18.03.2012, 14:36
Hello this Command /me /gotols /gotohos /akill /kick /ban not working
i maked it without any error but When in IG testing on other player Explain /akill
it's Killing me huh why it's happen?
here the Code
NOTE
Not my Scripts Coped it
i maked it without any error but When in IG testing on other player Explain /akill
it's Killing me huh why it's happen?
here the Code
Код:
CMD:me(playerid, params[]) { new string[128],pname[MAX_PLAYER_NAME]; GetPlayerName(playerid,pname,sizeof(pname)); if(!strlen(params)) return SendClientMessage(playerid,COLOR_RED,"USAGE: /me <text>"); format(string,sizeof(string),"*%s %s",pname,params); SendClientMessageToAll(COLOR_GREY,string); return 1; } CMD:kick(playerid, params[]) { new PID; //define the playerid we wanna kick new reason[64]; //the reason, put into a string new str[128]; //a new message string new Playername[MAX_PLAYER_NAME], Adminname[MAX_PLAYER_NAME]; //defines the function with the playername we wanna get GetPlayerName(playerid, Adminname, sizeof(Adminname)); //defines the function with the adminname we wanna get GetPlayerName(PID, Playername, sizeof(Playername)); if(sscanf(params, "us[64]", PID,reason)) return SendClientMessage(playerid, COLOR_GREY, "USAGE: /kick [playerid] [reason]"); //tell sscanf if the parameters/the syntax is written wrong to return a message (PID and the reason used here) if(!IsPlayerConnected(PID)) // if the ID is wrong or not connected, return a message! (PID used here) return SendClientMessage(playerid, COLOR_GREY, "Player is not connected!"); format(str, sizeof(str), "'%s' has been kicked by administrator '%s'. Reason: %s ", Playername, Adminname, reason); //format the string we've defined to send the message, playername and adminname are used to receive the information about the names SendClientMessageToAll(COLOR_RED, str); //send that message to all Kick(PID); //kick the playerid we've defined return 1; } CMD:ban(playerid, params[]) { new PID; //define the playerid we wanna kick new reason[64]; //the reason, put into a string new str[128]; //a new message string new Playername[MAX_PLAYER_NAME], Adminname[MAX_PLAYER_NAME]; //defines the function with the playername we wanna get GetPlayerName(playerid, Adminname, sizeof(Adminname)); //defines the function with the adminname we wanna get GetPlayerName(PID, Playername, sizeof(Playername)); if(sscanf(params, "us[64]", PID,reason)) return SendClientMessage(playerid, COLOR_GREY, "USAGE: /ban [playerid] [reason]"); //tell sscanf if the parameters/the syntax is written wrong to return a message (PID and the reason used here) if(!IsPlayerConnected(PID)) // if the ID is wrong or not connected, return a message! (PID used here) return SendClientMessage(playerid, COLOR_GREY, "Player is not connected!"); format(str, sizeof(str), "'%s' has been Banned by administrator '%s'. Reason: %s ", Playername, Adminname, reason); //format the string we've defined to send the message, playername and adminname are used to receive the information about the names SendClientMessageToAll(COLOR_RED, str); //send that message to all Kick(PID); //kick the playerid we've defined return 1; } CMD:akill(playerid, params[]) { new PID; //define the playerid we wanna kick new reason[64]; //the reason, put into a string new str[128]; //a new message string new Playername[MAX_PLAYER_NAME], Adminname[MAX_PLAYER_NAME]; //defines the function with the playername we wanna get GetPlayerName(playerid, Adminname, sizeof(Adminname)); //defines the function with the adminname we wanna get GetPlayerName(PID, Playername, sizeof(Playername)); if(sscanf(params, "us[64]", PID,reason)) return SendClientMessage(playerid, COLOR_GREY, "USAGE: /akill [playerid] [reason]"); //tell sscanf if the parameters/the syntax is written wrong to return a message (PID and the reason used here) if(!IsPlayerConnected(PID)) // if the ID is wrong or not connected, return a message! (PID used here) return SendClientMessage(playerid, COLOR_GREY, "Player is not connected!"); format(str, sizeof(str), "'%s' has been akill by administrator '%s'. Reason: %s ", Playername, Adminname, reason); //format the string we've defined to send the message, playername and adminname are used to receive the information about the names SendClientMessageToAll(COLOR_RED, str); //send that message to all SetPlayerHealth(playerid, 0); return 1; } CMD:freeze(playerid, params[]) { new PID; //define the playerid we wanna kick new reason[64]; //the reason, put into a string new str[128]; //a new message string new Playername[MAX_PLAYER_NAME], Adminname[MAX_PLAYER_NAME]; //defines the function with the playername we wanna get GetPlayerName(playerid, Adminname, sizeof(Adminname)); //defines the function with the adminname we wanna get GetPlayerName(PID, Playername, sizeof(Playername)); if(sscanf(params, "us[64]", PID,reason)) return SendClientMessage(playerid, COLOR_GREY, "USAGE: /freeze [playerid] [reason]"); //tell sscanf if the parameters/the syntax is written wrong to return a message (PID and the reason used here) if(!IsPlayerConnected(PID)) // if the ID is wrong or not connected, return a message! (PID used here) return SendClientMessage(playerid, COLOR_GREY, "Player is not connected!"); format(str, sizeof(str), "'%s' has been freezed by administrator '%s'. Reason: %s ", Playername, Adminname, reason); //format the string we've defined to send the message, playername and adminname are used to receive the information about the names SendClientMessageToAll(COLOR_RED, str); //send that message to all TogglePlayerControllable(playerid,0); return 1; } CMD:unfreeze(playerid, params[]) { new PID; //define the playerid we wanna kick new reason[64]; //the reason, put into a string new str[128]; //a new message string new Playername[MAX_PLAYER_NAME], Adminname[MAX_PLAYER_NAME]; //defines the function with the playername we wanna get GetPlayerName(playerid, Adminname, sizeof(Adminname)); //defines the function with the adminname we wanna get GetPlayerName(PID, Playername, sizeof(Playername)); if(sscanf(params, "us[64]", PID,reason)) return SendClientMessage(playerid, COLOR_GREY, "USAGE: /unfreeze [playerid] [reason]"); //tell sscanf if the parameters/the syntax is written wrong to return a message (PID and the reason used here) if(!IsPlayerConnected(PID)) // if the ID is wrong or not connected, return a message! (PID used here) return SendClientMessage(playerid, COLOR_GREY, "Player is not connected!"); format(str, sizeof(str), "'%s' has been unfreezed by administrator '%s'. Reason: %s ", Playername, Adminname, reason); //format the string we've defined to send the message, playername and adminname are used to receive the information about the names SendClientMessageToAll(COLOR_RED, str); //send that message to all TogglePlayerControllable(playerid,1); return 1; } CMD:gotols(playerid, params[]) { new PID; //define the playerid we wanna kick new reason[64]; //the reason, put into a string new str[128]; //a new message string new Playername[MAX_PLAYER_NAME], Adminname[MAX_PLAYER_NAME]; //defines the function with the playername we wanna get GetPlayerName(playerid, Adminname, sizeof(Adminname)); //defines the function with the adminname we wanna get GetPlayerName(PID, Playername, sizeof(Playername)); if(sscanf(params, "us[64]", PID,reason)) return SendClientMessage(playerid, COLOR_GREY, "USAGE: /gotols [playerid] [reason]"); //tell sscanf if the parameters/the syntax is written wrong to return a message (PID and the reason used here) if(!IsPlayerConnected(PID)) // if the ID is wrong or not connected, return a message! (PID used here) return SendClientMessage(playerid, COLOR_GREY, "Player is not connected!"); format(str, sizeof(str), "'%s' has been TELEPORTED to ls by administrator '%s'. Reason: %s ", Playername, Adminname, reason); //format the string we've defined to send the message, playername and adminname are used to receive the information about the names SendClientMessageToAll(COLOR_RED, str); //send that message to all SetPlayerPos(playerid,1529.4846,-1715.3315,13.3828); return 1; } CMD:gotohos(playerid, params[]) { new PID; //define the playerid we wanna kick new reason[64]; //the reason, put into a string new str[128]; //a new message string new Playername[MAX_PLAYER_NAME], Adminname[MAX_PLAYER_NAME]; //defines the function with the playername we wanna get GetPlayerName(playerid, Adminname, sizeof(Adminname)); //defines the function with the adminname we wanna get GetPlayerName(PID, Playername, sizeof(Playername)); if(sscanf(params, "us[64]", PID,reason)) return SendClientMessage(playerid, COLOR_GREY, "USAGE: /gotohos [playerid] [reason]"); //tell sscanf if the parameters/the syntax is written wrong to return a message (PID and the reason used here) if(!IsPlayerConnected(PID)) // if the ID is wrong or not connected, return a message! (PID used here) return SendClientMessage(playerid, COLOR_GREY, "Player is not connected!"); format(str, sizeof(str), "'%s' has been TELEPORTED to hos by administrator '%s'. Reason: %s ", Playername, Adminname, reason); //format the string we've defined to send the message, playername and adminname are used to receive the information about the names SendClientMessageToAll(COLOR_RED, str); //send that message to all SetPlayerPos(playerid,1178.0469,-1324.3839,14.1008); return 1; }
Not my Scripts Coped it
