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If I using SpawnPlayer on OnPlayerConnect callback, players get kick when they spawn (Server closed the connection.). how fix it?
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I know this is a stupid question to ask but do you have Kick(playerid); in your public OnPlayerConnect callback ?
If not, please show the public OnPlayerConnect callback and use the [pawn] [/ pawn] tags (remove the space
from the second tag.)
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i fix it. I put function SetSpawnInfo before SpawnPlayer.