Getting the crosswinds?
#1

Is this possible? I wouldn't mind finding out about it, if it is possible that is. Sorry for the spam. I seriously want to learn.
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#2

Bump.
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#3

Could someone please help me?
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#4

Crosswinds?
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#5

There are no.. crosswinds.
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#6

however, basic meteorology should teach you that wind is just the air equaling in pressure between two temperatures. E.G. It is really hot in San Fierro, but cold out on the ocean, the air over the ocean is colder, therefore more dense. Air over San Fierro is warmer therefore less dense. The air will move from the ocean to San Fierro, to equal out the air pressure/temperature. If you can build some kind of code to create dynamic temperatures depending on server weather and location, then you can certainly get the direction of wind, figure out how fast that wind would be going. Then get the player's heading, and see which direction they are moving relative to wind direction.
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#7

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Originally Posted by dowster
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however, basic meteorology should teach you that wind is just the air equaling in pressure between two temperatures. E.G. It is really hot in San Fierro, but cold out on the ocean, the air over the ocean is colder, therefore more dense. Air over San Fierro is warmer therefore less dense. The air will move from the ocean to San Fierro, to equal out the air pressure/temperature. If you can build some kind of code to create dynamic temperatures depending on server weather and location, then you can certainly get the direction of wind, figure out how fast that wind would be going. Then get the player's heading, and see which direction they are moving relative to wind direction.
You just blew my mind.
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#8

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Originally Posted by dowster
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however, basic meteorology should teach you that wind is just the air equaling in pressure between two temperatures. E.G. It is really hot in San Fierro, but cold out on the ocean, the air over the ocean is colder, therefore more dense. Air over San Fierro is warmer therefore less dense. The air will move from the ocean to San Fierro, to equal out the air pressure/temperature. If you can build some kind of code to create dynamic temperatures depending on server weather and location, then you can certainly get the direction of wind, figure out how fast that wind would be going. Then get the player's heading, and see which direction they are moving relative to wind direction.
How in the hell did you know that dowster..?
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#9

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Originally Posted by dowster
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however, basic meteorology should teach you that wind is just the air equaling in pressure between two temperatures. E.G. It is really hot in San Fierro, but cold out on the ocean, the air over the ocean is colder, therefore more dense. Air over San Fierro is warmer therefore less dense. The air will move from the ocean to San Fierro, to equal out the air pressure/temperature. If you can build some kind of code to create dynamic temperatures depending on server weather and location, then you can certainly get the direction of wind, figure out how fast that wind would be going. Then get the player's heading, and see which direction they are moving relative to wind direction.
Or you could alter the x or y velocity of the plane depending on the heading to simulate the effects of crosswinds...
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#10

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Originally Posted by Norn
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You just blew my mind.
and i didn't even charge you for it
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Originally Posted by Steven82
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How in the hell did you know that dowster..?
Learned it in middle school science.. we had a pretty good science program in middle school
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Originally Posted by Ensconce
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Or you could alter the x or y velocity of the plane depending on the heading to simulate the effects of crosswinds...
I thought he just wanted to know what the crosswind was, to display it on some sort of textdraw based flying HUD
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