15.03.2012, 00:35
Hello, i was wondering how to make my houseinfo to 3dtext.
I already got this, but when i buy, it won't go away:
I was hoping you guys could help me! ^^,
Feel free to contact me on xfire!: jeroenhulshof
- JeroenX
I already got this, but when i buy, it won't go away:
Код:
public UpdatePlayerInfo()
{
for(new i=0; i<MAX_SLOTS; i++)
{
// House shit:
for(new h = 0; h <MAX_HOUSES; h++)
{
if(PlayerToPoint(2, i, HouseInfo[h][hEntrancex], HouseInfo[h][hEntrancey], HouseInfo[h][hEntrancez]))
{
if(HouseInfo[h][hOwned] == 1)
{
if(HouseInfo[h][hRentabil] == 0)
{
format(house_string, sizeof(house_string), "~w~De eigenaar van dit huis is ~n~%s~n~Level: %d", HouseInfo[h][hOwner], HouseInfo[h][hLevel]);
//format(house_string, sizeof(house_string), "~w~%s~n~Owned by: ~r~%s", HouseInfo[h][hDescription], HouseInfo[h][hOwner]);
Update3DTextLabelText(,0x2CDBDEFF,house_string);
return 1;
}
else
{
format(house_string, sizeof(house_string), "~w~De eigenaar van dit huis is ~n~%s~n~Level: %d~n~Rent: ~g~$%d ~w~level: %d~n~Typ /rentroom om een kamer te huren.", HouseInfo[h][hOwner], HouseInfo[h][hLevel], HouseInfo[h][hRent], HouseInfo[h][hLevel]);
//format(house_string, sizeof(house_string), "~w~%s~n~Owned by: ~r~%s~n~~w~(Rentable for ~g~$%d~w~)", HouseInfo[h][hDescription], HouseInfo[h][hOwner], HouseInfo[h][hRent]);
Update3DTextLabelText(MAX_HOUSES,0x2CDBDEFF,house_string);
return 1;
}
}
else
{
format(house_string, sizeof(house_string), "Dit huis is te koop!\nDiscription: %s\nCost: $%d\nLevel: %d\nto buy this house type /buyhouse", HouseInfo[h][hDescription], HouseInfo[h][hValue], HouseInfo[h][hLevel]);
//format(house_string, sizeof(house_string), "~w~%s~n~For sale, Cost: ~g~$%d~n~~w~Level: %d", HouseInfo[h][hDescription], HouseInfo[h][hValue], HouseInfo[h][hLevel]);
Create3DTextLabel(house_string,0x2CDBDEFF,HouseInfo[h][hEntrancex], HouseInfo[h][hEntrancey], HouseInfo[h][hEntrancez]+1,15,0,1);
return 1;
}
}
}
Feel free to contact me on xfire!: jeroenhulshof
- JeroenX



