29.02.2012, 17:10
Bom tenho um sistema de veiculos quando o player sai do veiculo cria uma text etc... mais naum estб acontencedo nada quando saio. e quando entro retorna as mensagens normalmente..
pawn Код:
public OnPlayerStateChange(playerid, newstate, oldstate)
{
if( newstate == PLAYER_STATE_DRIVER ) {
for(new i; i < MAX_PLAYERS; i++) {
if(GetPlayerVehicleID(playerid) == VeiculoID[i]) {
if(GetPlayerVehicleID(playerid) == VeiculoID[playerid]) {
format(gstring, sizeof(gstring), "%s seja bem vindo ao seu veнculo criado por vocк.", PlayerName(playerid));
SendClientMessage(playerid, 0x9966FFAA, gstring);
Delete3DTextLabel(TextVeH[GetPlayerVehicleID(playerid)]);
}
else if(GetPlayerVehicleID(playerid) != VeiculoID[playerid]) {
if(GetPlayerVehicleID(playerid) == VeiculoID[i]) {
format(gstring, sizeof(gstring), "Esse veнculo pertence a %s e vocк nao pode dirigi-lo, use: /v para criar.", PlayerName(VeiculoID[playerid]));
SendClientMessage(playerid, 0xFF6633AA, gstring);
PlayerPlaySound(playerid, 1147, 0.0, 0.0, 0.0);
RemovePlayerFromVehicle(playerid);
Update3DTextLabelText( TextVeH[ GetPlayerVehicleID( playerid ) ], -1, gstring );
}
}
}
if( oldstate == PLAYER_STATE_DRIVER ) {
if(GetPlayerVehicleID(playerid) == VeiculoID[i]) {
if(GetPlayerVehicleID(playerid) == VeiculoID[playerid]) {
format(gstring, 256, "Veнculo de:\n%s [ID:%d]",PlayerName(playerid), playerid);
TextVeH[GetPlayerVehicleID(playerid)] = Create3DTextLabel(gstring, -1, 0.0, 0.0, 0.0, 50.0, 0, 1);
Attach3DTextLabelToVehicle(TextVeH[GetPlayerVehicleID(playerid)], VeiculoID[playerid], 0.0, 0.0, 0.0+1);
Update3DTextLabelText( TextVeH[ GetPlayerVehicleID( playerid ) ], -1, gstring );
SendClientMessage(playerid, -1, "Voce pode puxar o seu veнculo /trazer");
}
}
}
}
}
return 1;
}