LoginBug :S
#1

Hi Guyґs i have an HARD Login Bug:
You Try to Log you in and you fall all the time..
heres my SetPlayerSpawn:
Код:
PUBLIC SetPlayerSpawn(playerid)
{
	if(IsPlayerConnected(playerid))
	{
		new rand;
		new house = SpielerInfo[playerid][pPhousekey];
		if(PlayerPaintballing[playerid] != 0)
		{
		    ResetPlayerWeapons(playerid);
      		GivePlayerWeapon(playerid, 29, 999);
		    rand = random(sizeof(PaintballSpawns));
			SetPlayerPos(playerid, PaintballSpawns[rand][0], PaintballSpawns[rand][1], PaintballSpawns[rand][2]);
		    return 1;
		}
		if(KnastTime[playerid] > 0)
		{
		    SetPlayerToKnast(playerid,Knast[playerid]);
            SendClientMessage(playerid, COLOR_LIGHTRED, " Flьchten bringt nichts, zurьck in die Zelle!");
            return 1;
		}
		if(SpielerInfo[playerid][pJailed] == 1)
		{
		    SetPlayerInterior(playerid,3);
			SetPlayerPos(playerid,198.3396,162.2801,1003.0300);
			SendClientMessage(playerid, COLOR_LIGHTRED, " Polizist:Zurьck in die Zelle es wird nicht ausgebrochen! ");
			return 1;
		}
		if(SpielerInfo[playerid][pJailed] == 2)
		{
		    SetPlayerInterior(playerid,18);
			SetPlayerPos(playerid,-221.059051,1408.984008,27.773437);
			return 1;
		}
		if(SpielerInfo[playerid][pJailed] == 3)
		{
		    SetPlayerInterior(playerid, 10);
			SetPlayerPos(playerid,223.9077,111.2334,999.0156);
			return 1;
		}
		if(MedicBill[playerid] == 1 && SpielerInfo[playerid][pJailed] == 0 && PlayerPaintballing[playerid] == 0)
		{
			MedicBill[playerid] = 0;
			MedicTime[playerid] = 0;
			NeedMedicTime[playerid] = 0;
			SpielerInfo[playerid][pDeaths] += 1;
			SetPlayerHealth(playerid, 25.0);
		}
		{
		    if(SpawnChange[playerid] == 1)
		    {
		        GivePlayerWeapons(playerid);
				SetPlayerToTeamColor(playerid);
				SetPlayerInterior(playerid,HouseInfo[house][hInt]);
				SetPlayerPos(playerid, HouseInfo[house][hExitx], HouseInfo[house][hExity],HouseInfo[house][hExitz]); 
				SpielerInfo[playerid][pLocal] = house;
				SpielerInfo[playerid][pInt] = HouseInfo[house][hInt];
				SetPlayerVirtualWorld(playerid,house);
				return 1;
			}
			else if(SpawnChange[playerid] == 0)
			{
				if(SpielerInfo[playerid][pMember] == 0 || SpielerInfo[playerid][pLeader] == 0)
				{
			        SetPlayerToTeamColor(playerid);
					SetPlayerPos(playerid,1715.8221,-1912.2717,13.5664);
					SetPlayerFacingAngle(playerid, 24.6935);
					SetPlayerVirtualWorld(playerid, 0);
					SetPlayerInterior(playerid,0);
					return 1;
				}
				if (SpielerInfo[playerid][pMember] == 1 || SpielerInfo[playerid][pLeader] == 1)
				{
					SetPlayerToTeamColor(playerid);
					GivePlayerWeapons(playerid);
				    rand = random(sizeof(gCopPlayerSpawns));
					SetPlayerPos(playerid, gCopPlayerSpawns[rand][0], gCopPlayerSpawns[rand][1], gCopPlayerSpawns[rand][2]); 
					SetPlayerFacingAngle(playerid,random(360));
					SetPlayerInterior(playerid,3);
					SpielerInfo[playerid][pInt] = 0;
					return 1;
			    }
			    if (SpielerInfo[playerid][pMember] == 2 || SpielerInfo[playerid][pLeader] == 2) //SF Police spawn
			    {
			        SetPlayerToTeamColor(playerid);
			        GivePlayerWeapons(playerid);
					SetPlayerPos(playerid, 218.4133,119.3318,1003.2188);
					SetPlayerInterior(playerid,10);
					SpielerInfo[playerid][pInt] = 10;
			        return 1;
			    }
				if (SpielerInfo[playerid][pMember] == 3 || SpielerInfo[playerid][pLeader] == 3)//Bundeswehr spawn
				{
				    SetPlayerToTeamColor(playerid);
		            GivePlayerWeapons(playerid);
					SetPlayerInterior(playerid, 0);
				    SetPlayerPos(playerid, 213.6955,1866.9175,13.1406);
				    SpielerInfo[playerid][pInt] = 0;
				    return 1;
				}
				if (SpielerInfo[playerid][pMember] == 4 || SpielerInfo[playerid][pLeader] == 4)//Sanitдter spawn
				{
				    SetPlayerToTeamColor(playerid);
				    GivePlayerWeapons(playerid);
				    SetPlayerInterior(playerid, 0);
				    SetPlayerPos(playerid,2036.1694,-1404.6766,17.2533);
				    SetPlayerFacingAngle(playerid,146.7247);
				    SpielerInfo[playerid][pInt] = 0;
				    SetPlayerArmour(playerid,100);
				    return 1;
				}
				if (SpielerInfo[playerid][pMember] == 5 || SpielerInfo[playerid][pLeader] == 5)//LaCosaNostra spawn
				{
				    SetPlayerToTeamColor(playerid);
				    GivePlayerWeapons(playerid);
				    SetPlayerInterior(playerid, 1);
				    SetPlayerVirtualWorld(playerid,0);
				    SetPlayerPos(playerid,2169.8943,1604.6152,999.9706);
				    SpielerInfo[playerid][pInt] = 1;
				    return 1;
				}
		 		if (SpielerInfo[playerid][pLeader] == 6 || SpielerInfo[playerid][pMember] == 6)//Yakuza spawn
				{
				    SetPlayerToTeamColor(playerid);// fraktions farbe
				    GivePlayerWeapons(playerid);// spawn waffen
				    SetPlayerInterior(playerid, 1);
				    SetPlayerVirtualWorld(playerid,0);// virtuelle welt
				    SetPlayerPos(playerid,-2170.3164,645.4327,1057.5938);//spawn koordinaten
					SetPlayerFacingAngle(playerid,180.2845);
				    SpielerInfo[playerid][pInt] = 1;
				    return 1;
				}
				if(SpielerInfo[playerid][pLeader] == 7)//Prдsident spawn
				{
				    SetPlayerToTeamColor(playerid);
				    GivePlayerWeapons(playerid);
				    SetPlayerInterior(playerid, 0);
				    SetPlayerPos(playerid,1256.7922,-781.0903,92.0302);
				    SpielerInfo[playerid][pInt] = 0;
				    return 1;
				}
				if(SpielerInfo[playerid][pMember] == 7)//Bodyguard spawn
				{
				    SetPlayerToTeamColor(playerid);
				    GivePlayerWeapons(playerid);
				    SetPlayerInterior(playerid, 0);
				    SetPlayerPos(playerid,1256.7922,-781.0903,92.0302);
				    SpielerInfo[playerid][pInt] = 0;
				    return 1;
				}
			    if (SpielerInfo[playerid][pMember] == 8 || SpielerInfo[playerid][pLeader] == 8) //Hitman spawn
			    {
			        SetPlayerToTeamColor(playerid);
			        GivePlayerWeapons(playerid);
					SetPlayerPos(playerid,2808.2705,-1169.3121,1025.5703);
					SetPlayerFacingAngle(playerid,222.2941);
					SetPlayerInterior(playerid,8);
					SpielerInfo[playerid][pInt] = 8;
					SetPlayerVirtualWorld(playerid,3);
		            return 1;
			    }
			    if (SpielerInfo[playerid][pMember] == 9 || SpielerInfo[playerid][pLeader] == 9) //News spawn
			    {
			        SetPlayerToTeamColor(playerid);
			        GivePlayerWeapons(playerid);
					SetPlayerPos(playerid, -2050.8962,460.0262,35.1719);
					SetPlayerInterior(playerid,0);
					SpielerInfo[playerid][pInt] = 0;
			        return 1;
			    }
			    if (SpielerInfo[playerid][pMember] == 10 || SpielerInfo[playerid][pLeader] == 10) //Taxi spawn
			    {
			        SetPlayerToTeamColor(playerid);
			        GivePlayerWeapons(playerid);
					SetPlayerPos(playerid, 1025.2363,-1358.8267,13.7266);
					SetPlayerFacingAngle(playerid,243.8503);
					SetPlayerInterior(playerid,0);
					SpielerInfo[playerid][pInt] = 0;
			        return 1;
			    }
			    if (SpielerInfo[playerid][pMember] == 12 || SpielerInfo[playerid][pLeader] == 12) //LS.Bikers Spawn
			    {
			        SetPlayerToTeamColor(playerid);
			        GivePlayerWeapons(playerid);
					SetPlayerPos(playerid,488.5065,-82.2111,998.7578);
					SetPlayerFacingAngle(playerid,1.3445);
					SetPlayerInterior(playerid,11);
					SpielerInfo[playerid][pInt] = 1;
			        return 1;
			    }
			    if (SpielerInfo[playerid][pMember] == 13 || SpielerInfo[playerid][pLeader] == 13) //GROOVE STREET FAMILIY
			    {
			        SetPlayerToTeamColor(playerid);
			        GivePlayerWeapons(playerid);
					SetPlayerPos(playerid,2808.2705,-1169.3121,1025.5703);
					SetPlayerInterior(playerid,8);
					SpielerInfo[playerid][pInt] = 8;
					SetPlayerVirtualWorld(playerid,4);
			        return 1;
			    }
			    if (SpielerInfo[playerid][pMember] == 14 || SpielerInfo[playerid][pLeader] == 14) //BALLAS GANG
			    {
			        SetPlayerToTeamColor(playerid);
			        GivePlayerWeapons(playerid);
					SetPlayerPos(playerid,2808.2705,-1169.3121,1025.5703);
					SetPlayerFacingAngle(playerid,281.6475);
					SetPlayerInterior(playerid,8);
					SpielerInfo[playerid][pInt] = 8;
					SetPlayerVirtualWorld(playerid,6);
			        return 1;
			    }
			    if (SpielerInfo[playerid][pMember] == 15 || SpielerInfo[playerid][pLeader] == 15) //Fast and Furious
			    {
			        SetPlayerToTeamColor(playerid);
			        GivePlayerWeapons(playerid);
					SetPlayerPos(playerid,2808.2705,-1169.3121,1025.5703);
					SetPlayerFacingAngle(playerid,238.9020);
					SetPlayerInterior(playerid,8);
					SpielerInfo[playerid][pInt] = 8;
					SetPlayerVirtualWorld(playerid,7);
			        return 1;
			    }
			    if (SpielerInfo[playerid][pMember] == 16 || SpielerInfo[playerid][pLeader] == 16) //Los Santos Vagos
			    {
			        SetPlayerToTeamColor(playerid);
			        GivePlayerWeapons(playerid);
					SetPlayerPos(playerid,2808.2705,-1169.3121,1025.5703);
					SetPlayerFacingAngle(playerid,88.9785);
					SetPlayerInterior(playerid,8);
					SpielerInfo[playerid][pInt] = 8;
					SetPlayerVirtualWorld(playerid,8);
			        return 1;
			    }
			    if (SpielerInfo[playerid][pMember] == 17 || SpielerInfo[playerid][pLeader] == 17) //Varios Los Aztecas
			    {
			        SetPlayerToTeamColor(playerid);
			        GivePlayerWeapons(playerid);
					SetPlayerPos(playerid,2808.2705,-1169.3121,1025.5703);
					SetPlayerFacingAngle(playerid,134.9023);
					SetPlayerInterior(playerid,8);
					SpielerInfo[playerid][pInt] = 8;
					SetPlayerVirtualWorld(playerid,9);
			        return 1;
			    }
			    if (SpielerInfo[playerid][pMember] == 18 || SpielerInfo[playerid][pLeader] == 18) //San Fierro Rifa
			    {
			        SetPlayerToTeamColor(playerid);
			        GivePlayerWeapons(playerid);
					SetPlayerPos(playerid,2808.2705,-1169.3121,1025.5703);
					SetPlayerFacingAngle(playerid,271.0359);
					SetPlayerInterior(playerid,8);
					SpielerInfo[playerid][pInt] = 8;
					SetPlayerVirtualWorld(playerid,10);
			        return 1;
			    }
			    if (SpielerInfo[playerid][pMember] == 19 || SpielerInfo[playerid][pLeader] == 19) //W C Customs
			    {
			        SetPlayerToTeamColor(playerid);
			        GivePlayerWeapons(playerid);
					SetPlayerPos(playerid,2808.2705,-1169.3121,1025.5703);
					SetPlayerFacingAngle(playerid,146.4443);
					SetPlayerInterior(playerid,8);
					SpielerInfo[playerid][pInt] = 8;
					SetPlayerVirtualWorld(playerid,11);
			        return 1;
			    }
			    if (SpielerInfo[playerid][pMember] == 20 || SpielerInfo[playerid][pLeader] == 20) //Al Quaida
			    {
			        SetPlayerToTeamColor(playerid);
					SetPlayerPos(playerid,2808.2705,-1169.3121,1025.5703);
					SetPlayerFacingAngle(playerid,179.9684);
					SetPlayerInterior(playerid,8);
					SpielerInfo[playerid][pInt] = 8;
					SetPlayerVirtualWorld(playerid,12);
					GivePlayerWeapons(playerid);
			        return 1;
			    }
			    if (SpielerInfo[playerid][pMember] == 21) //CIA Agenten spawn
			    {
			        SetPlayerToTeamColor(playerid);
					SetPlayerPos(playerid, 219.9247,69.6859,1005.0391);
					SetPlayerInterior(playerid,6);
					SpielerInfo[playerid][pInt] = 6;
		   			GivePlayerWeapons(playerid);
			        return 1;
			    }
				if (SpielerInfo[playerid][pLeader] == 21) //CIA Leader spawn
			    {
			        SetPlayerToTeamColor(playerid);
					SetPlayerPos(playerid, 219.9247,69.6859,1005.0391);
					SetPlayerInterior(playerid,6);
					SpielerInfo[playerid][pInt] = 6;
		   			GivePlayerWeapons(playerid);
					SetPlayerSkin(playerid,166);
			        return 1;
			    }
			    if (SpielerInfo[playerid][pMember] == 22 || SpielerInfo[playerid][pLeader] == 22) //Feuerwehr spawn
			    {
			        SetPlayerToTeamColor(playerid);
					SetPlayerPos(playerid,1491.6892,1306.2329,1093.2964);
					SetPlayerFacingAngle(playerid,270.7357);
					SetPlayerInterior(playerid,3);
					SpielerInfo[playerid][pInt] = 3;
					GivePlayerWeapons(playerid);
			        return 1;
			    }
			    if (SpielerInfo[playerid][pMember] == 23 || SpielerInfo[playerid][pLeader] == 23) //Russenmafia spawn
			    {
			        SetPlayerToTeamColor(playerid);
					SetPlayerPos(playerid,958.7915,2097.2166,1011.0226);
					SetPlayerFacingAngle(playerid,358.0643);
					SetPlayerInterior(playerid,1);
					SpielerInfo[playerid][pInt] = 1;
					GivePlayerWeapons(playerid);
			        return 1;
			    }
			    if (SpielerInfo[playerid][pMember] == 24 || SpielerInfo[playerid][pLeader] == 24) //Oamt spawn
			    {
			        SetPlayerToTeamColor(playerid);
					SetPlayerPos(playerid,918.4708,-1252.2200,16.2109);
					SetPlayerInterior(playerid,0);
					SpielerInfo[playerid][pInt] = 0;
					GivePlayerWeapons(playerid);
			        return 1;
			    }
			    if ((gTeam[playerid]) == 1)
			    {
					SetPlayerToTeamColor(playerid);
					rand = random(sizeof(gMedPlayerSpawns));
					SetPlayerPos(playerid, gMedPlayerSpawns[rand][0], gMedPlayerSpawns[rand][1], gMedPlayerSpawns[rand][2]); // Warp the player
					SetPlayerFacingAngle(playerid, 270.0);
					SetPlayerInterior(playerid,0);
					SpielerInfo[playerid][pInt] = 0;
					return 1;
				}
				if(SpielerInfo[playerid][pFMember] != 255)
				{
				    new family = SpielerInfo[playerid][pFMember];
				    SetPlayerToTeamColor(playerid);
				    SetPlayerInterior(playerid, FamilyInfo[family][FamilyInterior]);
				    SetPlayerPos(playerid, FamilyInfo[family][FamilySpawn][0],FamilyInfo[family][FamilySpawn][1],FamilyInfo[family][FamilySpawn][2]);
				    SetPlayerFacingAngle(playerid, FamilyInfo[family][FamilySpawn][3]);
				    return 1;
				}
			}
		}
	}
	return 1;
}
Reply
#2

Try
"public" instead of "PUBLIC"

pawn Код:
public SetPlayerSpawn(playerid)
{
    if(IsPlayerConnected(playerid))
    {
        new rand;
        new house = SpielerInfo[playerid][pPhousekey];
        if(PlayerPaintballing[playerid] != 0)
        {
            ResetPlayerWeapons(playerid);
            GivePlayerWeapon(playerid, 29, 999);
            rand = random(sizeof(PaintballSpawns));
            SetPlayerPos(playerid, PaintballSpawns[rand][0], PaintballSpawns[rand][1], PaintballSpawns[rand][2]);
            return 1;
        }
        if(KnastTime[playerid] > 0)
        {
            SetPlayerToKnast(playerid,Knast[playerid]);
            SendClientMessage(playerid, COLOR_LIGHTRED, " Flьchten bringt nichts, zurьck in die Zelle!");
            return 1;
        }
        if(SpielerInfo[playerid][pJailed] == 1)
        {
            SetPlayerInterior(playerid,3);
            SetPlayerPos(playerid,198.3396,162.2801,1003.0300);
            SendClientMessage(playerid, COLOR_LIGHTRED, " Polizist:Zurьck in die Zelle es wird nicht ausgebrochen! ");
            return 1;
        }
        if(SpielerInfo[playerid][pJailed] == 2)
        {
            SetPlayerInterior(playerid,18);
            SetPlayerPos(playerid,-221.059051,1408.984008,27.773437);
            return 1;
        }
        if(SpielerInfo[playerid][pJailed] == 3)
        {
            SetPlayerInterior(playerid, 10);
            SetPlayerPos(playerid,223.9077,111.2334,999.0156);
            return 1;
        }
        if(MedicBill[playerid] == 1 && SpielerInfo[playerid][pJailed] == 0 && PlayerPaintballing[playerid] == 0)
        {
            MedicBill[playerid] = 0;
            MedicTime[playerid] = 0;
            NeedMedicTime[playerid] = 0;
            SpielerInfo[playerid][pDeaths] += 1;
            SetPlayerHealth(playerid, 25.0);
        }
        {
            if(SpawnChange[playerid] == 1)
            {
                GivePlayerWeapons(playerid);
                SetPlayerToTeamColor(playerid);
                SetPlayerInterior(playerid,HouseInfo[house][hInt]);
                SetPlayerPos(playerid, HouseInfo[house][hExitx], HouseInfo[house][hExity],HouseInfo[house][hExitz]);
                SpielerInfo[playerid][pLocal] = house;
                SpielerInfo[playerid][pInt] = HouseInfo[house][hInt];
                SetPlayerVirtualWorld(playerid,house);
                return 1;
            }
            else if(SpawnChange[playerid] == 0)
            {
                if(SpielerInfo[playerid][pMember] == 0 || SpielerInfo[playerid][pLeader] == 0)
                {
                    SetPlayerToTeamColor(playerid);
                    SetPlayerPos(playerid,1715.8221,-1912.2717,13.5664);
                    SetPlayerFacingAngle(playerid, 24.6935);
                    SetPlayerVirtualWorld(playerid, 0);
                    SetPlayerInterior(playerid,0);
                    return 1;
                }
                if (SpielerInfo[playerid][pMember] == 1 || SpielerInfo[playerid][pLeader] == 1)
                {
                    SetPlayerToTeamColor(playerid);
                    GivePlayerWeapons(playerid);
                    rand = random(sizeof(gCopPlayerSpawns));
                    SetPlayerPos(playerid, gCopPlayerSpawns[rand][0], gCopPlayerSpawns[rand][1], gCopPlayerSpawns[rand][2]);
                    SetPlayerFacingAngle(playerid,random(360));
                    SetPlayerInterior(playerid,3);
                    SpielerInfo[playerid][pInt] = 0;
                    return 1;
                }
                if (SpielerInfo[playerid][pMember] == 2 || SpielerInfo[playerid][pLeader] == 2) //SF Police spawn
                {
                    SetPlayerToTeamColor(playerid);
                    GivePlayerWeapons(playerid);
                    SetPlayerPos(playerid, 218.4133,119.3318,1003.2188);
                    SetPlayerInterior(playerid,10);
                    SpielerInfo[playerid][pInt] = 10;
                    return 1;
                }
                if (SpielerInfo[playerid][pMember] == 3 || SpielerInfo[playerid][pLeader] == 3)//Bundeswehr spawn
                {
                    SetPlayerToTeamColor(playerid);
                    GivePlayerWeapons(playerid);
                    SetPlayerInterior(playerid, 0);
                    SetPlayerPos(playerid, 213.6955,1866.9175,13.1406);
                    SpielerInfo[playerid][pInt] = 0;
                    return 1;
                }
                if (SpielerInfo[playerid][pMember] == 4 || SpielerInfo[playerid][pLeader] == 4)//Sanitдter spawn
                {
                    SetPlayerToTeamColor(playerid);
                    GivePlayerWeapons(playerid);
                    SetPlayerInterior(playerid, 0);
                    SetPlayerPos(playerid,2036.1694,-1404.6766,17.2533);
                    SetPlayerFacingAngle(playerid,146.7247);
                    SpielerInfo[playerid][pInt] = 0;
                    SetPlayerArmour(playerid,100);
                    return 1;
                }
                if (SpielerInfo[playerid][pMember] == 5 || SpielerInfo[playerid][pLeader] == 5)//LaCosaNostra spawn
                {
                    SetPlayerToTeamColor(playerid);
                    GivePlayerWeapons(playerid);
                    SetPlayerInterior(playerid, 1);
                    SetPlayerVirtualWorld(playerid,0);
                    SetPlayerPos(playerid,2169.8943,1604.6152,999.9706);
                    SpielerInfo[playerid][pInt] = 1;
                    return 1;
                }
                if (SpielerInfo[playerid][pLeader] == 6 || SpielerInfo[playerid][pMember] == 6)//Yakuza spawn
                {
                    SetPlayerToTeamColor(playerid);// fraktions farbe
                    GivePlayerWeapons(playerid);// spawn waffen
                    SetPlayerInterior(playerid, 1);
                    SetPlayerVirtualWorld(playerid,0);// virtuelle welt
                    SetPlayerPos(playerid,-2170.3164,645.4327,1057.5938);//spawn koordinaten
                    SetPlayerFacingAngle(playerid,180.2845);
                    SpielerInfo[playerid][pInt] = 1;
                    return 1;
                }
                if(SpielerInfo[playerid][pLeader] == 7)//Prдsident spawn
                {
                    SetPlayerToTeamColor(playerid);
                    GivePlayerWeapons(playerid);
                    SetPlayerInterior(playerid, 0);
                    SetPlayerPos(playerid,1256.7922,-781.0903,92.0302);
                    SpielerInfo[playerid][pInt] = 0;
                    return 1;
                }
                if(SpielerInfo[playerid][pMember] == 7)//Bodyguard spawn
                {
                    SetPlayerToTeamColor(playerid);
                    GivePlayerWeapons(playerid);
                    SetPlayerInterior(playerid, 0);
                    SetPlayerPos(playerid,1256.7922,-781.0903,92.0302);
                    SpielerInfo[playerid][pInt] = 0;
                    return 1;
                }
                if (SpielerInfo[playerid][pMember] == 8 || SpielerInfo[playerid][pLeader] == 8) //Hitman spawn
                {
                    SetPlayerToTeamColor(playerid);
                    GivePlayerWeapons(playerid);
                    SetPlayerPos(playerid,2808.2705,-1169.3121,1025.5703);
                    SetPlayerFacingAngle(playerid,222.2941);
                    SetPlayerInterior(playerid,8);
                    SpielerInfo[playerid][pInt] = 8;
                    SetPlayerVirtualWorld(playerid,3);
                    return 1;
                }
                if (SpielerInfo[playerid][pMember] == 9 || SpielerInfo[playerid][pLeader] == 9) //News spawn
                {
                    SetPlayerToTeamColor(playerid);
                    GivePlayerWeapons(playerid);
                    SetPlayerPos(playerid, -2050.8962,460.0262,35.1719);
                    SetPlayerInterior(playerid,0);
                    SpielerInfo[playerid][pInt] = 0;
                    return 1;
                }
                if (SpielerInfo[playerid][pMember] == 10 || SpielerInfo[playerid][pLeader] == 10) //Taxi spawn
                {
                    SetPlayerToTeamColor(playerid);
                    GivePlayerWeapons(playerid);
                    SetPlayerPos(playerid, 1025.2363,-1358.8267,13.7266);
                    SetPlayerFacingAngle(playerid,243.8503);
                    SetPlayerInterior(playerid,0);
                    SpielerInfo[playerid][pInt] = 0;
                    return 1;
                }
                if (SpielerInfo[playerid][pMember] == 12 || SpielerInfo[playerid][pLeader] == 12) //LS.Bikers Spawn
                {
                    SetPlayerToTeamColor(playerid);
                    GivePlayerWeapons(playerid);
                    SetPlayerPos(playerid,488.5065,-82.2111,998.7578);
                    SetPlayerFacingAngle(playerid,1.3445);
                    SetPlayerInterior(playerid,11);
                    SpielerInfo[playerid][pInt] = 1;
                    return 1;
                }
                if (SpielerInfo[playerid][pMember] == 13 || SpielerInfo[playerid][pLeader] == 13) //GROOVE STREET FAMILIY
                {
                    SetPlayerToTeamColor(playerid);
                    GivePlayerWeapons(playerid);
                    SetPlayerPos(playerid,2808.2705,-1169.3121,1025.5703);
                    SetPlayerInterior(playerid,8);
                    SpielerInfo[playerid][pInt] = 8;
                    SetPlayerVirtualWorld(playerid,4);
                    return 1;
                }
                if (SpielerInfo[playerid][pMember] == 14 || SpielerInfo[playerid][pLeader] == 14) //BALLAS GANG
                {
                    SetPlayerToTeamColor(playerid);
                    GivePlayerWeapons(playerid);
                    SetPlayerPos(playerid,2808.2705,-1169.3121,1025.5703);
                    SetPlayerFacingAngle(playerid,281.6475);
                    SetPlayerInterior(playerid,8);
                    SpielerInfo[playerid][pInt] = 8;
                    SetPlayerVirtualWorld(playerid,6);
                    return 1;
                }
                if (SpielerInfo[playerid][pMember] == 15 || SpielerInfo[playerid][pLeader] == 15) //Fast and Furious
                {
                    SetPlayerToTeamColor(playerid);
                    GivePlayerWeapons(playerid);
                    SetPlayerPos(playerid,2808.2705,-1169.3121,1025.5703);
                    SetPlayerFacingAngle(playerid,238.9020);
                    SetPlayerInterior(playerid,8);
                    SpielerInfo[playerid][pInt] = 8;
                    SetPlayerVirtualWorld(playerid,7);
                    return 1;
                }
                if (SpielerInfo[playerid][pMember] == 16 || SpielerInfo[playerid][pLeader] == 16) //Los Santos Vagos
                {
                    SetPlayerToTeamColor(playerid);
                    GivePlayerWeapons(playerid);
                    SetPlayerPos(playerid,2808.2705,-1169.3121,1025.5703);
                    SetPlayerFacingAngle(playerid,88.9785);
                    SetPlayerInterior(playerid,8);
                    SpielerInfo[playerid][pInt] = 8;
                    SetPlayerVirtualWorld(playerid,8);
                    return 1;
                }
                if (SpielerInfo[playerid][pMember] == 17 || SpielerInfo[playerid][pLeader] == 17) //Varios Los Aztecas
                {
                    SetPlayerToTeamColor(playerid);
                    GivePlayerWeapons(playerid);
                    SetPlayerPos(playerid,2808.2705,-1169.3121,1025.5703);
                    SetPlayerFacingAngle(playerid,134.9023);
                    SetPlayerInterior(playerid,8);
                    SpielerInfo[playerid][pInt] = 8;
                    SetPlayerVirtualWorld(playerid,9);
                    return 1;
                }
                if (SpielerInfo[playerid][pMember] == 18 || SpielerInfo[playerid][pLeader] == 18) //San Fierro Rifa
                {
                    SetPlayerToTeamColor(playerid);
                    GivePlayerWeapons(playerid);
                    SetPlayerPos(playerid,2808.2705,-1169.3121,1025.5703);
                    SetPlayerFacingAngle(playerid,271.0359);
                    SetPlayerInterior(playerid,8);
                    SpielerInfo[playerid][pInt] = 8;
                    SetPlayerVirtualWorld(playerid,10);
                    return 1;
                }
                if (SpielerInfo[playerid][pMember] == 19 || SpielerInfo[playerid][pLeader] == 19) //W C Customs
                {
                    SetPlayerToTeamColor(playerid);
                    GivePlayerWeapons(playerid);
                    SetPlayerPos(playerid,2808.2705,-1169.3121,1025.5703);
                    SetPlayerFacingAngle(playerid,146.4443);
                    SetPlayerInterior(playerid,8);
                    SpielerInfo[playerid][pInt] = 8;
                    SetPlayerVirtualWorld(playerid,11);
                    return 1;
                }
                if (SpielerInfo[playerid][pMember] == 20 || SpielerInfo[playerid][pLeader] == 20) //Al Quaida
                {
                    SetPlayerToTeamColor(playerid);
                    SetPlayerPos(playerid,2808.2705,-1169.3121,1025.5703);
                    SetPlayerFacingAngle(playerid,179.9684);
                    SetPlayerInterior(playerid,8);
                    SpielerInfo[playerid][pInt] = 8;
                    SetPlayerVirtualWorld(playerid,12);
                    GivePlayerWeapons(playerid);
                    return 1;
                }
                if (SpielerInfo[playerid][pMember] == 21) //CIA Agenten spawn
                {
                    SetPlayerToTeamColor(playerid);
                    SetPlayerPos(playerid, 219.9247,69.6859,1005.0391);
                    SetPlayerInterior(playerid,6);
                    SpielerInfo[playerid][pInt] = 6;
                    GivePlayerWeapons(playerid);
                    return 1;
                }
                if (SpielerInfo[playerid][pLeader] == 21) //CIA Leader spawn
                {
                    SetPlayerToTeamColor(playerid);
                    SetPlayerPos(playerid, 219.9247,69.6859,1005.0391);
                    SetPlayerInterior(playerid,6);
                    SpielerInfo[playerid][pInt] = 6;
                    GivePlayerWeapons(playerid);
                    SetPlayerSkin(playerid,166);
                    return 1;
                }
                if (SpielerInfo[playerid][pMember] == 22 || SpielerInfo[playerid][pLeader] == 22) //Feuerwehr spawn
                {
                    SetPlayerToTeamColor(playerid);
                    SetPlayerPos(playerid,1491.6892,1306.2329,1093.2964);
                    SetPlayerFacingAngle(playerid,270.7357);
                    SetPlayerInterior(playerid,3);
                    SpielerInfo[playerid][pInt] = 3;
                    GivePlayerWeapons(playerid);
                    return 1;
                }
                if (SpielerInfo[playerid][pMember] == 23 || SpielerInfo[playerid][pLeader] == 23) //Russenmafia spawn
                {
                    SetPlayerToTeamColor(playerid);
                    SetPlayerPos(playerid,958.7915,2097.2166,1011.0226);
                    SetPlayerFacingAngle(playerid,358.0643);
                    SetPlayerInterior(playerid,1);
                    SpielerInfo[playerid][pInt] = 1;
                    GivePlayerWeapons(playerid);
                    return 1;
                }
                if (SpielerInfo[playerid][pMember] == 24 || SpielerInfo[playerid][pLeader] == 24) //Oamt spawn
                {
                    SetPlayerToTeamColor(playerid);
                    SetPlayerPos(playerid,918.4708,-1252.2200,16.2109);
                    SetPlayerInterior(playerid,0);
                    SpielerInfo[playerid][pInt] = 0;
                    GivePlayerWeapons(playerid);
                    return 1;
                }
                if ((gTeam[playerid]) == 1)
                {
                    SetPlayerToTeamColor(playerid);
                    rand = random(sizeof(gMedPlayerSpawns));
                    SetPlayerPos(playerid, gMedPlayerSpawns[rand][0], gMedPlayerSpawns[rand][1], gMedPlayerSpawns[rand][2]); // Warp the player
                    SetPlayerFacingAngle(playerid, 270.0);
                    SetPlayerInterior(playerid,0);
                    SpielerInfo[playerid][pInt] = 0;
                    return 1;
                }
                if(SpielerInfo[playerid][pFMember] != 255)
                {
                    new family = SpielerInfo[playerid][pFMember];
                    SetPlayerToTeamColor(playerid);
                    SetPlayerInterior(playerid, FamilyInfo[family][FamilyInterior]);
                    SetPlayerPos(playerid, FamilyInfo[family][FamilySpawn][0],FamilyInfo[family][FamilySpawn][1],FamilyInfo[family][FamilySpawn][2]);
                    SetPlayerFacingAngle(playerid, FamilyInfo[family][FamilySpawn][3]);
                    return 1;
                }
            }
        }
    }
    return 1;
}
Reply
#3

No heres the Function:
Код:
#define PUBLIC%0(%1) forward%0(%1); public%0(%1)
Reply
#4

Can we see the login code
Reply
#5

here the LoginCode:
OnPlayerRequestclass:
Код:
public OnPlayerRequestClass(playerid, classid)
{
	PlayerPlaySound(playerid, 1176, 0.0, 0.0, 0.0);
	SpielerInfo[playerid][pModel] = Peds[classid][0];
	new string[128];
	format(string,sizeof(string),"~r~New~y~ York~p~ Roleplay~n~~g~V.%s",GAMEMODEVERSION);
	GameTextForPlayer(playerid,string,3500,6);
	if(mysql_CheckAccount(playerid) == 1)
	{
	    ShowPlayerDialog(playerid,DIALOG_LOGIN,DIALOG_STYLE_PASSWORD,"Login","Dein Account wurde gefunden..\n\nDu kannst dich nun Einloggen","Login","Abbrechen");
	    return 1;
	}
	else if(mysql_CheckAccount(playerid) == 0)
	{
	    ShowPlayerDialog(playerid,DIALOG_REG,DIALOG_STYLE_MSGBOX,"Regeln","{00FF00}Wilkommen auf New York Roleplay..\nWenn du hier Spielen willst musst du diese Regeln Akzeptieren\n\n- Kein Sinnlos Deathmatch\n- Kein Buguse\n- Kein Rassismus\n- Keine Beleidigungen","Weiter","Abbrechen");
		return 1;
	}
	return 0;
}
OnDialogResponse:

Код:
	if(dialogid == DIALOG_LOGIN)
	{
		if(response == 1 && strlen(inputtext) > 0)
		{
			new ppName[MAX_PLAYER_NAME];
			GetPlayerName(playerid,ppName,sizeof(ppName));
			if(!strcmp(inputtext, mysql_ReturnPasswort(ppName), true))
			{
			    SpielerLaden(playerid);
			    SetPlayerSpawn(playerid);
			    SpawnPlayer(playerid);
			}
			else
			{
				ShowPlayerDialog(playerid,DIALOG_LOGIN,DIALOG_STYLE_INPUT,"Login","{00FF00}Das Passwort was du eingegeben hast\nstimmt nicht ьberein","Login","Abbrechen");
		        gPlayerLogTries[playerid] += 1;
		        if(gPlayerLogTries[playerid] == 4) { Ban(playerid); }
		        return 1;
			}
		}
		else
		{
		    Kick(playerid);
		}
	}
here itґs the MySQL Login:

Код:
stock mysql_ReturnPasswort(Name[])
{
	new query[130], Get[130];
	mysql_real_escape_string(Name, Name);
	format(query, 128, "SELECT passwort FROM accounts WHERE Name = '%s'", Name);
	mysql_query(query);
	mysql_store_result();
	mysql_fetch_row(Get);
	mysql_free_result();
	return Get;
}
End
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