C:\Documents and Settings\HP_Administrateur\Bureau\Nouveau dossier\SAMP server\gamemodes\test.pwn(397) : error 029: invalid expression, assumed zero
C:\Documents and Settings\HP_Administrateur\Bureau\Nouveau dossier\SAMP server\gamemodes\test.pwn(397) : error 029: invalid expression, assumed zero
C:\Documents and Settings\HP_Administrateur\Bureau\Nouveau dossier\SAMP server\gamemodes\test.pwn(397) : warning 215: expression has no effect
C:\Documents and Settings\HP_Administrateur\Bureau\Nouveau dossier\SAMP server\gamemodes\test.pwn(397) : error 001: expected token: ";", but found "]"
C:\Documents and Settings\HP_Administrateur\Bureau\Nouveau dossier\SAMP server\gamemodes\test.pwn(397) : fatal error 107: too many error messages on one line
Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase
4 Errors.
Код:
new bool:isinarea[MAX_PLAYERS] = false;
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/kill", cmdtext, true, 10) == 0)
{
SetPlayerHealth(playerid, 0);
SendClientMessage(playerid, COLOR_YELLOW, "You commited a suicide...For Shame!");
return 1;
}
if (strcmp("/deathmatch", cmdtext, true, 10) == 0)
{
if(GetPlayerSkin(playerid) == 1)
{
GivePlayerWeapon(playerid, 22, 60);
GivePlayerWeapon(playerid, 29, 120);
}
if(GetPlayerSkin(playerid) == 2)
{
GivePlayerWeapon(playerid, 24, 80);
GivePlayerWeapon(playerid, 26, 25);
GivePlayerWeapon(playerid, 33, 15);
}
if(GetPlayerSkin(playerid) == 3)
{
GivePlayerWeapon(playerid, 23, 120);
GivePlayerWeapon(playerid, 25, 40);
GivePlayerWeapon(playerid, 22, 80);
}
if(GetPlayerSkin(playerid) == 4)
{
GivePlayerWeapon(playerid, 5, 0);
GivePlayerWeapon(playerid, 28, 305);
GivePlayerWeapon(playerid, 23, 50);
}
if(GetPlayerSkin(playerid) == 5)
{
GivePlayerWeapon(playerid, 25, 10);
GivePlayerWeapon(playerid, 30, 100);
GivePlayerWeapon(playerid, 24, 35);
}
if(GetPlayerSkin(playerid) == 6)
{
GivePlayerWeapon(playerid, 24, 80);
GivePlayerWeapon(playerid, 26, 25);
GivePlayerWeapon(playerid, 33, 15);
}
if(GetPlayerSkin(playerid) == 7)
{
GivePlayerWeapon(playerid, 22, 100);
GivePlayerWeapon(playerid, 29, 120);
}
if(GetPlayerSkin(playerid) == 8)
{
GivePlayerWeapon(playerid, 25, 10);
GivePlayerWeapon(playerid, 30, 100);
GivePlayerWeapon(playerid, 24, 35);
}
if(GetPlayerSkin(playerid) == 9)
{
GivePlayerWeapon(playerid, 24, 80);
GivePlayerWeapon(playerid, 26, 25);
GivePlayerWeapon(playerid, 33, 15);
}
if(GetPlayerSkin(playerid) == 10)
{
GivePlayerWeapon(playerid, 23, 120);
GivePlayerWeapon(playerid, 25, 40);
GivePlayerWeapon(playerid, 22, 80);
}
isinarea[playerid] = false;
SetPlayerHealth(playerid, 99);
SetPlayerPos(playerid, 982.3617,-1416.5402,13.2676);
SendClientMessage(playerid, COLOR_GREEN, "You have been teleported to the Deathmatch Area!");
return 1;
}
if (strcmp("/safearea", cmdtext, true, 10) == 0)
{
isinarea[playerid] = false;
SetPlayerHealth(playerid, 99)
ResetPlayerWeapons(playerid);
SetPlayerPos(playerid, 691.4066,-583.6253,16.3281);
SendClientMessage(playerid, COLOR_GREEN, "You have been teleported to the Safe Area!");
return 1;
}
if (strcmp("/stuntarea", cmdtext, true, 10) == 0)
{
isinarea[playerid] = true;
SetPlayerHealth(playerid, INFINITY);
ResetPlayerWeapons(playerid);
SetPlayerPos(playerid, -1302.1410,-279.3289,14.1484);
SendClientMessage(playerid, COLOR_GREEN, "You have been teleported to the Stunt Area!");
return 1;
}
if (strcmp("/help", cmdtext, true, 10) == 0)
{
SendClientMessage(playerid, COLOR_YELLOW, "Type /kill if you want to suicide (in case of stuck etc..)");
SendClientMessage(playerid, COLOR_YELLOW, "Type /deathmatch to be teleported to the deathmatch area (every man for himself !)");
SendClientMessage(playerid, COLOR_YELLOW, "Type /safearea to be teleported to the safe area (you can replish health , ammo etc... and be ready to attack !)");
SendClientMessage(playerid, COLOR_YELLOW, "Type /stuntarea to be teleported to the stunt area (to pratice at stunting)");
SendClientMessage(playerid, COLOR_YELLOW, "While being at /stuntarea , type /s to save position");
SendClientMessage(playerid, COLOR_YELLOW, "While being at /stuntarea , type /l to load position");
SendClientMessage(playerid, COLOR_YELLOW, "While being at /stuntarea , type /nrg to spawn a NRG500");
return 1;
}
if (strcmp("/s", cmdtext, true, 10) == 0)
{
if(isinarea[playerid] == true)
{
new file[128], pname[MAX_PLAYER_NAME];
new Float:x, Float:y, Float:z;
GetPlayerName(playerid, pname, sizeof(pname));
format(file, sizeof(file), "\\SavePos\\%s.ini", pname);
if(!dini_Exists(file))
dini_Create(file);
GetPlayerPos(playerid, x, y, z);
dini_FloatSet(file, "posX", x);
dini_FloatSet(file, "posY", y);
dini_FloatSet(file, "posZ", z);
SendClientMessage(playerid, COLOR_YELLOW, "Your position has been saved , type /l to load it !");
}
else return SendClientMessage(playerid, COLOR_YELLOW, "You can only use this command in the Stunt Area!");
}
if (strcmp("/l", cmdtext, true, 10) == 0)
{
if(isinarea[playerid] == true)
{
new file[128], pname[MAX_PLAYER_NAME];
new Float:x, Float:y, Float:z;
GetPlayerName(playerid, pname, sizeof(pname));
format(file, sizeof(file), "\\SavePos\\%s.ini", pname);
x = dini_Float(file, "posX");
y = dini_Float(file, "posY");
z = dini_Float(file, "posZ");
SetPlayerPos(playerid, x, y, z);
}
else return SendClientMessage(playerid, COLOR_GREY, "You can only use this command in the Stunt Area!");
}
return 0;
}