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I noticed every time I compiled a script, I randomly had the .AMX in the root directory (C:\ when I compiled on that partition, and D:\ when I compiled on D.etc)
I figure there must be a reason behind this, I made a blank file, named it GM.AMX and made it read only, but would this effect anything?
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let me guess: you put the pawno.exe onto your desktop? if so, create a link, which you move to the desktop...
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I'm not retarded.
my folder structure is as follows.
C:\Documents and Settings\Hobo\Desktop\Server\0.3d Release Candidates\RC9\0.3d RC9\pawno
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well, sucks to be you then. you seem not to be able to answer with a simple "yes" or "no", what i expected in order to help you. fuck off.
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Well if your going to come into my thread and treat me like i'm a noob making accusations like I dragged the .exe you should be the one leaving my thread.
EDIT: Don't want your help so cease posting on my thread.
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Where is your pawncc.exe?
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That happens to me too. Have you tried moving the server to another folder but Desktop?
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I created a separate batch script to automatically compile the script, then use the del cmd to delete it from C:\ afterwards, as well as do some other bits (move it in to the folders I need, etc).
But I do get this too, not found out why yet either. It is in a folder which exists somewhere on the desktop.
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I store TruckingWorld data on a network drive and synchronize it with devices I use personally laptop and desktop, for example. When I am connected to the network, the compiled gamemode (.amx) can be found in the root network drives, but is unavailable from connected devices, only the network box itself. If I am not connected, the file is viewable by the connecting devices both before and after syncing. I just setup my network to clear .amx files from the root directory (//kiwi/net-ash/tw/).
It seems as if the file is compiled to root, then 'moved' to the same location as the .pwn file.
I don't know if that helps, as it's a bit of a weird way to setup PAWN for SAMP scripting I guess.