11.01.2012, 20:13
Can someone help me sort this out so i can do
GiveWeaponToPlayer(playerid,"9mm") or something like this?
Please help im actually begging! + Rep
GiveWeaponToPlayer(playerid,"9mm") or something like this?
Please help im actually begging! + Rep
Код:
stock GiveWeaponToPlayer(playerid,WeaponName[])
{
// Pistols
else if (!strcmp(WeaponName, "9mm", true && PlayerInfo[playerid][pRank] >=1)) // Rank 1+
{
GivePlayerWeapon(playerid,22,20); //9mm
}
else if (!strcmp(WeaponName, "Silenced 9mm", true && PlayerInfo[playerid][pRank] >=5)
{
GivePlayerWeapon(playerid,23,20); // Silenced 9mm
}
else if (!strcmp(WeaponName, "Deagle", true && PlayerInfo[playerid][pRank] >=5)
{
GivePlayerWeapon(playerid,24,20); // Deagle
}
//Automatics
else if (!strcmp(WeaponName, "Micro SMG", true && PlayerInfo[playerid][pRank] >=7)
{
GivePlayerWeapon(playerid,28,100); // Micro SMG
}
else if (!strcmp(WeaponName, "Tec 9", true && PlayerInfo[playerid][pRank] >=18)
{
GivePlayerWeapon(playerid,32,100); // tec9
}
else if (!strcmp(WeaponName, "mp5", true && PlayerInfo[playerid][pRank] >=29)
{
GivePlayerWeapon(playerid,29,100); // mp5
}
else if (!strcmp(WeaponName, "ak47", true && PlayerInfo[playerid][pRank] >=35)
{
GivePlayerWeapon(playerid,30,100); // ak47
}
else if (!strcmp(WeaponName, "m4", true && PlayerInfo[playerid][pRank] >=42)
{
GivePlayerWeapon(playerid,31,100); // m4
}
//Shotguns
else if (!strcmp(WeaponName, "Barrel Shotgun", true && PlayerInfo[playerid][pRank] >=7)
{
GivePlayerWeapon(playerid,25,30); //barrel shotgun
}
else if (!strcmp(WeaponName, "Combat Shotgun", true && PlayerInfo[playerid][pRank] >=19)
{
GivePlayerWeapon(playerid,27,30); // combat shotgun
}
else if (!strcmp(WeaponName, "Sawnoff Shotgun", true && PlayerInfo[playerid][pRank] >=32)
{
GivePlayerWeapon(playerid,26,30); // sawnoff
}
//Rifles
else if (!strcmp(WeaponName, "Country Rifle", true && PlayerInfo[playerid][pRank] >=9)
{
GivePlayerWeapon(playerid,33,30); // country rifle
}
else if (!strcmp(WeaponName, "Sniper Rifle", true && PlayerInfo[playerid][pRank] >=12)
{
GivePlayerWeapon(playerid,34,30); // sniper rifle
}
// Heavy Duty
else if (!strcmp(WeaponName, "Flamethrower", true && PlayerInfo[playerid][pRank] >=19)
{
GivePlayerWeapon(playerid,37,15); // flamethrower
}
else if (!strcmp(WeaponName, "RPG", true && PlayerInfo[playerid][pRank] >=26)
{
GivePlayerWeapon(playerid,35,2); // rpg
}
// Miscellaneous
else if (!strcmp(WeaponName, "Grenade", true && PlayerInfo[playerid][pRank] >=3)
{
GivePlayerWeapon(playerid,16,2); // grenade
}
else if (!strcmp(WeaponName, "Tear Gas", true && PlayerInfo[playerid][pRank] >=6)
{
GivePlayerWeapon(playerid,17,2); // tear gas
}
else if (!strcmp(WeaponName, "Molotov Cocktail", true && PlayerInfo[playerid][pRank] >=9)
{
GivePlayerWeapon(playerid,18,2); // molotov cocktail
}
return 1;
}


