pawn Code:
dcmd_impound(playerid, params[])
{
new engine,lights,alarm,doors,bonnet,boot,objective;
new vid, id, idn[MAX_PLAYER_NAME], n[MAX_PLAYER_NAME], str[288];
id = (strval(params));
GetPlayerName(playerid, n, sizeof(n));
if(!strlen(params)) return SendClientMessage(playerid, 0xFF0000, "USAGE: /impound <playerid>");
if(!IsPlayerInAnyVehicle(id)) return SendClientMessage(playerid, 0xFF0000, "Player Is not in vehicle");
vid = GetPlayerVehicleID(id);
GetPlayerName(id, idn, sizeof(idn));
GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
SetVehicleParamsEx(vid,0,lights,alarm,doors,bonnet,boot,objective);
format(str,sizeof(str),"%s has impounded %s's vehicle", n, idn);
SendClientMessageToAll(0x0000FFAA, str);
return 1;
}
dcmd_unimpound(playerid, params[])
{
new engine,lights,alarm,doors,bonnet,boot,objective;
new vid, id, idn[MAX_PLAYER_NAME], n[MAX_PLAYER_NAME], str[245];
id = (strval(params));
GetPlayerName(playerid, n, sizeof(n));
if(!strlen(params)) return SendClientMessage(playerid, 0xFF0000, "USAGE: /unimpound <playerid>");
if(!IsPlayerInAnyVehicle(id)) return SendClientMessage(playerid, 0xFF0000, "Player Is not in vehicle");
vid = GetPlayerVehicleID(id);
GetPlayerName(id, idn, sizeof(idn));
GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
SetVehicleParamsEx(vid,1,lights,alarm,doors,bonnet,boot,objective);
format(str, sizeof(str), "%s has unimpounded %s's vehicle", n, idn);
SendClientMessageToAll(0x0000FFAA, str);
return 1;
}