little problem...
#1

hey guys,

i have made this:
pawn Код:
new o[MAX_OBJECTS];
and this under ongamemodeinit:
pawn Код:
// LS airport stunt
   
    o[0] = CreateDynamicObject(18450,1342.40000000,-2484.92000000,24.76000000,0.00000000,348.00000000,180.00000000,250); //Object number 0
    o[1] = CreateDynamicObject(18450,758.72000000,-2482.10000000,172.87000000,0.00000000,336.00000000,180.00000000,250); //Object number 1
    o[2] = CreateDynamicObject(18450,1328.89000000,-2484.90000000,27.68000000,0.03000000,-12.34000000,179.87000000,250); //Object number 2
    o[3] = CreateDynamicObject(18450,1311.02000000,-2484.84000000,31.63000000,0.04000000,-12.54000000,179.81000000,250); //Object number 3
    o[4] = CreateDynamicObject(18450,1289.26000000,-2484.76000000,36.50000000,0.05000000,-12.69000000,179.77000000,250); //Object number 4
    o[5] = CreateDynamicObject(18450,1264.07000000,-2484.65000000,42.20000000,0.06000000,-12.81000000,179.75000000,250); //Object number 5
    o[6] = CreateDynamicObject(18450,1235.91000000,-2484.51000000,48.63000000,0.07000000,-12.93000000,179.73000000,250); //Object number 6
    o[7] = CreateDynamicObject(18450,1205.24000000,-2484.36000000,55.71000000,0.07000000,-13.05000000,179.72000000,250); //Object number 7
    o[8] = CreateDynamicObject(18450,1172.53000000,-2484.18000000,63.32000000,0.07000000,-13.17000000,179.71000000,250); //Object number 8
    o[9] = CreateDynamicObject(18450,1138.24000000,-2484.00000000,71.38000000,0.08000000,-13.29000000,179.71000000,250); //Object number 9
    o[10] = CreateDynamicObject(18450,1102.83000000,-2483.81000000,79.79000000,0.08000000,-13.43000000,179.70000000,250); //Object number 10
    o[11] = CreateDynamicObject(18450,1066.76000000,-2483.61000000,88.46000000,0.08000000,-13.58000000,179.70000000,250); //Object number 11
    o[12] = CreateDynamicObject(18450,1030.49000000,-2483.41000000,97.28000000,0.08000000,-13.76000000,179.70000000,250); //Object number 12
    o[13] = CreateDynamicObject(18450,994.49000000,-2483.21000000,106.16000000,0.08000000,-13.96000000,179.70000000,250); //Object number 13
    o[14] = CreateDynamicObject(18450,959.22000000,-2483.01000000,115.00000000,0.08000000,-14.20000000,179.71000000,250); //Object number 14
    o[15] = CreateDynamicObject(18450,925.14000000,-2482.83000000,123.71000000,0.08000000,-14.49000000,179.71000000,250); //Object number 15
    o[16] = CreateDynamicObject(18450,892.71000000,-2482.66000000,132.19000000,0.08000000,-14.84000000,179.72000000,250); //Object number 16
    o[17] = CreateDynamicObject(18450,862.39000000,-2482.50000000,140.35000000,0.08000000,-15.30000000,179.73000000,250); //Object number 17
    o[18] = CreateDynamicObject(18450,834.65000000,-2482.37000000,148.08000000,0.07000000,-15.90000000,179.75000000,250); //Object number 18
    o[19] = CreateDynamicObject(18450,809.96000000,-2482.25000000,155.30000000,0.07000000,-16.74000000,179.78000000,250); //Object number 19
    o[20] = CreateDynamicObject(18450,788.76000000,-2482.17000000,161.90000000,0.06000000,-17.98000000,179.81000000,250); //Object number 20
    o[21] = CreateDynamicObject(18450,771.53000000,-2482.12000000,167.79000000,0.04000000,-20.03000000,179.88000000,250); //Object number 21
    o[22] = CreateDynamicObject(8040,682.21000000,-2481.71000000,190.27000000,0.00000000,0.00000000,0.00000000,250); //Object number 22
    o[23] = CreateDynamicObject(8397,720.39000000,-2467.82000000,149.70000000,0.00000000,0.00000000,0.00000000,250); //Object number 23
    o[24] = CreateDynamicObject(8397,720.38000000,-2472.10000000,149.70000000,0.00000000,0.00000000,0.00000000,250); //Object number 24
    o[25] = CreateDynamicObject(8397,720.81000000,-2496.41000000,149.70000000,0.00000000,0.00000000,0.00000000,250); //Object number 25
    o[26] = CreateDynamicObject(8397,720.75000000,-2492.06000000,149.70000000,0.00000000,0.00000000,0.00000000,250); //Object number 26
    o[27] = CreateDynamicObject(8397,720.38000000,-2464.02000000,149.70000000,0.00000000,0.00000000,0.00000000,250); //Object number 27
    o[28] = CreateDynamicObject(8397,720.69000000,-2500.83000000,149.70000000,0.00000000,0.00000000,0.00000000,250); //Object number 28
    o[29] = CreateDynamicObject(8493,1247.50000000,-2396.64000000,27.56000000,0.00000000,0.00000000,214.00000000,250); //Object number 29
    o[30] = CreateDynamicObject(8881,1252.23000000,-2535.79000000,23.99000000,0.00000000,0.00000000,28.00000000,250); //Object number 30
    o[31] = CreateDynamicObject(8881,1268.06000000,-2622.25000000,28.24000000,0.00000000,0.00000000,40.00000000,250); //Object number 31
    o[32] = CreateDynamicObject(8881,1306.42000000,-2688.98000000,23.99000000,0.00000000,0.00000000,68.00000000,250); //Object number 32
    o[33] = CreateDynamicObject(8881,1369.06000000,-2727.72000000,23.99000000,0.00000000,0.00000000,95.99000000,250); //Object number 33
    o[34] = CreateDynamicObject(8881,1444.00000000,-2744.63000000,23.99000000,0.00000000,0.00000000,101.99000000,250); //Object number 34
    o[35] = CreateDynamicObject(8881,1519.24000000,-2746.45000000,23.99000000,0.00000000,0.00000000,121.99000000,250); //Object number 35
    o[36] = CreateDynamicObject(8881,1594.05000000,-2737.97000000,17.38000000,0.00000000,0.00000000,121.99000000,250); //Object number 36
    o[37] = CreateDynamicObject(8882,1422.85000000,-2787.99000000,33.41000000,0.00000000,0.00000000,284.00000000,250); //Object number 37
    o[38] = CreateDynamicObject(8882,1503.60000000,-2800.40000000,33.41000000,0.00000000,0.00000000,308.00000000,250); //Object number 38
    o[39] = CreateDynamicObject(8882,1592.34000000,-2785.89000000,33.41000000,0.00000000,0.00000000,308.00000000,250); //Object number 39
    o[40] = CreateDynamicObject(8882,1343.35000000,-2778.43000000,33.41000000,0.00000000,0.00000000,272.00000000,250); //Object number 40
    o[41] = CreateDynamicObject(8882,1284.47000000,-2732.11000000,33.41000000,0.00000000,0.00000000,247.99000000,250); //Object number 41
    o[42] = CreateDynamicObject(8882,1236.35000000,-2673.28000000,33.41000000,0.00000000,0.00000000,235.99000000,250); //Object number 42
    o[43] = CreateDynamicObject(8882,1202.15000000,-2606.04000000,33.41000000,0.00000000,0.00000000,221.99000000,250); //Object number 43
    o[44] = CreateDynamicObject(8882,1195.07000000,-2532.98000000,33.41000000,0.00000000,0.00000000,199.98000000,250); //Object number 44
    o[45] = CreateDynamicObject(9052,1408.27000000,-2641.07000000,19.32000000,0.00000000,0.00000000,24.00000000,250); //Object number 45
    o[46] = CreateDynamicObject(9052,1420.53000000,-2646.56000000,19.32000000,0.00000000,0.00000000,24.00000000,250); //Object number 46
    o[47] = CreateDynamicObject(7586,1605.95000000,-2414.03000000,28.15000000,0.00000000,0.00000000,2.00000000,250); //Object number 47
    o[48] = CreateDynamicObject(7586,1873.31000000,-2243.41000000,28.15000000,0.00000000,0.00000000,2.00000000,250); //Object number 48
    o[49] = CreateDynamicObject(7586,1524.64000000,-2413.57000000,28.15000000,0.00000000,0.00000000,2.00000000,250); //Object number 49
    o[50] = CreateDynamicObject(7586,1685.33000000,-2413.54000000,28.15000000,0.00000000,0.00000000,26.00000000,250); //Object number 50
    o[51] = CreateDynamicObject(7586,1767.40000000,-2413.74000000,28.00000000,0.00000000,0.00000000,2.00000000,250); //Object number 51
    o[52] = CreateDynamicObject(7586,1873.31000000,-2328.47000000,28.15000000,0.00000000,0.00000000,2.00000000,250); //Object number 52
    o[53] = CreateDynamicObject(8397,1488.35000000,-2656.23000000,-26.42000000,0.00000000,0.00000000,0.00000000,250); //Object number 53
    o[54] = CreateDynamicObject(8397,1560.65000000,-2656.76000000,-26.42000000,0.00000000,0.00000000,0.00000000,250); //Object number 54
    o[55] = CreateDynamicObject(8397,1535.82000000,-2656.77000000,-26.42000000,0.00000000,0.00000000,0.00000000,250); //Object number 55
    o[56] = CreateDynamicObject(8397,1512.37000000,-2656.34000000,-26.42000000,0.00000000,0.00000000,0.00000000,250); //Object number 56
    o[57] = CreateDynamicObject(8397,1462.57000000,-2656.25000000,-26.78000000,0.00000000,0.00000000,0.00000000,250); //Object number 57
    o[58] = CreateDynamicObject(8397,1969.08000000,-2178.78000000,-29.39000000,0.00000000,0.00000000,0.00000000,250); //Object number 58
    o[59] = CreateDynamicObject(8397,1969.15000000,-2183.01000000,-29.39000000,0.00000000,0.00000000,0.00000000,250); //Object number 59
    o[60] = CreateDynamicObject(8397,1969.17000000,-2187.27000000,-29.39000000,0.00000000,0.00000000,0.00000000,250); //Object number 60
    o[61] = CreateDynamicObject(8397,1954.45000000,-2187.33000000,-29.39000000,0.00000000,0.00000000,0.00000000,250); //Object number 61
    o[62] = CreateDynamicObject(8397,1954.38000000,-2182.97000000,-29.39000000,0.00000000,0.00000000,0.00000000,250); //Object number 62
    o[63] = CreateDynamicObject(8397,1954.32000000,-2178.60000000,-29.39000000,0.00000000,0.00000000,0.00000000,250); //Object number 63
    o[64] = CreateDynamicObject(3472,1968.99000000,-2196.12000000,11.80000000,0.00000000,0.00000000,60.00000000,250); //Object number 64
    o[65] = CreateDynamicObject(3472,1953.54000000,-2196.24000000,11.55000000,0.00000000,0.00000000,230.00000000,250); //Object number 65
    o[66] = CreateDynamicObject(3472,1985.01000000,-2218.45000000,11.80000000,0.00000000,0.00000000,60.00000000,250); //Object number 66
    o[67] = CreateDynamicObject(3472,1992.63000000,-2186.68000000,11.80000000,0.00000000,0.00000000,60.00000000,250); //Object number 67
    o[68] = CreateDynamicObject(3472,2003.15000000,-2218.95000000,11.80000000,0.00000000,0.00000000,60.00000000,250); //Object number 68
    o[69] = CreateDynamicObject(3472,2024.26000000,-2185.75000000,11.80000000,0.00000000,0.00000000,60.00000000,250); //Object number 69
    o[70] = CreateDynamicObject(3472,2042.95000000,-2220.35000000,11.80000000,0.00000000,0.00000000,60.00000000,250); //Object number 70
    o[71] = CreateDynamicObject(3472,2058.10000000,-2187.92000000,11.80000000,0.00000000,0.00000000,60.00000000,250); //Object number 71
    o[72] = CreateDynamicObject(3472,2091.34000000,-2203.91000000,11.80000000,0.00000000,0.00000000,60.00000000,250); //Object number 72
    o[73] = CreateDynamicObject(3472,2116.38000000,-2220.80000000,11.80000000,0.00000000,0.00000000,60.00000000,250); //Object number 73
    o[74] = CreateDynamicObject(3472,2100.77000000,-2237.24000000,11.80000000,0.00000000,0.00000000,60.00000000,250); //Object number 74
    o[75] = CreateDynamicObject(3472,2062.79000000,-2241.51000000,11.80000000,0.00000000,0.00000000,60.00000000,250); //Object number 75
    o[76] = CreateDynamicObject(3472,2079.95000000,-2284.49000000,11.80000000,0.00000000,0.00000000,60.00000000,250); //Object number 76
    o[77] = CreateDynamicObject(3472,2048.90000000,-2277.89000000,11.80000000,0.00000000,0.00000000,60.00000000,250); //Object number 77
    o[78] = CreateDynamicObject(3472,2084.01000000,-2326.00000000,11.80000000,0.00000000,0.00000000,60.00000000,250); //Object number 78
    o[79] = CreateDynamicObject(3472,2059.53000000,-2334.01000000,11.80000000,0.00000000,0.00000000,122.00000000,250); //Object number 79
    o[80] = CreateDynamicObject(3472,2083.57000000,-2355.68000000,11.80000000,0.00000000,0.00000000,121.99000000,250); //Object number 80
    o[81] = CreateDynamicObject(3472,2031.91000000,-2393.82000000,11.80000000,0.00000000,0.00000000,121.99000000,250); //Object number 81
    o[82] = CreateDynamicObject(3472,2083.58000000,-2403.96000000,11.80000000,0.00000000,0.00000000,121.99000000,250); //Object number 82
    o[83] = CreateDynamicObject(3472,1999.82000000,-2335.91000000,11.80000000,0.00000000,0.00000000,121.99000000,250); //Object number 83
    o[84] = CreateDynamicObject(3472,1998.47000000,-2293.05000000,11.80000000,0.00000000,0.00000000,175.99000000,250); //Object number 84
    o[85] = CreateDynamicObject(3472,1994.49000000,-2240.97000000,11.80000000,0.00000000,0.00000000,175.99000000,250); //Object number 85
    o[86] = CreateDynamicObject(3472,1936.42000000,-2239.58000000,11.80000000,0.00000000,0.00000000,175.99000000,250); //Object number 86
    o[87] = CreateDynamicObject(3472,1897.56000000,-2259.49000000,11.80000000,0.00000000,0.00000000,175.99000000,250); //Object number 87
    o[88] = CreateDynamicObject(3472,1893.67000000,-2311.57000000,11.80000000,0.00000000,0.00000000,175.99000000,250); //Object number 88
    o[89] = CreateDynamicObject(3472,1889.06000000,-2355.53000000,11.80000000,0.00000000,0.00000000,175.99000000,250); //Object number 89
    o[90] = CreateDynamicObject(3472,1856.56000000,-2372.13000000,11.80000000,0.00000000,0.00000000,175.99000000,250); //Object number 90
    o[91] = CreateDynamicObject(3472,1804.76000000,-2400.75000000,11.80000000,0.00000000,0.00000000,175.99000000,250); //Object number 91
    o[92] = CreateDynamicObject(3472,1787.62000000,-2432.88000000,11.80000000,0.00000000,0.00000000,175.99000000,250); //Object number 92
    o[93] = CreateDynamicObject(3472,1749.37000000,-2432.34000000,11.80000000,0.00000000,0.00000000,175.99000000,250); //Object number 93
    o[94] = CreateDynamicObject(3472,1711.14000000,-2421.85000000,11.80000000,0.00000000,0.00000000,175.99000000,250); //Object number 94
    o[95] = CreateDynamicObject(3472,1701.86000000,-2435.45000000,11.80000000,0.00000000,0.00000000,175.99000000,250); //Object number 95
    o[96] = CreateDynamicObject(3472,1666.68000000,-2433.07000000,11.80000000,0.00000000,0.00000000,175.99000000,250); //Object number 96
    o[97] = CreateDynamicObject(3472,1628.36000000,-2421.94000000,11.80000000,0.00000000,0.00000000,175.99000000,250); //Object number 97
    o[98] = CreateDynamicObject(3472,1624.51000000,-2431.83000000,11.80000000,0.00000000,0.00000000,175.99000000,250); //Object number 98
    o[99] = CreateDynamicObject(3472,1586.75000000,-2428.08000000,11.80000000,0.00000000,0.00000000,175.99000000,250); //Object number 99
    o[100] = CreateDynamicObject(3472,1546.82000000,-2420.69000000,11.80000000,0.00000000,0.00000000,175.99000000,250); //Object number 100
    o[101] = CreateDynamicObject(3472,1542.47000000,-2432.87000000,11.80000000,0.00000000,0.00000000,175.99000000,250); //Object number 101
    o[102] = CreateDynamicObject(3472,1504.16000000,-2431.47000000,11.80000000,0.00000000,0.00000000,175.99000000,250); //Object number 102
    o[103] = CreateDynamicObject(3472,1463.02000000,-2442.16000000,11.80000000,0.00000000,0.00000000,175.99000000,250); //Object number 103
    o[104] = CreateDynamicObject(3472,1427.68000000,-2444.72000000,11.80000000,0.00000000,0.00000000,175.99000000,250); //Object number 104
    o[105] = CreateDynamicObject(3472,1378.28000000,-2445.63000000,11.80000000,0.00000000,0.00000000,175.99000000,250); //Object number 105
    o[106] = CreateDynamicObject(3472,1371.97000000,-2470.87000000,11.80000000,0.00000000,0.00000000,175.99000000,250); //Object number 106
    o[107] = CreateDynamicObject(3472,1372.97000000,-2499.76000000,11.80000000,0.00000000,0.00000000,175.99000000,250); //Object number 107
    o[108] = CreateDynamicObject(3472,1376.67000000,-2564.75000000,11.80000000,0.00000000,0.00000000,175.99000000,250); //Object number 108
    o[109] = CreateDynamicObject(3472,1389.16000000,-2618.39000000,11.80000000,0.00000000,0.00000000,175.99000000,250); //Object number 109
    o[110] = CreateDynamicObject(3472,1449.71000000,-2644.80000000,11.80000000,0.00000000,0.00000000,175.99000000,250); //Object number 110
    o[111] = CreateDynamicObject(3472,1500.70000000,-2652.90000000,11.80000000,0.00000000,0.00000000,175.99000000,250); //Object number 111
    o[112] = CreateDynamicObject(3472,1475.07000000,-2653.65000000,11.80000000,0.00000000,0.00000000,175.99000000,250); //Object number 112
    o[113] = CreateDynamicObject(3472,1525.23000000,-2653.15000000,11.80000000,0.00000000,0.00000000,175.99000000,250); //Object number 113
    o[114] = CreateDynamicObject(3472,1547.67000000,-2652.60000000,11.80000000,0.00000000,0.00000000,175.99000000,250); //Object number 114
    o[115] = CreateDynamicObject(3472,1575.59000000,-2652.86000000,11.80000000,0.00000000,0.00000000,175.99000000,250); //Object number 115
    o[116] = CreateDynamicObject(3472,1634.31000000,-2635.63000000,11.80000000,0.00000000,0.00000000,175.99000000,250); //Object number 116
    o[117] = CreateDynamicObject(3472,1695.67000000,-2633.70000000,11.80000000,0.00000000,0.00000000,175.99000000,250); //Object number 117
    o[118] = CreateDynamicObject(3472,1771.67000000,-2635.90000000,11.80000000,0.00000000,0.00000000,175.99000000,250); //Object number 118
    o[119] = CreateDynamicObject(3472,1839.47000000,-2635.65000000,11.80000000,0.00000000,0.00000000,175.99000000,250); //Object number 119
    o[120] = CreateDynamicObject(3472,1905.62000000,-2635.02000000,11.80000000,0.00000000,0.00000000,175.99000000,250); //Object number 120
    o[121] = CreateDynamicObject(3472,1941.39000000,-2652.26000000,11.80000000,0.00000000,0.00000000,175.99000000,250); //Object number 121
    o[122] = CreateDynamicObject(3472,1991.18000000,-2650.93000000,11.80000000,0.00000000,0.00000000,175.99000000,250); //Object number 122
    o[123] = CreateDynamicObject(3472,2043.08000000,-2652.61000000,11.80000000,0.00000000,0.00000000,175.99000000,250); //Object number 123
    o[124] = CreateDynamicObject(3472,2088.11000000,-2650.48000000,11.80000000,0.00000000,0.00000000,175.99000000,250); //Object number 124
    o[125] = CreateDynamicObject(3472,2116.34000000,-2632.58000000,11.80000000,0.00000000,0.00000000,175.99000000,250); //Object number 125
    o[126] = CreateDynamicObject(3472,2135.52000000,-2608.16000000,11.80000000,0.00000000,0.00000000,175.99000000,250); //Object number 126
    o[127] = CreateDynamicObject(3472,2145.82000000,-2579.24000000,11.80000000,0.00000000,0.00000000,175.99000000,250); //Object number 127
    o[128] = CreateDynamicObject(3472,2145.55000000,-2541.91000000,11.80000000,0.00000000,0.00000000,175.99000000,250); //Object number 128
    o[129] = CreateDynamicObject(3472,2145.84000000,-2500.68000000,11.80000000,0.00000000,0.00000000,175.99000000,250); //Object number 129
    o[130] = CreateDynamicObject(3472,2144.43000000,-2466.30000000,11.80000000,0.00000000,0.00000000,175.99000000,250); //Object number 130
    o[131] = CreateDynamicObject(3472,2138.68000000,-2420.37000000,11.80000000,0.00000000,0.00000000,175.99000000,250); //Object number 131
    o[132] = CreateDynamicObject(3472,2000.54000000,-2409.97000000,11.80000000,0.00000000,0.00000000,175.99000000,250); //Object number 132
    o[133] = CreateDynamicObject(3472,1456.21000000,-2360.39000000,12.55000000,0.00000000,0.00000000,177.99000000,250); //Object number 133
    o[134] = CreateDynamicObject(3472,1431.16000000,-2331.94000000,12.55000000,0.00000000,0.00000000,177.99000000,250); //Object number 134
    o[135] = CreateDynamicObject(3472,1375.20000000,-2349.26000000,12.55000000,0.00000000,0.00000000,177.99000000,250); //Object number 135
    o[136] = CreateDynamicObject(3472,1312.81000000,-2338.24000000,12.55000000,0.00000000,0.00000000,177.99000000,250); //Object number 136
    o[137] = CreateDynamicObject(3472,1288.43000000,-2347.83000000,12.09000000,0.00000000,0.00000000,177.99000000,250); //Object number 137
    o[138] = CreateDynamicObject(3472,1291.57000000,-2322.97000000,12.51000000,0.00000000,0.00000000,177.99000000,250); //Object number 138
    o[139] = CreateDynamicObject(3472,1300.19000000,-2291.79000000,12.49000000,0.00000000,0.00000000,177.99000000,250); //Object number 139
    o[140] = CreateDynamicObject(3472,1315.89000000,-2281.81000000,12.55000000,0.00000000,0.00000000,177.99000000,250); //Object number 140
    o[141] = CreateDynamicObject(3472,1265.93000000,-2272.99000000,12.49000000,0.00000000,0.00000000,177.99000000,250); //Object number 141
    o[142] = CreateDynamicObject(3472,1290.23000000,-2226.12000000,16.64000000,0.00000000,0.00000000,177.99000000,250); //Object number 142
    o[143] = CreateDynamicObject(3472,1304.40000000,-2222.29000000,12.53000000,0.00000000,0.00000000,177.99000000,250); //Object number 143
    o[144] = CreateDynamicObject(3472,1296.07000000,-2248.41000000,12.48000000,0.00000000,0.00000000,177.99000000,250); //Object number 144
    o[145] = CreateDynamicObject(3472,1240.50000000,-2297.49000000,12.15000000,0.00000000,0.00000000,177.99000000,250); //Object number 145
    o[146] = CreateDynamicObject(3472,1234.26000000,-2318.37000000,25.82000000,0.00000000,0.00000000,177.99000000,250); //Object number 146
    o[147] = CreateDynamicObject(3472,1301.56000000,-2398.19000000,12.52000000,0.00000000,0.00000000,177.99000000,250); //Object number 147
    o[148] = CreateDynamicObject(3472,1293.77000000,-2420.89000000,10.04000000,0.00000000,0.00000000,177.99000000,250); //Object number 148
    o[149] = CreateDynamicObject(3472,1278.04000000,-2420.16000000,10.09000000,0.00000000,0.00000000,177.99000000,250); //Object number 149
    o[150] = CreateDynamicObject(3472,1296.38000000,-2482.38000000,10.28000000,0.00000000,0.00000000,177.99000000,250); //Object number 150
    o[151] = CreateDynamicObject(3472,1265.92000000,-2481.33000000,9.28000000,0.00000000,0.00000000,177.99000000,250); //Object number 151
    o[152] = CreateDynamicObject(3472,1233.63000000,-2476.04000000,9.78000000,0.00000000,0.00000000,177.99000000,250); //Object number 152
    o[153] = CreateDynamicObject(3472,1205.17000000,-2467.42000000,10.49000000,0.00000000,0.00000000,177.99000000,250); //Object number 153
    o[154] = CreateDynamicObject(3472,1171.36000000,-2445.96000000,13.42000000,0.00000000,0.00000000,177.99000000,250); //Object number 154
    o[155] = CreateDynamicObject(3472,1161.00000000,-2422.59000000,22.16000000,0.00000000,0.00000000,177.99000000,250); //Object number 155
    o[156] = CreateDynamicObject(3472,1171.00000000,-2379.65000000,18.82000000,0.00000000,0.00000000,177.99000000,250); //Object number 156
    o[157] = CreateDynamicObject(3472,1182.90000000,-2396.02000000,10.06000000,0.00000000,0.00000000,177.99000000,250); //Object number 157
    o[158] = CreateDynamicObject(3472,1209.81000000,-2413.30000000,9.58000000,0.00000000,0.00000000,177.99000000,250); //Object number 158
    o[159] = CreateDynamicObject(3472,1231.89000000,-2421.95000000,9.29000000,0.00000000,0.00000000,177.99000000,250); //Object number 159
    o[160] = CreateDynamicObject(3472,1257.64000000,-2426.79000000,9.04000000,0.00000000,0.00000000,177.99000000,250); //Object number 160
    o[161] = CreateDynamicObject(3472,1309.31000000,-2523.31000000,12.49000000,0.00000000,0.00000000,177.99000000,250); //Object number 161
    o[162] = CreateDynamicObject(3472,1307.94000000,-2563.87000000,12.54000000,0.00000000,0.00000000,177.99000000,250); //Object number 162
    o[163] = CreateDynamicObject(3472,1323.44000000,-2603.02000000,12.54000000,0.00000000,0.00000000,177.99000000,250); //Object number 163
    o[164] = CreateDynamicObject(3472,1333.34000000,-2643.50000000,12.54000000,0.00000000,0.00000000,177.99000000,250); //Object number 164
    o[165] = CreateDynamicObject(3472,1365.72000000,-2673.48000000,12.54000000,0.00000000,0.00000000,177.99000000,250); //Object number 165
    o[166] = CreateDynamicObject(3472,1396.93000000,-2691.77000000,12.54000000,0.00000000,0.00000000,177.99000000,250); //Object number 166
    o[167] = CreateDynamicObject(3472,1435.63000000,-2699.08000000,12.54000000,0.00000000,0.00000000,177.99000000,250); //Object number 167
    o[168] = CreateDynamicObject(3472,1717.80000000,-2680.66000000,12.55000000,0.00000000,0.00000000,177.99000000,250); //Object number 168
    o[169] = CreateDynamicObject(3472,1787.47000000,-2685.67000000,12.55000000,0.00000000,0.00000000,177.99000000,250); //Object number 169
    o[170] = CreateDynamicObject(3472,1855.87000000,-2684.27000000,12.55000000,0.00000000,0.00000000,177.99000000,250); //Object number 170
    o[171] = CreateDynamicObject(3472,1919.95000000,-2683.74000000,12.55000000,0.00000000,0.00000000,177.99000000,250); //Object number 171
    o[172] = CreateDynamicObject(3472,1648.88000000,-2682.50000000,12.55000000,0.00000000,0.00000000,177.99000000,250); //Object number 172
    o[173] = CreateDynamicObject(3472,1586.02000000,-2682.06000000,12.55000000,0.00000000,0.00000000,177.99000000,250); //Object number 173
    o[174] = CreateDynamicObject(3472,1838.20000000,-2390.75000000,12.55000000,0.00000000,0.00000000,177.99000000,250); //Object number 174
    o[175] = CreateDynamicObject(3054,1429.42000000,-2445.07000000,15.02000000,0.00000000,0.00000000,0.00000000,250); //Object number 175
    o[176] = CreateDynamicObject(2898,1436.07000000,-2639.33000000,12.57000000,0.00000000,0.00000000,0.00000000,250); //Object number 176
    o[177] = CreateDynamicObject(2898,1433.03000000,-2639.43000000,12.57000000,0.00000000,0.00000000,0.00000000,250); //Object number 177
    o[178] = CreateDynamicObject(2898,1428.95000000,-2639.34000000,12.57000000,0.00000000,0.00000000,0.00000000,250); //Object number 178
    o[179] = CreateDynamicObject(2898,1428.80000000,-2643.90000000,12.57000000,0.00000000,0.00000000,0.00000000,250); //Object number 179
    o[180] = CreateDynamicObject(2898,1431.71000000,-2643.72000000,12.57000000,0.00000000,0.00000000,0.00000000,250); //Object number 180
    o[181] = CreateDynamicObject(2898,1436.60000000,-2644.88000000,12.57000000,0.00000000,0.00000000,0.00000000,250); //Object number 181
    o[182] = CreateDynamicObject(2898,1434.84000000,-2643.95000000,12.57000000,0.00000000,0.00000000,0.00000000,250); //Object number 182
    o[183] = CreateDynamicObject(2898,1440.10000000,-2644.77000000,12.57000000,0.00000000,0.00000000,0.00000000,250); //Object number 183
    o[184] = CreateDynamicObject(2898,1438.77000000,-2641.41000000,12.57000000,0.00000000,0.00000000,40.00000000,250); //Object number 184
    o[185] = CreateDynamicObject(2898,1441.71000000,-2648.47000000,12.57000000,0.00000000,0.00000000,58.00000000,250); //Object number 185
    o[186] = CreateDynamicObject(2898,1445.78000000,-2650.59000000,12.57000000,0.00000000,0.00000000,58.00000000,250); //Object number 186
    o[187] = CreateDynamicObject(2898,1443.65000000,-2654.41000000,12.57000000,0.00000000,0.00000000,58.00000000,250); //Object number 187
    o[188] = CreateDynamicObject(2898,1444.62000000,-2653.38000000,12.57000000,0.00000000,0.00000000,58.00000000,250); //Object number 188
    o[189] = CreateDynamicObject(2898,1441.59000000,-2652.47000000,12.57000000,0.00000000,0.00000000,58.00000000,250); //Object number 189
    o[190] = CreateDynamicObject(2898,1429.68000000,-2647.59000000,12.57000000,0.00000000,0.00000000,58.00000000,250); //Object number 190
    o[191] = CreateDynamicObject(2898,1438.11000000,-2640.24000000,12.57000000,0.00000000,0.00000000,40.00000000,250); //Object number 191
    o[192] = CreateDynamicObject(2898,1426.02000000,-2639.14000000,12.57000000,0.00000000,0.00000000,0.00000000,250); //Object number 192
    o[193] = CreateDynamicObject(2898,1423.31000000,-2638.71000000,12.57000000,0.00000000,0.00000000,0.00000000,250); //Object number 193
    o[194] = CreateDynamicObject(2898,1420.84000000,-2638.31000000,12.57000000,0.00000000,0.00000000,0.00000000,250); //Object number 194
    o[195] = CreateDynamicObject(2898,1417.38000000,-2637.75000000,12.57000000,0.00000000,0.00000000,0.00000000,250); //Object number 195
    o[196] = CreateDynamicObject(2898,1416.87000000,-2640.96000000,12.57000000,0.00000000,0.00000000,0.00000000,250); //Object number 196
    o[197] = CreateDynamicObject(2898,1413.66000000,-2640.44000000,12.57000000,0.00000000,0.00000000,0.00000000,250); //Object number 197
    o[198] = CreateDynamicObject(2898,1409.95000000,-2639.84000000,12.57000000,0.00000000,0.00000000,0.00000000,250); //Object number 198
    o[199] = CreateDynamicObject(2898,1413.35000000,-2637.60000000,12.57000000,0.00000000,0.00000000,0.00000000,250); //Object number 199
    o[200] = CreateDynamicObject(2898,1410.39000000,-2637.13000000,12.57000000,0.00000000,0.00000000,0.00000000,250); //Object number 200
and this under CMD:driftcity:
pawn Код:
DestroyObject(o[0]); //destroys the object 0
    DestroyObject(o[1]); //destroys the object 1
    DestroyObject(o[2]); //destroys the object 2
    DestroyObject(o[3]); //destroys the object 3
    DestroyObject(o[4]); //destroys the object 4
    DestroyObject(o[5]); //destroys the object 5
    DestroyObject(o[6]); //destroys the object 6
    DestroyObject(o[7]); //destroys the object 7
    DestroyObject(o[8]); //destroys the object 8
    DestroyObject(o[9]); //destroys the object 9
    DestroyObject(o[10]); //destroys the object 10
    DestroyObject(o[11]); //destroys the object 11
    DestroyObject(o[12]); //destroys the object 12
    DestroyObject(o[13]); //destroys the object 13
    DestroyObject(o[14]); //destroys the object 14
    DestroyObject(o[15]); //destroys the object 15
    DestroyObject(o[16]); //destroys the object 16
    DestroyObject(o[17]); //destroys the object 17
    DestroyObject(o[18]); //destroys the object 18
    DestroyObject(o[19]); //destroys the object 19
    DestroyObject(o[20]); //destroys the object 20
    DestroyObject(o[21]); //destroys the object 21
    DestroyObject(o[22]); //destroys the object 22
    DestroyObject(o[23]); //destroys the object 23
    DestroyObject(o[24]); //destroys the object 24
    DestroyObject(o[25]); //destroys the object 25
    DestroyObject(o[26]); //destroys the object 26
    DestroyObject(o[27]); //destroys the object 27
    DestroyObject(o[28]); //destroys the object 28
    DestroyObject(o[29]); //destroys the object 29
    DestroyObject(o[30]); //destroys the object 30
    DestroyObject(o[31]); //destroys the object 31
    DestroyObject(o[32]); //destroys the object 32
    DestroyObject(o[33]); //destroys the object 33
    DestroyObject(o[34]); //destroys the object 34
    DestroyObject(o[35]); //destroys the object 35
    DestroyObject(o[36]); //destroys the object 36
    DestroyObject(o[37]); //destroys the object 37
    DestroyObject(o[38]); //destroys the object 38
    DestroyObject(o[39]); //destroys the object 39
    DestroyObject(o[40]); //destroys the object 40
    DestroyObject(o[41]); //destroys the object 41
    DestroyObject(o[42]); //destroys the object 42
    DestroyObject(o[43]); //destroys the object 43
    DestroyObject(o[44]); //destroys the object 44
    DestroyObject(o[45]); //destroys the object 45
    DestroyObject(o[46]); //destroys the object 46
    DestroyObject(o[47]); //destroys the object 47
    DestroyObject(o[48]); //destroys the object 48
    DestroyObject(o[49]); //destroys the object 49
    DestroyObject(o[50]); //destroys the object 50
    DestroyObject(o[51]); //destroys the object 51
    DestroyObject(o[52]); //destroys the object 52
    DestroyObject(o[53]); //destroys the object 53
    DestroyObject(o[54]); //destroys the object 54
    DestroyObject(o[55]); //destroys the object 55
    DestroyObject(o[56]); //destroys the object 56
    DestroyObject(o[57]); //destroys the object 57
    DestroyObject(o[58]); //destroys the object 58
    DestroyObject(o[59]); //destroys the object 59
    DestroyObject(o[60]); //destroys the object 60
    DestroyObject(o[61]); //destroys the object 61
    DestroyObject(o[62]); //destroys the object 62
    DestroyObject(o[63]); //destroys the object 63
    DestroyObject(o[64]); //destroys the object 64
    DestroyObject(o[65]); //destroys the object 65
    DestroyObject(o[66]); //destroys the object 66
    DestroyObject(o[67]); //destroys the object 67
    DestroyObject(o[68]); //destroys the object 68
    DestroyObject(o[69]); //destroys the object 69
    DestroyObject(o[70]); //destroys the object 70
    DestroyObject(o[71]); //destroys the object 71
    DestroyObject(o[72]); //destroys the object 72
    DestroyObject(o[73]); //destroys the object 73
    DestroyObject(o[74]); //destroys the object 74
    DestroyObject(o[75]); //destroys the object 75
    DestroyObject(o[76]); //destroys the object 76
    DestroyObject(o[77]); //destroys the object 77
    DestroyObject(o[78]); //destroys the object 78
    DestroyObject(o[79]); //destroys the object 79
    DestroyObject(o[80]); //destroys the object 80
    DestroyObject(o[81]); //destroys the object 81
    DestroyObject(o[82]); //destroys the object 82
    DestroyObject(o[83]); //destroys the object 83
    DestroyObject(o[84]); //destroys the object 84
    DestroyObject(o[85]); //destroys the object 85
    DestroyObject(o[86]); //destroys the object 86
    DestroyObject(o[87]); //destroys the object 87
    DestroyObject(o[88]); //destroys the object 88
    DestroyObject(o[89]); //destroys the object 89
    DestroyObject(o[90]); //destroys the object 90
    DestroyObject(o[91]); //destroys the object 91
    DestroyObject(o[92]); //destroys the object 92
    DestroyObject(o[93]); //destroys the object 93
    DestroyObject(o[94]); //destroys the object 94
    DestroyObject(o[95]); //destroys the object 95
    DestroyObject(o[96]); //destroys the object 96
    DestroyObject(o[97]); //destroys the object 97
    DestroyObject(o[98]); //destroys the object 98
    DestroyObject(o[99]); //destroys the object 99
    DestroyObject(o[100]); //destroys the object 100
    DestroyObject(o[101]); //destroys the object 101
    DestroyObject(o[102]); //destroys the object 102
    DestroyObject(o[103]); //destroys the object 103
    DestroyObject(o[104]); //destroys the object 104
    DestroyObject(o[105]); //destroys the object 105
    DestroyObject(o[106]); //destroys the object 106
    DestroyObject(o[107]); //destroys the object 107
    DestroyObject(o[108]); //destroys the object 108
    DestroyObject(o[109]); //destroys the object 109
    DestroyObject(o[110]); //destroys the object 110
    DestroyObject(o[111]); //destroys the object 111
    DestroyObject(o[112]); //destroys the object 112
    DestroyObject(o[113]); //destroys the object 113
    DestroyObject(o[114]); //destroys the object 114
    DestroyObject(o[115]); //destroys the object 115
    DestroyObject(o[116]); //destroys the object 116
    DestroyObject(o[117]); //destroys the object 117
    DestroyObject(o[118]); //destroys the object 118
    DestroyObject(o[119]); //destroys the object 119
    DestroyObject(o[120]); //destroys the object 120
    DestroyObject(o[121]); //destroys the object 121
    DestroyObject(o[122]); //destroys the object 122
    DestroyObject(o[123]); //destroys the object 123
    DestroyObject(o[124]); //destroys the object 124
    DestroyObject(o[125]); //destroys the object 125
    DestroyObject(o[126]); //destroys the object 126
    DestroyObject(o[127]); //destroys the object 127
    DestroyObject(o[128]); //destroys the object 128
    DestroyObject(o[129]); //destroys the object 129
    DestroyObject(o[130]); //destroys the object 130
    DestroyObject(o[131]); //destroys the object 131
    DestroyObject(o[132]); //destroys the object 132
    DestroyObject(o[133]); //destroys the object 133
    DestroyObject(o[134]); //destroys the object 134
    DestroyObject(o[135]); //destroys the object 135
    DestroyObject(o[136]); //destroys the object 136
    DestroyObject(o[137]); //destroys the object 137
    DestroyObject(o[138]); //destroys the object 138
    DestroyObject(o[139]); //destroys the object 139
    DestroyObject(o[140]); //destroys the object 140
    DestroyObject(o[141]); //destroys the object 141
    DestroyObject(o[142]); //destroys the object 142
    DestroyObject(o[143]); //destroys the object 143
    DestroyObject(o[144]); //destroys the object 144
    DestroyObject(o[145]); //destroys the object 145
    DestroyObject(o[146]); //destroys the object 146
    DestroyObject(o[147]); //destroys the object 147
    DestroyObject(o[148]); //destroys the object 148
    DestroyObject(o[149]); //destroys the object 149
    DestroyObject(o[150]); //destroys the object 150
    DestroyObject(o[151]); //destroys the object 151
    DestroyObject(o[152]); //destroys the object 152
    DestroyObject(o[153]); //destroys the object 153
    DestroyObject(o[154]); //destroys the object 154
    DestroyObject(o[155]); //destroys the object 155
    DestroyObject(o[156]); //destroys the object 156
    DestroyObject(o[157]); //destroys the object 157
    DestroyObject(o[158]); //destroys the object 158
    DestroyObject(o[159]); //destroys the object 159
    DestroyObject(o[160]); //destroys the object 160
    DestroyObject(o[161]); //destroys the object 161
    DestroyObject(o[162]); //destroys the object 162
    DestroyObject(o[163]); //destroys the object 163
    DestroyObject(o[164]); //destroys the object 164
    DestroyObject(o[165]); //destroys the object 165
    DestroyObject(o[166]); //destroys the object 166
    DestroyObject(o[167]); //destroys the object 167
    DestroyObject(o[168]); //destroys the object 168
    DestroyObject(o[169]); //destroys the object 169
    DestroyObject(o[170]); //destroys the object 170
    DestroyObject(o[171]); //destroys the object 171
    DestroyObject(o[172]); //destroys the object 172
    DestroyObject(o[173]); //destroys the object 173
    DestroyObject(o[174]); //destroys the object 174
    DestroyObject(o[175]); //destroys the object 175
    DestroyObject(o[176]); //destroys the object 176
    DestroyObject(o[177]); //destroys the object 177
    DestroyObject(o[178]); //destroys the object 178
    DestroyObject(o[179]); //destroys the object 179
    DestroyObject(o[180]); //destroys the object 180
    DestroyObject(o[181]); //destroys the object 181
    DestroyObject(o[182]); //destroys the object 182
    DestroyObject(o[183]); //destroys the object 183
    DestroyObject(o[184]); //destroys the object 184
    DestroyObject(o[185]); //destroys the object 185
    DestroyObject(o[186]); //destroys the object 186
    DestroyObject(o[187]); //destroys the object 187
    DestroyObject(o[188]); //destroys the object 188
    DestroyObject(o[189]); //destroys the object 189
    DestroyObject(o[190]); //destroys the object 190
    DestroyObject(o[191]); //destroys the object 191
    DestroyObject(o[192]); //destroys the object 192
    DestroyObject(o[193]); //destroys the object 193
    DestroyObject(o[194]); //destroys the object 194
    DestroyObject(o[195]); //destroys the object 195
    DestroyObject(o[196]); //destroys the object 196
    DestroyObject(o[197]); //destroys the object 197
    DestroyObject(o[198]); //destroys the object 198
    DestroyObject(o[199]); //destroys the object 199
    DestroyObject(o[200]); //destroys the object 200
but now the problem is that when i go ingamee to lsa then the objets arent there anymore... and the objects should only dissapear when i use /driftcity..

can anyone tell me what i did wrong? i dont get any errors in teh script...

greets niels
Reply
#2

come on guys can anyone help me? tell me what i did wrong and how to fix this?!!
Reply
#3

You bumped your topic after 10 mins.

It can be a problem with your streamer...


This forum requires that you wait 120 seconds between posts. Please try again in 15 seconds.

...
Reply
#4

eehm i dont understand you... and if its a problem with my streamer... how to fix it then?
Reply
#5

Have you included a streamer to the script? Also, show me the definition of MAX_OBJECTS.
Reply
#6

what you mean with the definition of MAX_OBJECTS? whats a definition? all i have is above... and yes i have included the streamer plugin and used #include <streamer>

pls help
Reply
#7

So you don't have this anywhere in the code?
pawn Код:
#define MAX_OBJECTS (number)
Reply
#8

eehm no... do i have to?

and what you mean with number?
Reply
#9

Well, add this to your code:
pawn Код:
#define MAX_OBJECTS 200
Reply
#10

Firstly he has 201 objects, and secondly that's already defined.

Replace it with

new o[201];

As for your problem, look at the syntax for the function:

CreateDynamicObject(modelid, Float:x, Float:y, Float:z, Float:rx, Float:ry, Float:rz, worldid = -1, interiorid = -1, playerid = -1, Float:streamdistance = 300.0);

You're setting world to 250. I'm guessing you want 250 drawing distance. Just remove all the 250's.
Reply


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