[Map] Court Room Interior [Good for RP]
#1

Hello everyone!
I wanted to publish my latest work - courtroom. This interior very simple and useful for Roleplay servers. It took about 30 minutes to create this.
Enjoy and type feedback.

- Video
[ame]http://www.youtube.com/watch?v=o5U6ooL9gnQ[/ame]

pawn Code:
CreateObject(14594,1481.00000000,-1784.29980469,2004.40002441,0.00000000,0.00000000,0.00000000); //object(paperchase03) (1)
CreateDynamicObject(2614,1494.00000000,-1803.59997559,2007.30004883,0.00000000,0.00000000,270.00000000); //object(cj_us_flag) (1)
CreateDynamicObject(2207,1490.19995117,-1802.80004883,2004.40002441,0.00000000,0.00000000,270.00000000); //object(med_office7_desk_1) (1)
CreateDynamicObject(2208,1490.66003418,-1805.19995117,2004.31115723,0.00000000,0.00000000,270.00000000); //object(med_office7_unit_1) (1)
CreateDynamicObject(2208,1490.66003418,-1799.50000000,2004.31115723,0.00000000,0.00000000,270.00000000); //object(med_office7_unit_1) (2)
CreateDynamicObject(1714,1492.09997559,-1803.69995117,2004.40002441,0.00000000,0.00000000,268.00000000); //object(kb_swivelchair1) (1)
CreateDynamicObject(2184,1484.00000000,-1801.30004883,2004.40002441,0.00000000,0.00000000,62.00000000); //object(med_office6_desk_2) (1)
CreateDynamicObject(970,1481.69995117,-1800.59997559,2004.80004883,0.00000000,0.00000000,269.99499512); //object(fencesmallb) (2)
CreateDynamicObject(2184,1484.59997559,-1808.50000000,2004.40002441,0.00000000,0.00000000,107.99633789); //object(med_office6_desk_2) (3)
CreateDynamicObject(2309,1483.09997559,-1799.00000000,2004.40002441,0.00000000,0.00000000,260.00000000); //object(med_office_chair2) (1)
CreateDynamicObject(2309,1482.80004883,-1799.69995117,2004.40002441,0.00000000,0.00000000,219.99694824); //object(med_office_chair2) (2)
CreateDynamicObject(2309,1482.80004883,-1808.30004883,2004.40002441,0.00000000,0.00000000,267.99572754); //object(med_office_chair2) (3)
CreateDynamicObject(2309,1482.59997559,-1807.69995117,2004.40002441,0.00000000,0.00000000,299.99499512); //object(med_office_chair2) (4)
CreateDynamicObject(970,1481.69995117,-1796.50000000,2004.80004883,0.00000000,0.00000000,269.99499512); //object(fencesmallb) (3)
CreateDynamicObject(970,1481.69995117,-1811.30004883,2004.80004883,0.00000000,0.00000000,269.99450684); //object(fencesmallb) (5)
CreateDynamicObject(970,1481.69995117,-1807.19995117,2004.80004883,0.00000000,0.00000000,269.99450684); //object(fencesmallb) (6)
CreateDynamicObject(1739,1480.19995117,-1809.00000000,2005.30004883,0.00000000,0.00000000,180.00000000); //object(swank_din_chair_5) (1)
CreateDynamicObject(1739,1480.19995117,-1808.00000000,2005.30004883,0.00000000,0.00000000,179.99450684); //object(swank_din_chair_5) (2)
CreateDynamicObject(1739,1480.19995117,-1807.00000000,2005.30004883,0.00000000,0.00000000,179.99450684); //object(swank_din_chair_5) (3)
CreateDynamicObject(1739,1480.19995117,-1806.00000000,2005.30004883,0.00000000,0.00000000,179.99450684); //object(swank_din_chair_5) (4)
CreateDynamicObject(1739,1478.19995117,-1806.00000000,2005.30004883,0.00000000,0.00000000,179.99450684); //object(swank_din_chair_5) (5)
CreateDynamicObject(1739,1478.19995117,-1807.00000000,2005.30004883,0.00000000,0.00000000,179.99450684); //object(swank_din_chair_5) (6)
CreateDynamicObject(1739,1478.19995117,-1808.00000000,2005.30004883,0.00000000,0.00000000,179.99450684); //object(swank_din_chair_5) (7)
CreateDynamicObject(1739,1478.19995117,-1809.00000000,2005.30004883,0.00000000,0.00000000,179.99450684); //object(swank_din_chair_5) (8)
CreateDynamicObject(1739,1476.19995117,-1806.00000000,2005.30004883,0.00000000,0.00000000,179.99450684); //object(swank_din_chair_5) (9)
CreateDynamicObject(1739,1476.19995117,-1807.00000000,2005.30004883,0.00000000,0.00000000,179.99450684); //object(swank_din_chair_5) (10)
CreateDynamicObject(1739,1476.19995117,-1808.00000000,2005.30004883,0.00000000,0.00000000,179.99450684); //object(swank_din_chair_5) (11)
CreateDynamicObject(1739,1476.19995117,-1809.00000000,2005.30004883,0.00000000,0.00000000,179.99450684); //object(swank_din_chair_5) (12)
CreateDynamicObject(1739,1474.19995117,-1809.00000000,2005.30004883,0.00000000,0.00000000,179.99450684); //object(swank_din_chair_5) (14)
CreateDynamicObject(1739,1474.19995117,-1808.00000000,2005.30004883,0.00000000,0.00000000,179.99450684); //object(swank_din_chair_5) (15)
CreateDynamicObject(1739,1474.19995117,-1807.00000000,2005.30004883,0.00000000,0.00000000,179.99450684); //object(swank_din_chair_5) (16)
CreateDynamicObject(1739,1474.19995117,-1806.00000000,2005.30004883,0.00000000,0.00000000,179.99450684); //object(swank_din_chair_5) (17)
CreateDynamicObject(1739,1480.19995117,-1798.50000000,2005.30004883,0.00000000,0.00000000,179.99450684); //object(swank_din_chair_5) (18)
CreateDynamicObject(1739,1480.19995117,-1799.50000000,2005.30004883,0.00000000,0.00000000,179.99450684); //object(swank_din_chair_5) (19)
CreateDynamicObject(1739,1480.19995117,-1800.50000000,2005.30004883,0.00000000,0.00000000,179.99450684); //object(swank_din_chair_5) (20)
CreateDynamicObject(1739,1480.19995117,-1801.50000000,2005.30004883,0.00000000,0.00000000,179.99450684); //object(swank_din_chair_5) (21)
CreateDynamicObject(1739,1478.19921875,-1806.00000000,2005.30004883,0.00000000,0.00000000,179.99450684); //object(swank_din_chair_5) (22)
CreateDynamicObject(1739,1478.19995117,-1801.50000000,2005.30004883,0.00000000,0.00000000,179.99450684); //object(swank_din_chair_5) (23)
CreateDynamicObject(1739,1478.19995117,-1800.50000000,2005.30004883,0.00000000,0.00000000,179.99450684); //object(swank_din_chair_5) (24)
CreateDynamicObject(1739,1478.19995117,-1799.50000000,2005.30004883,0.00000000,0.00000000,179.99450684); //object(swank_din_chair_5) (25)
CreateDynamicObject(1739,1478.19995117,-1798.50000000,2005.30004883,0.00000000,0.00000000,179.99450684); //object(swank_din_chair_5) (26)
CreateDynamicObject(1739,1476.19995117,-1801.50000000,2005.30004883,0.00000000,0.00000000,179.99450684); //object(swank_din_chair_5) (27)
CreateDynamicObject(1739,1476.19995117,-1800.50000000,2005.30004883,0.00000000,0.00000000,179.99450684); //object(swank_din_chair_5) (28)
CreateDynamicObject(1739,1476.19995117,-1799.50000000,2005.30004883,0.00000000,0.00000000,179.99450684); //object(swank_din_chair_5) (29)
CreateDynamicObject(1739,1476.19995117,-1798.50000000,2005.30004883,0.00000000,0.00000000,179.99450684); //object(swank_din_chair_5) (30)
CreateDynamicObject(1739,1474.19995117,-1798.50000000,2005.30004883,0.00000000,0.00000000,179.99450684); //object(swank_din_chair_5) (31)
CreateDynamicObject(1739,1474.19995117,-1799.50000000,2005.30004883,0.00000000,0.00000000,179.99450684); //object(swank_din_chair_5) (32)
CreateDynamicObject(1739,1474.19995117,-1800.50000000,2005.30004883,0.00000000,0.00000000,179.99450684); //object(swank_din_chair_5) (33)
CreateDynamicObject(1739,1474.19995117,-1801.50000000,2005.30004883,0.00000000,0.00000000,179.99450684); //object(swank_din_chair_5) (34)
CreateDynamicObject(970,1472.40002441,-1796.50000000,2004.80004883,0.00000000,0.00000000,269.99450684); //object(fencesmallb) (7)
CreateDynamicObject(970,1472.40002441,-1800.59997559,2004.80004883,0.00000000,0.00000000,269.99450684); //object(fencesmallb) (8)
CreateDynamicObject(970,1472.40002441,-1811.30004883,2004.80004883,0.00000000,0.00000000,269.99450684); //object(fencesmallb) (9)
CreateDynamicObject(970,1472.40002441,-1807.19995117,2004.80004883,0.00000000,0.00000000,269.99450684); //object(fencesmallb) (10)
CreateDynamicObject(1569,1462.19995117,-1797.69995117,2004.40002441,0.00000000,0.00000000,0.00000000); //object(adam_v_door) (1)
CreateDynamicObject(1569,1460.71997070,-1797.69995117,2004.40002441,0.00000000,0.00000000,0.00000000); //object(adam_v_door) (4)
CreateDynamicObject(1892,1462.40002441,-1798.09997559,2004.40002441,0.00000000,0.00000000,0.00000000); //object(security_gatsh) (1)
CreateDynamicObject(1616,1460.90002441,-1804.40002441,2007.69995117,0.00000000,0.00000000,280.00000000); //object(nt_securecam1_01) (1)
CreateDynamicObject(1616,1493.09997559,-1797.80004883,2007.40002441,0.00000000,0.00000000,89.99755859); //object(nt_securecam1_01) (2)
CreateDynamicObject(1616,1493.90002441,-1809.80004883,2008.09997559,0.00000000,0.00000000,351.99450684); //object(nt_securecam1_01) (3)
CreateDynamicObject(14532,1486.90002441,-1799.09997559,2005.40002441,0.00000000,0.00000000,180.00000000); //object(tv_stand_driv) (1)
CreateDynamicObject(2169,1487.59997559,-1808.40002441,2004.40002441,0.00000000,0.00000000,0.00000000); //object(med_office3_desk_1) (1)
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#2

its really simple, put inbenches instead of chairs, add a judges chamber, the stand and that annoying person typing everything. make a lobby with doors that open ig. add more court rooms and so on. its ok, could use lots of work
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#3

coordinates?
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