID)][vColor1] 		= 0;
		vInfo[OwnedVeh(ivID)][vColor2] 		= 0;
		vInfo[OwnedVeh(ivID)][vPrice] 		= 0;
		strmid(vInfo[OwnedVeh(ivID)][vOwner], " ", 0, 5, 5);
		strmid(vInfo[OwnedVeh(ivID)][vPlate], " ", 0, 5, 5);
		vInfo[OwnedVeh(ivID)][vPaintJ]		= 0;
		vInfo[OwnedVeh(ivID)][vLocked]      = 0;

	    DestroyVehicle(ivID);
		OwnedVeh(OwnedVeh(ivID)) = 0;

		-- Total_Veh_Created;
		TogglePlayerControllable(playerid, true);

		SendClientMessage(playerid, COLOR_GREY, "This vehicle has been removed!");
		return 1;
	}
	else return SendClientMessage(playerid, COLOR_RED, "This vehicle is not ownable!");
}

#else

CMD:vcreate(playerid, params[])
{
    if(!IsPlayerAdmin(playerid)) return SendClientMessage(playerid, COLOR_RED, "You must be admin to use this command!");

	new
	    Float:Pos[4],
	    ivModel,
	    ivPrice,
	    ivColors[2],
		iMsg[148];

	if(sscanf(params, "iiii", ivModel, ivPrice, ivColors[0], ivColors[1])) return SendClientMessage(playerid, -1, ""#CRED"Usage: "#CORANGE"/VCreate < Vehicle Model > < Price > < Color 1 > < Color 2 >");

	GetPlayerPos(playerid, Pos[0], Pos[1], Pos[2]);
	GetPlayerFacingAngle(playerid, Pos[3]);

	++ Total_Veh_Created;

	vInfo[Total_Veh_Created][vModel] 	= ivModel;
	vInfo[Total_Veh_Created][vColor1] 	= ivColors[0];
	vInfo[Total_Veh_Created][vColor2] 	= ivColors[1];
	vInfo[Total_Veh_Created][vPrice] 	= ivPrice;
	vInfo[Total_Veh_Created][vPosX] 	= Pos[0];
	vInfo[Total_Veh_Created][vPosY] 	= Pos[1];
	vInfo[Total_Veh_Created][vPosZ] 	= Pos[2];
	vInfo[Total_Veh_Created][vPosA] 	= Pos[3];
	strmid(vInfo[Total_Veh_Created][vOwner], "Unbought", 0, 20, 20);
	strmid(vInfo[Total_Veh_Created][vPlate], "ChangeME", 0, 32, 32);
    vInfo[Total_Veh_Created][vPaintJ]   = 0;
    vInfo[Total_Veh_Created][vLocked]   = 1;

	new
	    vFile[15];
	format(vFile, sizeof(vFile), "%d.ini", Total_Veh_Created);

	INI_Open(vFile);

	INI_WriteInt("Model", vModel);
	INI_WriteInt("Color1", ivColors[0]);
	INI_WriteInt("Color2", ivColors[1]);
	INI_WriteInt("Price", ivPrice);
	INI_WriteString("Owner", "Unbought");
	INI_WriteFloat("vPosX", Pos[0]);
	INI_WriteFloat("vPosY", Pos[1]);
	INI_WriteFloat("vPosZ", Pos[2]);
	INI_WriteFloat("vPosA", Pos[3]);
	INI_WriteString("Plate", "ChangeME");
	INI_WriteInt("PaintJ", 0);

	INI_Save();
	INI_Close();

	new
	    cCar = CreateVehicle(ivModel, Pos[0], Pos[1], Pos[2], Pos[3], ivColors[0], ivColors[1], 500000);
	SetVehicleNumberPlate(cCar, "ChangeME");

	OwnedVeh(cCar) = Total_Veh_Created;

	SavePrivVeh(Total_Veh_Created);

	format(iMsg, sizeof(iMsg), ""#CYELLOW"Vehicle: "#CBLUE"%i (VID: %i) "#CYELLOW"has been created. Price: "#CBLUE"$%i "#CYELLOW"Plate: "#CBLUE"ChangeME", ivModel, Total_Veh_Created, ivPrice);
	SendClientMessage(playerid, -1, iMsg);
	return 1;
}

CMD:removeveh(playerid, params[])
{
    if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, COLOR_RED, "You must be in a vehicle to use this command!");
	if(!IsPlayerAdmin(playerid)) return SendClientMessage(playerid, COLOR_RED, "You must be admin to use this command!");

	new
	    ivID = GetPlayerVehicleID(playerid);

	if(OwnedVeh(ivID) != 0)
	{
		new
			vFile[12];

		format(vFile, sizeof(vFile), "%d.ini", OwnedVeh(ivID));
		INI_Remove(vFile);

		vInfo[OwnedVeh(ivID)][vModel] 		= 0;
		vInfo[OwnedVeh(ivID)][vPosX] 		= 0.0;
		vInfo[OwnedVeh(ivID)][vPosY] 		= 0.0;
		vInfo[OwnedVeh(ivID)][vPosZ] 		= 0.0;
		vInfo[OwnedVeh(ivID)][vPosA] 		= 0.0;
		vInfo[OwnedVeh(ivID)][vColor1] 		= 0;
		vInfo[OwnedVeh(ivID)][vColor2] 		= 0;
		vInfo[OwnedVeh(ivID)][vPrice] 		= 0;
		strmid(vInfo[OwnedVeh(ivID)][vOwner], " ", 0, 5, 5);
		strmid(vInfo[OwnedVeh(ivID)][vPlate], " ", 0, 5, 5);
		vInfo[OwnedVeh(ivID)][vPaintJ]		= 0;
		vInfo[OwnedVeh(ivID)][vLocked]      = 1;

	    DestroyVehicle(ivID);
		OwnedVeh(OwnedVeh(ivID)) = 0;

		-- Total_Veh_Created;
		TogglePlayerControllable(playerid, true);

		SendClientMessage(playerid, COLOR_GREY, "This vehicle has been removed!");
		return 1;
	}
	else return SendClientMessage(playerid, COLOR_RED, "This vehicle is not ownable!");
}
#endif

CMD:buyveh(playerid, params[])
{
	for(new i = 0; i < MAX_BUYABLE_VEH; ++i)
	{
	    if(strmatch(vInfo[i][vOwner], pName(playerid)))
	    {
			Total_Player_Vehicles[playerid] = Total_Player_Vehicles[playerid] + 1;
		}
	}

	if(Total_Player_Vehicles[playerid] >= MAX_OWNABLE_VEH) return SendClientMessage(playerid, -1, ""#CRED"You've reached the limit of "#CBLUE""#MAX_OWNABLE_VEH" "#CRED"ownable vehicles!!");

	if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, COLOR_RED, "You need to be in a buyable vehicle to purchase it!");

	new
		ivID = GetPlayerVehicleID(playerid);

	if(OwnedVeh(ivID) != 0)
	{
		if(strmatch(vInfo[OwnedVeh(ivID)][vOwner], pName(playerid)))
		{
		    SendClientMessage(playerid, COLOR_RED, "This vehicle already has an owner!");
		    return 1;
		}
		if(strmatch(vInfo[OwnedVeh(ivID)][vOwner], "Unbought"))
		{
		    if(vInfo[OwnedVeh(ivID)][vPrice] < GetPlayerMoney(playerid))
		    {
				strmid(vInfo[OwnedVeh(ivID)][vOwner], pName(playerid), 0, 128, 128);

				new
				    Float:vPos[4];

				GetVehiclePos(ivID, vPos[0], vPos[1], vPos[2]);
				GetVehicleZAngle(ivID, vPos[3]);

				strmid(vInfo[OwnedVeh(ivID)][vPlate], pName(playerid), 0, 32, 32);
				vInfo[OwnedVeh(ivID)][vLocked] = 1;

				SetVehicleNumberPlate(ivID, pName(playerid));
				SetVehicleToRespawn(ivID);
				SetVehiclePos(ivID, vPos[0], vPos[1], vPos[2]);
				SetVehicleZAngle(ivID, vPos[3]);
				PutPlayerInVehicle(playerid, ivID, 0);

				GivePlayerMoney(playerid, - vInfo[OwnedVeh(ivID)][vPrice]);

				SendClientMessage(playerid, -1, ""#CYELLOW"Have fun with your private vehicle!");
				SendClientMessage(playerid, -1, ""#CBLUE"Your vehicle is "#CDGREEN"locked.");

				TogglePlayerControllable(playerid, true);

				SavePrivVeh(OwnedVeh(ivID));

				printf("=- Vehicle id: %i has been bought by: %s -=", OwnedVeh(ivID), pName(playerid));
				return 1;
			}
			else return SendClientMessage(playerid, COLOR_RED, "You don't have enough cash to purchase this vehicle!");
		}
		else return SendClientMessage(playerid, COLOR_RED, "This vehicle is not for sale!");
	}
	else return SendClientMessage(playerid, COLOR_RED, "This is not a buyable vehicle!");
}

CMD:sellveh(playerid, params[])
{
	if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, COLOR_RED, "You must be in a vehicle to use this command!");

	new
		ivID = GetPlayerVehicleID(playerid),
		Float:Pos[4];

	GetVehiclePos(ivID, Pos[0], Pos[1], Pos[2]);
	GetVehicleZAngle(ivID, Pos[3]);

	if(OwnedVeh(ivID) != 0)
	{
	    if(strmatch(vInfo[OwnedVeh(ivID)][vOwner], pName(playerid)))
	    {
			vInfo[OwnedVeh(ivID)][vPosX] = Pos[0];
			vInfo[OwnedVeh(ivID)][vPosY] = Pos[1];
			vInfo[OwnedVeh(ivID)][vPosZ] = Pos[2];
			vInfo[OwnedVeh(ivID)][vPosA] = Pos[3];
			vInfo[OwnedVeh(ivID)][vPrice] = vInfo[OwnedVeh(ivID)][vPrice];
			strmid(vInfo[OwnedVeh(ivID)][vOwner], "Unbought", 0, 20, 20);
			strmid(vInfo[OwnedVeh(ivID)][vPlate], "ChangeME", 0, 32, 32);
			vInfo[OwnedVeh(ivID)][vLocked] = 1;

			GivePlayerMoney(playerid, vInfo[OwnedVeh(ivID)][vPrice] - 10000);
			SendClientMessage(playerid, COLOR_GREY, "You've sold this vehicle and the money has been given back!");

			SetVehicleNumberPlate(ivID, "ChangeME");
			SetVehicleToRespawn(ivID);
			SetVehiclePos(ivID, Pos[0], Pos[1], Pos[2]);
			SetVehicleZAngle(ivID, Pos[3]);

			SavePrivVeh(OwnedVeh(ivID));
			printf("=- Vehicle id: %i has been sold by: %s -=", OwnedVeh(ivID), pName(playerid));
	        return 1;
	    }
	    else return SendClientMessage(playerid, COLOR_RED, "This vehicle does not belong to you!");
	}
	else return SendClientMessage(playerid, COLOR_RED, "This vehicle is not ownable!");
}

CMD:park(playerid, params[])
{
    if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, COLOR_RED, "You must be in a vehicle to use this command!");

	new
	    ivID = GetPlayerVehicleID(playerid),
	    Float:Pos[4];

	if(OwnedVeh(ivID) != 0)
	{
	    if(strmatch(vInfo[OwnedVeh(ivID)][vOwner], pName(playerid)))
	    {
	        GetVehiclePos(ivID, Pos[0], Pos[1], Pos[2]);
	        GetVehicleZAngle(ivID, Pos[3]);

	        vInfo[OwnedVeh(ivID)][vPosX] = Pos[0];
	        vInfo[OwnedVeh(ivID)][vPosY] = Pos[1];
	        vInfo[OwnedVeh(ivID)][vPosZ] = Pos[2];
	        vInfo[OwnedVeh(ivID)][vPosA] = Pos[3];

			SendClientMessage(playerid, COLOR_GREY, "This vehicle has been parked here. This will also be the spawn point!");

			SavePrivVeh(OwnedVeh(ivID));

			printf("=- Vehicle id: %i has been parked by: %s at: x: %.2f .. y: %.2f .. z: %.2f .. a: %.2f -=", OwnedVeh(ivID), pName(playerid), Pos[0], Pos[1], Pos[2], Pos[3]);
			return 1;
		}
		else return SendClientMessage(playerid, COLOR_RED, "This vehicle does not belong to you!");
	}
	else return SendClientMessage(playerid, COLOR_RED, "This vehicle is not ownable!");
}

CMD:removemods(playerid, params[])
{
    if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, COLOR_RED, "You must be in a vehicle to use this command!");

	new
	    ivID = GetPlayerVehicleID(playerid);

	if(OwnedVeh(ivID) != 0)
	{
	    if(strmatch(vInfo[OwnedVeh(ivID)][vOwner], pName(playerid)))
	    {
	        for(new i = 0; i < MAX_VEH_MODS; ++i) vMods[OwnedVeh(ivID)][i] = 0;

			SendClientMessage(playerid, COLOR_GREY, "All mods on this vehicle have been successfully removed!");

			SavePrivVeh(OwnedVeh(ivID));

			printf("=- Vehicle id: %i has had all its mods removed -=", OwnedVeh(ivID));
			return 1;
		}
		else return SendClientMessage(playerid, COLOR_RED, "This vehicle does not belong to you!");
	}
	else return SendClientMessage(playerid, COLOR_RED, "This vehicle is not ownable!");
}

CMD:plate(playerid, params[])
{
    if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, COLOR_RED, "You must be in a vehicle to use this command!");

	new
	    ivID = GetPlayerVehicleID(playerid),
		iMsg[120];

	if(isnull(params)) return SendClientMessage(playerid, -1, ""#CRED"Usage: "#CORANGE"/Plate < Plate Number / Name >");

	if(strlen(params) < 0 || strlen(params) > 32) return SendClientMessage(playerid, COLOR_RED, "The plate number / name must be between 0 - 32 characters!");

	if(OwnedVeh(ivID) != 0)
	{
	    if(strmatch(vInfo[OwnedVeh(ivID)][vOwner], pName(playerid)))
	    {
			new
			    Float:vPos[4];

			GetVehiclePos(ivID, vPos[0], vPos[1], vPos[2]);
			GetVehicleZAngle(ivID, vPos[3]);

			strmid(vInfo[OwnedVeh(ivID)][vPlate], params, 0, 32, 32);

			SetVehicleNumberPlate(ivID, params);
			SetVehicleToRespawn(ivID);
			SetVehiclePos(ivID, vPos[0], vPos[1], vPos[2]);
			SetVehicleZAngle(ivID, vPos[3]);
			PutPlayerInVehicle(playerid, ivID, 0);

			format(iMsg, sizeof(iMsg), ""#CBLUE"You've set your vehicle's plate number to: "#CDGREEN"%s", params);
			SendClientMessage(playerid, -1, iMsg);

			SavePrivVeh(ivID);
			return 1;
		}
		else return SendClientMessage(playerid, COLOR_RED, "This vehicle does not belong to you!");
	}
	else return SendClientMessage(playerid, COLOR_RED, "This vehicle is not ownable!");
}

CMD:lock(playerid, params[])
{
    if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, COLOR_RED, "You must be in a vehicle to use this command!");

	new
	    ivID = GetPlayerVehicleID(playerid);

	if(OwnedVeh(ivID) != 0)
	{
	    if(strmatch(vInfo[OwnedVeh(ivID)][vOwner], pName(playerid)))
	    {
			vInfo[OwnedVeh(ivID)][vLocked] = 1;
			
			SendClientMessage(playerid, -1, ""#CBLUE"You've successfully "#CDGREEN"locked "#CBLUE"your vehicle!");

			SavePrivVeh(OwnedVeh(ivID));
			return 1;
		}
		else return SendClientMessage(playerid, COLOR_RED, "This vehicle does not belong to you!");
	}
	else return SendClientMessage(playerid, COLOR_RED, "This vehicle is not ownable!");
}

CMD:unlock(playerid, params[])
{
    if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, COLOR_RED, "You must be in a vehicle to use this command!");

	new
	    ivID = GetPlayerVehicleID(playerid);

	if(OwnedVeh(ivID) != 0)
	{
	    if(strmatch(vInfo[OwnedVeh(ivID)][vOwner], pName(playerid)))
	    {
			vInfo[OwnedVeh(ivID)][vLocked] = 0;
			
			SendClientMessage(playerid, -1, ""#CBLUE"You've successfully "#CRED"unlocked "#CBLUE"your vehicle!");

			SavePrivVeh(OwnedVeh(ivID));
			return 1;
		}
		else return SendClientMessage(playerid, COLOR_RED, "This vehicle does not belong to you!");
	}
	else return SendClientMessage(playerid, COLOR_RED, "This vehicle is not ownable!");
}

CMD:vsetprice(playerid, params[])
{
    if(!IsPlayerAdmin(playerid)) return SendClientMessage(playerid, COLOR_RED, "You must be admin to use this command!");
	if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, COLOR_RED, "You need to be in a buyable vehicle to set a price!");

	new
	    ivPrice = strval(params),
		ivID = GetPlayerVehicleID(playerid),
		iMsg[75];

	if(isnull(params)) return SendClientMessage(playerid, -1, ""#CRED"Usage: "#CORANGE"/VSetPrice < Price >");

	if(OwnedVeh(ivID) != 0)
	{
	    vInfo[OwnedVeh(ivID)][vPrice] = ivPrice;

	    format(iMsg, sizeof(iMsg), ""#CDGREEN"The price for this vehicle has been set to: "#CBLUE"$%i", ivPrice);
	    SendClientMessage(playerid, -1, iMsg);

		SavePrivVeh(OwnedVeh(ivID));

		printf("=- Vehicle id: %i's price has been set to: $%i by: %s -=", OwnedVeh(ivID), ivPrice, pName(playerid));
		return 1;
	}
	else return SendClientMessage(playerid, COLOR_RED, "This is not a buyable vehicle!");
}

CMD:vsetowner(playerid, params[])
{
    if(!IsPlayerAdmin(playerid)) return SendClientMessage(playerid, COLOR_RED, "You must be admin to use this command!");
    if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, COLOR_RED, "You need to be in a vehicle to set an owner!");

    new
		nvOwner,
		iMsg[95],
		Float:aPos[3],
		ivID = GetPlayerVehicleID(playerid);

	if(sscanf(params, "u", nvOwner)) return SendClientMessage(playerid, -1, ""#CRED"Usage: "#CORANGE"/vSetOwner < New Owner >");

	if(!IsPlayerConnected(nvOwner)) return SendClientMessage(playerid, COLOR_RED, "That user is not online!");

	if(OwnedVeh(ivID) != 0)
	{
		strmid(vInfo[OwnedVeh(ivID)][vOwner], pName(nvOwner), 0, 24, 24);
		strmid(vInfo[OwnedVeh(ivID)][vPlate], pName(nvOwner), 0, 32, 32);

		format(iMsg, sizeof(iMsg), ""#CDGREEN"You've made: "#CBLUE"%s(%d) "#CDGREEN"owner of this vehicle!", pName(nvOwner), nvOwner);
		SendClientMessage(playerid, -1, iMsg);

		GetPlayerPos(playerid, aPos[0], aPos[1], aPos[2]);

		format(iMsg, sizeof(iMsg), ""#CDGREEN"Admin: "#CBLUE"%s(%d) "#CDGREEN"has made you owner of vehicle id: "#CBLUE"%i", pName(playerid), playerid, OwnedVeh(ivID));
		SendClientMessage(nvOwner, -1, iMsg);

		SetPlayerPos(nvOwner, aPos[0], aPos[1], aPos[2]);

		SavePrivVeh(OwnedVeh(ivID));
		return 1;
	}
	else return SendClientMessage(playerid, COLOR_RED, "This is not a buyable vehicle!");
}

CMD:vsetcolor(playerid, params[])
{
    if(!IsPlayerAdmin(playerid)) return SendClientMessage(playerid, COLOR_RED, "You must be admin to use this command!");
    if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, COLOR_RED, "You must be in a vehicle to change its color!");

    new
        vColors[2],
        iMsg[65],
		ivID = GetPlayerVehicleID(playerid);

	if(sscanf(params, "ii", vColors[0], vColors[1])) return SendClientMessage(playerid, -1, ""#CRED"Usage: "#CORANGE"/vSetColor < Color1 > < Color2 >");

	if(OwnedVeh(ivID) != 0)
	{
		ChangeVehicleColor(OwnedVeh(ivID), vColors[0], vColors[1]);

		vInfo[OwnedVeh(ivID)][vColor1] = vColors[0];
		vInfo[OwnedVeh(ivID)][vColor2] = vColors[1];

		format(iMsg, sizeof(iMsg), ""#CDGREEN"You've set this vehicle's color to: "#CBLUE"%i - %i", vColors[0], vColors[1]);
		SendClientMessage(playerid, -1, iMsg);

		SavePrivVeh(OwnedVeh(ivID));
		return 1;
	}
	else return SendClientMessage(playerid, COLOR_RED, "This is not a buyable vehicle!");
}

CMD:vexit(playerid, params[])
{
	if(ivCreated[GetPlayerVehicleID(playerid)] != 0)
	{
	    RemovePlayerFromVehicle(playerid);
	    TogglePlayerControllable(playerid, true);
	}
	return 1;
}
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#2

You should stick with ZCMD as it's faster and better.

Anyway, just change the first lines from
pawn Код:
CMD:vcreate(playerid, params[])
{
to

pawn Код:
if (strcmp(cmdtext, "/vcreate", true)==0)
{
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