15.12.2011, 20:42
67 mils bytes is too much for a server?
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http://s7.postimage.org/5pzawmp97/Untitled.png
Read ******' topic about Code Optimizations (use the search button for once to find it) to get rid of oversized strings, outdated functions (strtok, PlayerToPoint) and more of that crap. Maybe it's best to get rid of Godfather altogether. Of course I know someone's going to post the #pragma dynamic workaround, but I wouldn't use that.
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Originally Posted by ******
This means that the compiler has detected that you are using more stack/heap space than is available. A lot of important information is stored on the stack, such as who called the current function, so PAWN knows where to return to. If you use too much memory, because of the way information is allocated, you can overwrite the stack information, returning to a random point in code and almost certainly crashing. At the very least you will get corrupted data where it's been overwritten by other data.
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