added NPC + got errors
#1

error:
pawn Код:
C:\Users\Elias\Desktop\ERPS\gamemodes\TDM.pwn(25) : warning 235: public function lacks forward declaration (symbol "OnRecordingPlaybackEnd")
C:\Users\Elias\Desktop\ERPS\gamemodes\TDM.pwn(25) : error 017: undefined symbol "StartRecordingPlayback"
C:\Users\Elias\Desktop\ERPS\gamemodes\TDM.pwn(28) : warning 235: public function lacks forward declaration (symbol "OnNPCEnterVehicle")
C:\Users\Elias\Desktop\ERPS\gamemodes\TDM.pwn(28) : error 017: undefined symbol "StartRecordingPlayback"
C:\Users\Elias\Desktop\ERPS\gamemodes\TDM.pwn(29) : warning 235: public function lacks forward declaration (symbol "OnNPCExitVehicle")
C:\Users\Elias\Desktop\ERPS\gamemodes\TDM.pwn(29) : error 017: undefined symbol "StopRecordingPlayback"
C:\Users\Elias\Desktop\ERPS\gamemodes\TDM.pwn(42) : error 021: symbol already defined: "main"
C:\Users\Elias\Desktop\ERPS\gamemodes\TDM.pwn(52) : error 017: undefined symbol "ConnectNPC"
C:\Users\Elias\Desktop\ERPS\gamemodes\TDM.pwn(54) : error 017: undefined symbol "ConnectNPC"
C:\Users\Elias\Desktop\ERPS\gamemodes\TDM.pwn(128) : error 017: undefined symbol "IsPlayerNPC"
Pawn compiler 3.2.3664          Copyright (c) 1997-2006, ITB CompuPhase


7 Errors.
script:
pawn Код:
/*******************************************************************************
 *                SERVER NAME: Las Venturas FUN DM - WHO CARES?
 *                SERVER VERSION: v2
 *                SERVER DEVELOPER: Tony_Stark
 *
 *   INFORMATION: TEST SV TO GAIN SCRIPTING EXP!
 *
 *******************************************************************************/



#include <a_samp>
#define COLOR_GREEN 0x33AA33AA
#define COLOR_RED 0xAA3333AA
#define COLOR_YELLOW 0xFFFF00AA
#define COLOR_WHITE 0xFFFFFFAA
#define COLOR_BLUE 0x0000BBAA
#define COLOR_LIGHTBLUE 0x33CCFFAA
#define COLOR_ORANGE 0xFF9900AA
#define COLOR_RED 0xAA3333AA
#define COLOR_LIME 0x10F441AA
#define RECORDING "mynpc" //This is the filename of your recording without the extension.
#define RECORDING_TYPE 1 //1 for in vehicle and 2 for on foot.
#include <a_npc>
main(){}
public OnRecordingPlaybackEnd() StartRecordingPlayback(RECORDING_TYPE, RECORDING);

#if RECORDING_TYPE == 1
public OnNPCEnterVehicle(vehicleid, seatid) StartRecordingPlayback(RECORDING_TYPE, RECORDING);
public OnNPCExitVehicle() StopRecordingPlayback();
#else
public OnNPCSpawn() StartRecordingPlayback(RECORDING_TYPE, RECORDING);
#endif


new Tony_Stark;
new Nathan_Stark;
new ammu1;
new ammu2;
new MyFirstNPCVehicle; //Global variable!

main()
{
    print("\n----------------------------------");
    print(" Las Venturas FUN DM - who cares?");
    print("----------------------------------\n");
}


public OnGameModeInit()
{
    // NPC's
    ConnectNPC("Dave","mynpc");
    print("my gamemode");
    ConnectNPC("MyFirstNPC","mynpc");
    MyFirstNPCVehicle = CreateVehicle(400, 0.0, 0.0, 5.0, 0.0, 3, 3, 5000);
   
    // Gamemode
    SetGameModeText("FUN");
   
    // Pickups
    ammu1 = CreatePickup(1318,1,2158.0803,942.8740,10.8203);
    ammu2 = CreatePickup(1318,1,285.7993,-84.5452,1001.5156);

    // Anims
    UsePlayerPedAnims();
   
    //disable auto enter, (to buildings, as in singplayer)
    DisableInteriorEnterExits();

    // Player Spawns
    AddPlayerClass(188, 2025.1615,1346.3495,10.8203, 269.1425, 0, 0, 0, 0, 0, 0);
    AddPlayerClass(217, 2068.3379,1305.8334,11.6515,181.8136, 0, 0, 0, 0, 0, 0);
   
    // Personal Vehicles
    Tony_Stark = CreateVehicle(520,2049.2783,1300.2842,10.6719,1,0,1,60);
    Nathan_Stark = CreateVehicle(520,2048.1777,1304.9973,11.6263,1,0,1,60);
   
    // Vehicles
    AddStaticVehicle(522,2068.3379,1305.8334,11.6515,181.8136,6,25);
    AddStaticVehicle(522,2031.9823,1361.4525,10.3772,268.9690,6,25);
    AddStaticVehicle(522,2031.8800,1363.1105,10.3942,268.6747,6,25);
   
    //objects
    return 1;
}

public OnGameModeExit()
{
    return 1;
}

public OnPlayerRequestClass(playerid, classid)
{
    SetPlayerPos(playerid,2009.9299,1355.8009,10.8184);
    SetPlayerCameraPos(playerid,2002.9272,1355.7941,10.0156);
    SetPlayerCameraLookAt(playerid,2002.9272,1355.7941,10.0156);
    return 1;
}

public OnPlayerConnect(playerid)
{
    SendClientMessage(playerid, COLOR_YELLOW,"Welcome to Project LV FUN! ;)");
    new name[MAX_PLAYER_NAME], string[24+MAX_PLAYER_NAME];
    GetPlayerName(playerid, name, sizeof(name));
    format(string, sizeof(string), "%s has joined the server.", name);
    SendClientMessageToAll(COLOR_GREEN, string);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_PISTOL,2000);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_PISTOL_SILENCED,2000);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_DESERT_EAGLE,2000);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_SHOTGUN,2000);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_SAWNOFF_SHOTGUN,2000);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_SPAS12_SHOTGUN,2000);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_MICRO_UZI,2000);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_MP5,2000);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_AK47,2000);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_M4,2000);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_SNIPERRIFLE,2000);
    return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
    return 1;
}

public OnPlayerSpawn(playerid)
{
  if(IsPlayerNPC(playerid)) //Checks if the player that just spawned is an NPC.
  {
    new npcname[MAX_PLAYER_NAME];
    GetPlayerName(playerid, npcname, sizeof(npcname)); //Getting the NPC's name.
    if(!strcmp(npcname, "MyFirstNPC", true)) //Checking if the NPC's name is MyFirstNPC
    {
      PutPlayerInVehicle(playerid, MyFirstNPCVehicle, 0); //Putting the NPC into the vehicle we created for it.
    }
    return 1;
  }
  //Other stuff for normal players goes here!
  return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
    return 1;
}

public OnVehicleSpawn(vehicleid)
{
    return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
    return 1;
}

public OnPlayerText(playerid, text[])
{
    return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
    if (strcmp("/jetpack", cmdtext, true, 10) == 0)
    {
        SetPlayerSpecialAction(playerid, 2);
        return 1;
    }
    if (strcmp(cmdtext, "/ammu", true) == 0) {
        if(IsPlayerInRangeOfPoint(playerid,10,2158.0803,942.8740,10.8203)) {
            SetPlayerPos(playerid,285.7993,-84.5452,1001.5156);
            SetPlayerInterior(playerid, 10);
            SetCameraBehindPlayer(playerid);
            return 1;
        }
    }
    if (strcmp(cmdtext, "/ammu", true) == 0) {
        if(IsPlayerInRangeOfPoint(playerid,10,285.7993,-84.5452,1001.5156)) {
            SetPlayerPos(playerid,2158.0803,942.8740,10.8203);
            SetPlayerInterior(playerid, 0);
            SetCameraBehindPlayer(playerid);
            return 1;
        }
    }
    if(strcmp(cmdtext, "/spawn", true) == 0) {
        SetPlayerPos(playerid, 2025.1615,1346.3495,10.8203);
        return 1;
    }
    if (strcmp(cmdtext, "/lock", true)==0) {
        if(IsPlayerInAnyVehicle(playerid)) {
            new State=GetPlayerState(playerid);
            if(State!=PLAYER_STATE_DRIVER) {
                SendClientMessage(playerid,0xFFFF00AA,"You must be the driver to lock your vechicle!");
                return 1;
            }
            new i;
            for(i=0;i<MAX_PLAYERS;i++) {
                if(i != playerid) {
                    SetVehicleParamsForPlayer(GetPlayerVehicleID(playerid),i, 0, 1);
                }
            }
            SendClientMessage(playerid, 0xFFFF00AA, "Vehicle locked!");
            new Float:pX, Float:pY, Float:pZ;
            GetPlayerPos(playerid,pX,pY,pZ);
            PlayerPlaySound(playerid,1056,pX,pY,pZ);
        }
        else {
            SendClientMessage(playerid, 0xFFFF00AA, "You're not in a vehicle!");
        }
        return 1;
    }

    if (strcmp(cmdtext, "/unlock", true)==0) {
        if(IsPlayerInAnyVehicle(playerid)) {
            new State=GetPlayerState(playerid);
            if(State!=PLAYER_STATE_DRIVER) {
                SendClientMessage(playerid,0xFFFF00AA,"You must be the driver of the vechicle to unlock!");
                return 1;
            }
            new i;
            for(i=0;i<MAX_PLAYERS;i++) {
                SetVehicleParamsForPlayer(GetPlayerVehicleID(playerid),i, 0, 0);
            }
            SendClientMessage(playerid, 0xFFFF00AA, "Vehicle unlocked!");
            new Float:pX, Float:pY, Float:pZ;
            GetPlayerPos(playerid,pX,pY,pZ);
            PlayerPlaySound(playerid,1057,pX,pY,pZ);
        }
        else {
            SendClientMessage(playerid, 0xFFFF00AA, "You're not in a vehicle!");
        }
        return 1;
    }
    return 0;
}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
    if(vehicleid == Tony_Stark) {                    
        new pName[MAX_PLAYER_NAME];              
        GetPlayerName(playerid,pName,sizeof(pName));
        if(strcmp(pName,"Tony_Stark") == 0) {
            SendClientMessage(playerid,-1,"Welcome to your vehicle Tony_Stark!");
        }
        else {                                    
            RemovePlayerFromVehicle(playerid);
            SendClientMessage(playerid,-1,"Get the fuzz out of Tony_Stark's vehicle!!!");
            return 1;
        }
    }
    if(vehicleid == Nathan_Stark) {
        new pName[MAX_PLAYER_NAME];
        GetPlayerName(playerid,pName,sizeof(pName));
        if(strcmp(pName,"Nathan_Stark") == 0) {
            SendClientMessage(playerid,-1,"Welcome to your vehicle Nathan_Stark!");
        }
        else {
            RemovePlayerFromVehicle(playerid);
            SendClientMessage(playerid,-1,"Get the fuzz out of Nathan_Stark's vehicle!!!");
       }
        return 1;
    }
    return 0;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
    return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
    return 1;
}

public OnPlayerEnterCheckpoint(playerid)
{
    return 1;
}

public OnPlayerLeaveCheckpoint(playerid)
{
    return 1;
}

public OnPlayerEnterRaceCheckpoint(playerid)
{
    return 1;
}

public OnPlayerLeaveRaceCheckpoint(playerid)
{
    return 1;
}

public OnRconCommand(cmd[])
{
    return 1;
}

public OnPlayerRequestSpawn(playerid)
{
    return 1;
}

public OnObjectMoved(objectid)
{
    return 1;
}

public OnPlayerObjectMoved(playerid, objectid)
{
    return 1;
}

public OnPlayerPickUpPickup(playerid, pickupid)
{
    if(pickupid == ammu1) {
        GameTextForPlayer(playerid,"~r~ /ammu ~y~ to enter gun store!",3000,1);
        return 1;
    }
    if(pickupid == ammu2) {
        GameTextForPlayer(playerid,"~r~ /ammu ~y~ to exit gun store!",3000,1);
    }
    return 1;
}
pls help me asap
Reply
#2

BUMP
Reply
#3

no need to bump!
also its not aloud per the site rules.. dont want ya getting in trouble

have you read threw this tutorial?

How to Make an Npc
Reply
#4

check the last page there
Reply
#5

Here the Right code

Код:
/*******************************************************************************
 *                SERVER NAME: Las Venturas FUN DM - WHO CARES?
 *                SERVER VERSION: v2
 *                SERVER DEVELOPER: Tony_Stark
 *
 *   INFORMATION: TEST SV TO GAIN SCRIPTING EXP!
 *
 *******************************************************************************/


#include <a_samp>
#include <a_npc>
#define COLOR_GREEN 0x33AA33AA
#define COLOR_RED 0xAA3333AA
#define COLOR_YELLOW 0xFFFF00AA
#define COLOR_WHITE 0xFFFFFFAA
#define COLOR_BLUE 0x0000BBAA
#define COLOR_LIGHTBLUE 0x33CCFFAA
#define COLOR_ORANGE 0xFF9900AA
#define COLOR_RED 0xAA3333AA
#define COLOR_LIME 0x10F441AA
#define RECORDING "mynpc" //This is the filename of your recording without the extension.
#define RECORDING_TYPE 1 //1 for in vehicle and 2 for on foot
main(){}
public OnRecordingPlaybackEnd() StartRecordingPlayback(RECORDING_TYPE, RECORDING);

#if RECORDING_TYPE == 1
public OnNPCEnterVehicle(vehicleid, seatid) StartRecordingPlayback(RECORDING_TYPE, RECORDING);
public OnNPCExitVehicle() StopRecordingPlayback();
#else
public OnNPCSpawn() StartRecordingPlayback(RECORDING_TYPE, RECORDING);
#endif


new Tony_Stark;
new Nathan_Stark;
new ammu1;
new ammu2;
new MyFirstNPCVehicle; //Global variable!

main()
{
    print("\n----------------------------------");
    print(" Las Venturas FUN DM - who cares?");
    print("----------------------------------\n");
}


public OnGameModeInit()
{
    // NPC's
    ConnectNPC("Dave","mynpc");
    print("my gamemode");
    ConnectNPC("MyFirstNPC","mynpc");
    MyFirstNPCVehicle = CreateVehicle(400, 0.0, 0.0, 5.0, 0.0, 3, 3, 5000);
   
    // Gamemode
    SetGameModeText("FUN");
   
    // Pickups
    ammu1 = CreatePickup(1318,1,2158.0803,942.8740,10.8203);
    ammu2 = CreatePickup(1318,1,285.7993,-84.5452,1001.5156);

    // Anims
    UsePlayerPedAnims();
   
    //disable auto enter, (to buildings, as in singplayer)
    DisableInteriorEnterExits();

    // Player Spawns
    AddPlayerClass(188, 2025.1615,1346.3495,10.8203, 269.1425, 0, 0, 0, 0, 0, 0);
    AddPlayerClass(217, 2068.3379,1305.8334,11.6515,181.8136, 0, 0, 0, 0, 0, 0);
   
    // Personal Vehicles
    Tony_Stark = CreateVehicle(520,2049.2783,1300.2842,10.6719,1,0,1,60);
    Nathan_Stark = CreateVehicle(520,2048.1777,1304.9973,11.6263,1,0,1,60);
   
    // Vehicles
    AddStaticVehicle(522,2068.3379,1305.8334,11.6515,181.8136,6,25);
    AddStaticVehicle(522,2031.9823,1361.4525,10.3772,268.9690,6,25);
    AddStaticVehicle(522,2031.8800,1363.1105,10.3942,268.6747,6,25);
   
    //objects
    return 1;
}

public OnGameModeExit()
{
    return 1;
}

public OnPlayerRequestClass(playerid, classid)
{
    SetPlayerPos(playerid,2009.9299,1355.8009,10.8184);
    SetPlayerCameraPos(playerid,2002.9272,1355.7941,10.0156);
    SetPlayerCameraLookAt(playerid,2002.9272,1355.7941,10.0156);
    return 1;
}

public OnPlayerConnect(playerid)
{
    SendClientMessage(playerid, COLOR_YELLOW,"Welcome to Project LV FUN! ;)");
    new name[MAX_PLAYER_NAME], string[24+MAX_PLAYER_NAME];
    GetPlayerName(playerid, name, sizeof(name));
    format(string, sizeof(string), "%s has joined the server.", name);
    SendClientMessageToAll(COLOR_GREEN, string);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_PISTOL,2000);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_PISTOL_SILENCED,2000);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_DESERT_EAGLE,2000);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_SHOTGUN,2000);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_SAWNOFF_SHOTGUN,2000);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_SPAS12_SHOTGUN,2000);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_MICRO_UZI,2000);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_MP5,2000);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_AK47,2000);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_M4,2000);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_SNIPERRIFLE,2000);
    return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
    return 1;
}

public OnPlayerSpawn(playerid)
{
  if(IsPlayerNPC(playerid)) //Checks if the player that just spawned is an NPC.
  {
    new npcname[MAX_PLAYER_NAME];
    GetPlayerName(playerid, npcname, sizeof(npcname)); //Getting the NPC's name.
    if(!strcmp(npcname, "MyFirstNPC", true)) //Checking if the NPC's name is MyFirstNPC
    {
      PutPlayerInVehicle(playerid, MyFirstNPCVehicle, 0); //Putting the NPC into the vehicle we created for it.
    }
    return 1;
  }
  //Other stuff for normal players goes here!
  return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
    return 1;
}

public OnVehicleSpawn(vehicleid)
{
    return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
    return 1;
}

public OnPlayerText(playerid, text[])
{
    return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
    if (strcmp("/jetpack", cmdtext, true, 10) == 0)
    {
        SetPlayerSpecialAction(playerid, 2);
        return 1;
    }
    if (strcmp(cmdtext, "/ammu", true) == 0) {
        if(IsPlayerInRangeOfPoint(playerid,10,2158.0803,942.8740,10.8203)) {
            SetPlayerPos(playerid,285.7993,-84.5452,1001.5156);
            SetPlayerInterior(playerid, 10);
            SetCameraBehindPlayer(playerid);
            return 1;
        }
    }
    if (strcmp(cmdtext, "/ammu", true) == 0) {
        if(IsPlayerInRangeOfPoint(playerid,10,285.7993,-84.5452,1001.5156)) {
            SetPlayerPos(playerid,2158.0803,942.8740,10.8203);
            SetPlayerInterior(playerid, 0);
            SetCameraBehindPlayer(playerid);
            return 1;
        }
    }
    if(strcmp(cmdtext, "/spawn", true) == 0) {
        SetPlayerPos(playerid, 2025.1615,1346.3495,10.8203);
        return 1;
    }
    if (strcmp(cmdtext, "/lock", true)==0) {
        if(IsPlayerInAnyVehicle(playerid)) {
            new State=GetPlayerState(playerid);
            if(State!=PLAYER_STATE_DRIVER) {
                SendClientMessage(playerid,0xFFFF00AA,"You must be the driver to lock your vechicle!");
                return 1;
            }
            new i;
            for(i=0;i<MAX_PLAYERS;i++) {
                if(i != playerid) {
                    SetVehicleParamsForPlayer(GetPlayerVehicleID(playerid),i, 0, 1);
                }
            }
            SendClientMessage(playerid, 0xFFFF00AA, "Vehicle locked!");
            new Float:pX, Float:pY, Float:pZ;
            GetPlayerPos(playerid,pX,pY,pZ);
            PlayerPlaySound(playerid,1056,pX,pY,pZ);
        }
        else {
            SendClientMessage(playerid, 0xFFFF00AA, "You're not in a vehicle!");
        }
        return 1;
    }

    if (strcmp(cmdtext, "/unlock", true)==0) {
        if(IsPlayerInAnyVehicle(playerid)) {
            new State=GetPlayerState(playerid);
            if(State!=PLAYER_STATE_DRIVER) {
                SendClientMessage(playerid,0xFFFF00AA,"You must be the driver of the vechicle to unlock!");
                return 1;
            }
            new i;
            for(i=0;i<MAX_PLAYERS;i++) {
                SetVehicleParamsForPlayer(GetPlayerVehicleID(playerid),i, 0, 0);
            }
            SendClientMessage(playerid, 0xFFFF00AA, "Vehicle unlocked!");
            new Float:pX, Float:pY, Float:pZ;
            GetPlayerPos(playerid,pX,pY,pZ);
            PlayerPlaySound(playerid,1057,pX,pY,pZ);
        }
        else {
            SendClientMessage(playerid, 0xFFFF00AA, "You're not in a vehicle!");
        }
        return 1;
    }
    return 0;
}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
    if(vehicleid == Tony_Stark) {                    
        new pName[MAX_PLAYER_NAME];              
        GetPlayerName(playerid,pName,sizeof(pName));
        if(strcmp(pName,"Tony_Stark") == 0) {
            SendClientMessage(playerid,-1,"Welcome to your vehicle Tony_Stark!");
        }
        else {                                    
            RemovePlayerFromVehicle(playerid);
            SendClientMessage(playerid,-1,"Get the fuzz out of Tony_Stark's vehicle!!!");
            return 1;
        }
    }
    if(vehicleid == Nathan_Stark) {
        new pName[MAX_PLAYER_NAME];
        GetPlayerName(playerid,pName,sizeof(pName));
        if(strcmp(pName,"Nathan_Stark") == 0) {
            SendClientMessage(playerid,-1,"Welcome to your vehicle Nathan_Stark!");
        }
        else {
            RemovePlayerFromVehicle(playerid);
            SendClientMessage(playerid,-1,"Get the fuzz out of Nathan_Stark's vehicle!!!");
       }
        return 1;
    }
    return 0;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
    return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
    return 1;
}

public OnPlayerEnterCheckpoint(playerid)
{
    return 1;
}

public OnPlayerLeaveCheckpoint(playerid)
{
    return 1;
}

public OnPlayerEnterRaceCheckpoint(playerid)
{
    return 1;
}

public OnPlayerLeaveRaceCheckpoint(playerid)
{
    return 1;
}

public OnRconCommand(cmd[])
{
    return 1;
}

public OnPlayerRequestSpawn(playerid)
{
    return 1;
}

public OnObjectMoved(objectid)
{
    return 1;
}

public OnPlayerObjectMoved(playerid, objectid)
{
    return 1;
}

public OnPlayerPickUpPickup(playerid, pickupid)
{
    if(pickupid == ammu1) {
        GameTextForPlayer(playerid,"~r~ /ammu ~y~ to enter gun store!",3000,1);
        return 1;
    }
    if(pickupid == ammu2) {
        GameTextForPlayer(playerid,"~r~ /ammu ~y~ to exit gun store!",3000,1);
    }
    return 1;
}
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#6

pawn Код:
C:\Users\Elias\Desktop\ERPS\gamemodes\ERPS.pwn(25) : warning 235: public function lacks forward declaration (symbol "OnRecordingPlaybackEnd")
C:\Users\Elias\Desktop\ERPS\gamemodes\ERPS.pwn(25) : error 017: undefined symbol "StartRecordingPlayback"
C:\Users\Elias\Desktop\ERPS\gamemodes\ERPS.pwn(28) : warning 235: public function lacks forward declaration (symbol "OnNPCEnterVehicle")
C:\Users\Elias\Desktop\ERPS\gamemodes\ERPS.pwn(28) : error 017: undefined symbol "StartRecordingPlayback"
C:\Users\Elias\Desktop\ERPS\gamemodes\ERPS.pwn(29) : warning 235: public function lacks forward declaration (symbol "OnNPCExitVehicle")
C:\Users\Elias\Desktop\ERPS\gamemodes\ERPS.pwn(29) : error 017: undefined symbol "StopRecordingPlayback"
C:\Users\Elias\Desktop\ERPS\gamemodes\ERPS.pwn(42) : error 021: symbol already defined: "main"
C:\Users\Elias\Desktop\ERPS\gamemodes\ERPS.pwn(52) : error 017: undefined symbol "ConnectNPC"
C:\Users\Elias\Desktop\ERPS\gamemodes\ERPS.pwn(54) : error 017: undefined symbol "ConnectNPC"
C:\Users\Elias\Desktop\ERPS\gamemodes\ERPS.pwn(128) : error 017: undefined symbol "IsPlayerNPC"
Pawn compiler 3.2.3664          Copyright (c) 1997-2006, ITB CompuPhase


7 Errors.
...xD fails!
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#7

NPC scripts are separate modes and should reside in the npcmodes directory. Never may a_npc and a_samp be included together in one file. All of this from your original code has to be moved to a separate file which - as I said before - has to be placed in the npcmodes directory:

pawn Код:
#define RECORDING "mynpc" //This is the filename of your recording without the extension.
#define RECORDING_TYPE 1 //1 for in vehicle and 2 for on foot.
#include <a_npc>
public OnRecordingPlaybackEnd() StartRecordingPlayback(RECORDING_TYPE, RECORDING);

#if RECORDING_TYPE == 1
public OnNPCEnterVehicle(vehicleid, seatid) StartRecordingPlayback(RECORDING_TYPE, RECORDING);
public OnNPCExitVehicle() StopRecordingPlayback();
#else
public OnNPCSpawn() StartRecordingPlayback(RECORDING_TYPE, RECORDING);
#endif
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