03.12.2011, 09:49
Yo.
Has anyone ever come across a situation where server lag is actually registering the OnPlayerSpawn callback BEFORE the OnPlayerDeath callback has time to complete?
I tested it with print's, and yep, it's happening.
I will get the response from OnPlayerSpawn BEFORE OnPlayerDeath like 20% of the time
Has anyone ever come across a situation where server lag is actually registering the OnPlayerSpawn callback BEFORE the OnPlayerDeath callback has time to complete?
I tested it with print's, and yep, it's happening.
I will get the response from OnPlayerSpawn BEFORE OnPlayerDeath like 20% of the time