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It depends on the data you're loading / saving, how much of it there is, and the type of data. If, for example, it was a user account system for a popular server, then databases generally are much faster so therefore it would be BUD.
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Great to know, so in my case BUD will be super fast, cause y_ini is fast enough, 60x faster than dini. ^^
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on speed, their aint that much notable difference
you wont notice wich one your using as client
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I once saw ****** make a post about how it doesn't matter what type of saving system you use. You could use the old godfather saving method if you'd like. As long as the files are secure, with secure password methods, then it honestly doesn't matter. You won't notice speed difference as a regular player. Only time you'll notice speed difference, is if you log it.
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what you could do best by the way, is just use ysi's u_var system
you make your enum. but instead of new pVar[MAX_PLAYERS][playerdata]; you use uvar pVar[MAX_PLAYERS][playerdata];
bam, automatic saving!