Windedґs Sandbox mod - Create/Move/Rotate/delete objects ingame - v1.2!
#21

I think every SA:MP Map Editor is nothing when comparing to MTA. This object movement is pleasant as pulling teeth.
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#22

Quote:
Originally Posted by ziomal432
I think every SA:MP Map Editor is nothing when comparing to MTA. This object movement is pleasant as pulling teeth.
Well MTA cant make players to create objects in a server, i mean all players.
This mod is meant for freeroam servers and such, allowing all players to create their own 30 objects, building something creative, or just ramps.
Like in Garryґs Mod

Quote:
Originally Posted by luigifan9
well i think development shoudl continue. Is there any way that the object will be saved if i reset my server?
That is possible, but i dont think that is the right solution, maybe save/load objects on different accounts?
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#23

mirror :P
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#24

Quote:
Originally Posted by dnsdj
mirror :P
Why? Rapidshare link works fine.
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#25

Looks good
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#26

the coordinates are not good ... it shows wrong coordinates... y tried to make some gate with this script and y\ve puted the coordinates in gm and not function
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#27

Oh awesome script! Really nice
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#28

Nice man
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#29

Quote:
Originally Posted by Winded
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Filterscript
UPDATE V1.2
-20 more object slots
-Fixed conflicts with other players. Every player can now spawn 30 objects themself.
-Added /objectcmds command to show cmds of the mod
-Added shorter commands (ex. /objectspawn can also be entered with /os). These new short commands can be found in /objectcmds
-Added game text of camera positions in movemode and rotatemode
-Added /objectcoordinates for showing coordinates of current used object (useful for making a static object on the same place in gamemode script)

UPDATE V1.1
-9 more object slots
-List of some of the object IDs
-Fix for freezed player when exiting object rotate mode.
-Adding ability to change camera position when moving or rotating.
-Fix "Unknown command" on /objectmovemax
-Added command /stuck if you get stuck inside an object
-Fix for decimal problem, using /objectmovedigits [amount] instead of normal /objectmovespeed

What is it?
Itґs a mod that makes you able to spawn object, rotate object, move object and delete object, ingame, for every player in the server.


Whats the idea of it?
What would you need to do to spawn your own object without this mod? You would need to create your own server, create an object in the script, which has single coordinates and cannot be moved ingame, and you need to port forward to host your server, and then you would need to advertise your server which only has one unmovable object, which isnt so interesting. What do you need to do to create an object with this mod? Simply enter a few commands and thats it.


Is it dangerous to my server?
Of course not, i have tested and fixed problems a lot, and come to a point that there is no bugs that could crash your server or do anything as worse as that. And you can unload the filterscript if youre getting scared.


Sounds good, but wheres proof? And where to download?
Download here.
Video below. New video of new version coming soon.
SandboxTrailer.wmv
The examples aint so fancy, i dont have much imagination to build more useful stuff. But i think you can do better with this mod.


So how do i get it work?
Well, simply place the two files to filterscripts folder in your samp server folder and add the filterscript on server.cfg file. While ingame, you can use the following commands:
/objectspawn [object id], /objectspawn2 [object id], /objectspawn3 [object id] all the way to /objectspawn30 [object id] - Spawn an object
/objectused [object slot] - the object slot for moving/rotating/deleting desired object, example: Spawn an object with /objectspawn, that slot is slot 1, so use "/objectused 1" to get it selected for moving, rotating and deleting
/objectmove - Move the object, see keys in section "Keys:"
/objectrotate - rotate the object, see keys in section "Keys:"
/objectdelete - Delete the object
/objectmovespeed - Change the moving speed of the object in full coordinate units.
/objectmovedigits - Change the moving speed of the object in decimals (ex: entering "/objectmovedigits 1" will set move speed to 0.1)
/objectrotatespeed - Change the rotating speed of the object
/objectmovemax - Change the max moving speed, need to be admin to change
/objectids and /objectids2 - Show some object IDs
/objectcoordinates - Show coordinates of current used object
/objectcmds - Show commands of the mod
If you cant get the objects moved, its because MoveSpeed is a float variable, and cannot have a default value, which means you have to use /objectmovespeed to make your object movable.


When is newer version coming?
When i get it ready.


Keys:
KEY_SECONDARY_ATTACK (Vehicle enter button) - In move mode: move object to north. In rotate mode: Rotate object forward in y axel
KEY_CROUCH - In move mode: move object to south. In rotate mode: Rotate object backward in y axel
KEY_ANALOG_LEFT (Car hydraulics left button) - In move mode: move object to west. In rotate mode: Rotate object forward in x axel
KEY_ANALOG_RIGHT (Car hydraulics right button) - In move mode: move object to east. In rotate mode: Rotate object backward in x axel
KEY_SPRINT - In move mode: move object up. In rotate mode: Rotate object forward in z axel
KEY_WALK - In move mode: move object down. In rotate mode: Rotate object backward in z axel
KEY_FIRE - Exit to normal mode from both move mode and rotate mode
KEY_LOOK_BACK - Change between rotate mode and move mode


If you have any further questions, please ask, i will help. Also, if the rapidshare link stops working, i will upload somewhere else.

NOTE: if the compiler cannot find gl_common.inc move that file from "..\include" to "..\pawno\include".


+rep!

Question: How to save the object after spawn and where i can find it. Ty

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#30

Do the objects save in a certain file?

Or they get removed when server restarts?
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