Making each function/relevant in a separate include?[REP++]
#1

Title should explain it all, trying to not have so much shit in my gamemode, putting systems into includes, opinions/feedback.etc
Reply
#2

Your explanation is quite vague. If you want my opinion on includes, it's reliable, you can load it inside any gamemode. I'm not sure how fast it would be, but I imagine tad slower due to the fact it looks for the files within your folder structure. I might be wrong however. And when you don't want a certain script, for example a filterscript, you simply unload it, where in comparison to a gamemode, you'd have to remove it from the GM, accounting fixing errors if any occur.
Reply
#3

Includes only will affect compile time
But wont be much more than if it was right in the gm.
If it slows it at all....
Reply
#4

I like this idea. Can aid in making gamemodes dynamic.
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)