17.11.2011, 17:54
Need help here, my ZCMD include in pawn is not working when I updated to R5 from R2, Any idea how will I make this work again?
for(new i = 0; i < sizeof(HouseInfo); i++) { if (IsPlayerInRangeOfPoint(playerid,3,HouseInfo[i][hExteriorX], HouseInfo[i][hExteriorY], HouseInfo[i][hExteriorZ])) { if(PlayerInfo[playerid][pPhousekey] == i || PlayerInfo[playerid][pPhousekey2] == i || HouseInfo[i][hLock] == 0 || PlayerInfo[playerid][pRenting] == i) { SetPlayerInterior(playerid,HouseInfo[i][hHInteriorWorld]); PlayerInfo[playerid][pInt] = HouseInfo[i][hHInteriorWorld]; PlayerInfo[playerid][pLocal] = i+6000; PlayerInfo[playerid][pVW] = i+6000; SetPlayerVirtualWorld(playerid, i+6000); if(HouseInfo[i][hCustomInterior] == 1) { TogglePlayerControllable(playerid, 0); GameTextForPlayer(playerid, "Objects loading...", 4000, 5); SetPVarInt(playerid, "LoadingObjects", 1); SetTimerEx("SafeLoadObjects", 4000, 0, "d", playerid); } SetPlayerPos(playerid,HouseInfo[i][hInteriorX],HouseInfo[i][hInteriorY],HouseInfo[i][hInteriorZ]); SetPlayerFacingAngle(playerid,HouseInfo[i][hInteriorA]); SetCameraBehindPlayer(playerid); GameTextForPlayer(playerid, "~w~Welcome Home", 5000, 1); Streamer_UpdateEx(playerid, HouseInfo[i][hInteriorX],HouseInfo[i][hInteriorY],HouseInfo[i][hInteriorZ]); } else { GameTextForPlayer(playerid, "~r~Locked", 5000, 1); } return 1; }