04.11.2011, 10:38
How can I transfer my old system into a new dialog based system
pawn Code:
if(Mobile[playerid] != 255)
{
new idx;
tmp = strtok(text, idx);
GetPlayerName(playerid, sendername, sizeof(sendername));
if(UnidentifedCall[playerid] == 1)
{
format(string, sizeof(string), "Stranger Says (cellphone): %s", text);
}
else
{
format(string, sizeof(string), "%s Says (cellphone): %s", sendername, text);
}
ProxDetector(20.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5);
//printf("callers line %d called %d caller %d",Mobile[Mobile[playerid]],Mobile[playerid],playerid);
if(Mobile[playerid] == 914)
{
if(!strlen(tmp))
{
SendClientMessage(playerid, TEAM_CYAN_COLOR, "Dispatch: Sorry I don't understand?");
return 0;
}
new turner[MAX_PLAYER_NAME];
new wanted[128];
GetPlayerName(playerid, turner, sizeof(turner));
SendClientMessage(playerid, TEAM_CYAN_COLOR, "Dispatch: We have alerted all units in the area.");
SendClientMessage(playerid, TEAM_CYAN_COLOR, "Thank you for reporting this incident");
format(wanted, sizeof(wanted), "Dispatch: All Units IA: Caller: %s",turner);
SendTeamBeepMessage(1, TEAM_CYAN_COLOR, wanted);
format(wanted, sizeof(wanted), "Dispatch: Incident: %s",text);
SendTeamMessage(1, TEAM_CYAN_COLOR, wanted);
new Float:trace_x, Float:trace_y, Float:trace_z;
GetPlayerPos(playerid, trace_x, trace_y, trace_z);
emdtrace = 1; emdtrace_x = trace_x; emdtrace_y = trace_y; emdtrace_z = trace_z;
SendClientMessage(playerid, COLOR_GRAD2, " They Hung Up...");
Mobile[playerid] = 255;
return 0;
}
if(Mobile[playerid] == 913)
{
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_ALLDEPT, "EMERGENCY: Sorry i dont understand?");
return 0;
}
if ((strcmp("no", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("no")))
{
new turner[MAX_PLAYER_NAME];
new wanted[128];
GetPlayerName(playerid, turner, sizeof(turner));
SendClientMessage(playerid, COLOR_DBLUE, "Police Dispatch: We have alerted all units in the area.");
SendClientMessage(playerid, COLOR_DBLUE, "Thank you for reporting this crime");
format(wanted, sizeof(wanted), "HQ: All Units APB: Reporter: %s",turner);
SendFamilyMessage(1, COLOR_DBLUE, wanted);
format(wanted, sizeof(wanted), "HQ: Crime: %s, Suspect: Unknown",PlayerCrime[playerid][pAccusing]);
SendFamilyMessage(1, COLOR_DBLUE, wanted);
new Float:trace_x, Float:trace_y, Float:trace_z;
GetPlayerPos(playerid, trace_x, trace_y, trace_z);
pdtrace = 1; pdtrace_x = trace_x; pdtrace_y = trace_y; pdtrace_z = trace_z;
SendClientMessage(playerid, COLOR_GRAD2, " They Hung Up...");
Mobile[playerid] = 255;
return 0;
}
new badguy;
//badguy = strval(tmp);
badguy = ReturnUser(tmp);
if (IsPlayerConnected(badguy))
{
if(badguy != INVALID_PLAYER_ID)
{
if (gTeam[badguy] == 2 || gTeam[badguy] == 1)
{
SendClientMessage(playerid, COLOR_DBLUE, "Police Dispatch: You will have to contact internal affairs. This is an emergency line");
SendClientMessage(playerid, COLOR_GRAD2, " They Hung Up...");
Mobile[playerid] = 255;
return 0;
}
if (WantedPoints[badguy] > 0)
{
SendClientMessage(playerid, COLOR_DBLUE, "Police Dispatch: Units are already assigned to that case");
SendClientMessage(playerid, COLOR_DBLUE, "Thank you for reporting this crime");
SendClientMessage(playerid, COLOR_GRAD2, " They Hung Up...");
Mobile[playerid] = 255;
return 0;
}
if (badguy == playerid)
{
SendClientMessage(playerid, COLOR_DBLUE, "Police Dispatch: Dont Fool Around, This is an emergency line.");
SendClientMessage(playerid, COLOR_GRAD2, " They Hung Up...");
Mobile[playerid] = 255;
return 0;
}
SendClientMessage(playerid, COLOR_DBLUE, "Police Dispatch: We have alerted all units in the area.");
SendClientMessage(playerid, COLOR_DBLUE, "Thank you for reporting this crime");
new Float:trace_x, Float:trace_y, Float:trace_z;
GetPlayerPos(playerid, trace_x, trace_y, trace_z);
pdtrace = 1; pdtrace_x = trace_x; pdtrace_y = trace_y; pdtrace_z = trace_z;
SetPlayerCriminal(badguy,playerid, PlayerCrime[playerid][pAccusing]);
if(WantedPoints[badguy] > 0) { } else { WantedPoints[badguy] += 2; }
SendClientMessage(playerid, COLOR_GRAD2, " They Hung Up...");
Mobile[playerid] = 255;
return 0;
}//invalid id
return 0;
}//not connected
else
{
format(string, sizeof(string), "Police Dispatch: I have no Information on %s, are you sure thats the right name?",tmp);
SendClientMessage(playerid, COLOR_DBLUE, string);
return 0;
}
}
if(Mobile[playerid] == 912)
{
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_ALLDEPT, "EMERGENCY: Sorry i dont understand?");
return 0;
}
strmid(PlayerCrime[playerid][pAccusing], text, 0, strlen(text), 255);
SendClientMessage(playerid, COLOR_DBLUE, "Police HQ: If you know the assailant's name or part of it say it now or just say no.");
Mobile[playerid] = 913;
return 0;
}
if(Mobile[playerid] == 911)
{
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_ALLDEPT, "EMERGENCY: Sorry i dont understand, police or paramedic?");
return 0;
}
else if ((strcmp("police", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("police")))
{
SendClientMessage(playerid, COLOR_ALLDEPT, "EMERGENCY: I am patching you to Police HQ, please hold.");
Mobile[playerid] = 912;
SendClientMessage(playerid, COLOR_DBLUE, "HQ: Please give me a short description of the crime and location.");
return 0;
}
else if ((strcmp("paramedic", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("paramedic")))
{
SendClientMessage(playerid, COLOR_ALLDEPT, "EMERGENCY: I am patching you to Paramedic HQ, please hold.");
Mobile[playerid] = 914;
SendClientMessage(playerid, TEAM_CYAN_COLOR, "Dispatch: Please give me a short description of the Incident.");
return 0;
}
else
{
SendClientMessage(playerid, COLOR_ALLDEPT, "EMERGENCY: Sorry I don't understand, police or paramedic?");
return 0;
}
}