26.10.2012, 19:40
I have a dialog and it displays which class you wanna spawn as, but when i click the assault class (first on the list)
then i don't get any weapons, but everything else works properly, just not the very first one..
Also, how do I put a thing where players can only choose a class if they have a certain score.. I coded it but It don't seem to be working either.
here is my response
then i don't get any weapons, but everything else works properly, just not the very first one..
Also, how do I put a thing where players can only choose a class if they have a certain score.. I coded it but It don't seem to be working either.
here is my response
pawn Код:
//============================Dialog System===================================//
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == 60)
{
if(response)
{
if(GetPlayerScore(playerid) <= 0)//Private
{
gPlayerClass[playerid] = ASSAULT_CLASS;
PickedClass[playerid] = 1;
GivePlayerWeapon(playerid, 24, 200);
GivePlayerWeapon(playerid, 31, 500);
GivePlayerWeapon(playerid, 17, 5);
}
}
}
if(listitem == 0)//sniper DONE
{
if(GetPlayerScore(playerid) <= 10)//Private
{
gPlayerClass[playerid] = SNIPER_CLASS;
PickedClass[playerid] = 1;
GivePlayerWeapon(playerid, 23, 500);
GivePlayerWeapon(playerid, 34, 100);
GivePlayerWeapon(playerid, 29, 200);
}
}
if(listitem == 1)//pilot DONE
{
if(GetPlayerScore(playerid) <= 1150)//Lieutenant Colonel
{
gPlayerClass[playerid] = AIRMAN_CLASS;
PickedClass[playerid] = 1;
GivePlayerWeapon(playerid, 22, 50);
GivePlayerWeapon(playerid, 29, 500);
GivePlayerWeapon(playerid, 16, 5);
}
}
if(listitem == 2)//Engineer
{
if(GetPlayerScore(playerid) <= 250)//Sergeant
{
gPlayerClass[playerid] = ENGINEER_CLASS;
PickedClass[playerid] = 1;
GivePlayerWeapon(playerid, 22, 100);
GivePlayerWeapon(playerid, 32, 500);
GivePlayerWeapon(playerid, 35, 5);
}
}
if(listitem == 3)//FlameThrower
{
if(GetPlayerScore(playerid) <= 400)//CAPTAIN
{
gPlayerClass[playerid] = FLAMETHROWER_CLASS;
PickedClass[playerid] = 1;
GivePlayerWeapon(playerid, 24, 200);
GivePlayerWeapon(playerid, 30, 200);
GivePlayerWeapon(playerid, 37, 200);
}
}
return 1;
}