31.10.2011, 15:42
(
Последний раз редактировалось Mauzen; 02.11.2011 в 00:50.
)
Hi,
My current project, SutD, is sleeping. Basically everything is ready to be merged to a full gamemode, but as with the upcoming 0.3d my NPC system wont work, Ill wait at least till there is a proper NPC solution with my main SutD project. Nevertheless, I wasnt scripting actively since summer anyways.
However, I regained interest, as some of the new 0.3d features will become very handy, so I might rewrite the SutD engine for 0.3d. This will result in a way more performant solution, means it can handle a larger amount of players (the current version is quite limited, as lots of the functions that now are native are scripted manually, so way less efficient).
I cant tell if im gonna manage to do this in the next time, as it is quite random when i got the time to script.
To introduce the engine, I already planned to create a TDM mode based on it months ago, but the fact that it could only handle small amounts of players stopped me from doing it.
So with the updated engine, bigger teams would be no problem.
If you dont know what those SutD features are, check my *******-Channel or the SutD Forum for detailed infos. In short, this is what differentiates SutD from common gamemodes:
Examples would be: COD-like (please dont suggest that, I wont create another poor COD clone in samp, there are really enough), Attack and defend, capture the flag, whatever else.
Of course I would love to see detailed concepts, but also short suggestions like the ones above would help giving me some ideas. It would also be nice if you add the reason, why you think especially this would make good use of the sutd features. You can also PM me your idea, if you dont want to make it public, you got my guarantee that I wont use or abuse your idea, as long as I dont got your permission.
The "winner" (if I finally manage to finish it some day) will get something ofcourse, not sure what yet, but credits at the very least.
Thanks for all of you giving me some of your time!
My current project, SutD, is sleeping. Basically everything is ready to be merged to a full gamemode, but as with the upcoming 0.3d my NPC system wont work, Ill wait at least till there is a proper NPC solution with my main SutD project. Nevertheless, I wasnt scripting actively since summer anyways.
However, I regained interest, as some of the new 0.3d features will become very handy, so I might rewrite the SutD engine for 0.3d. This will result in a way more performant solution, means it can handle a larger amount of players (the current version is quite limited, as lots of the functions that now are native are scripted manually, so way less efficient).
I cant tell if im gonna manage to do this in the next time, as it is quite random when i got the time to script.
To introduce the engine, I already planned to create a TDM mode based on it months ago, but the fact that it could only handle small amounts of players stopped me from doing it.
So with the updated engine, bigger teams would be no problem.
If you dont know what those SutD features are, check my *******-Channel or the SutD Forum for detailed infos. In short, this is what differentiates SutD from common gamemodes:
- Serversided weapons: Custom weapons allow to change attributes like damage, range, accuracy, clip size etc. A quite famous example for this is the rocket rifle, shown in one of my ******* videos. In addition to this, weapon upgrades allow creating your very own personal weapon with unique attributes.
- Custom inventory system: Allows to hold and manage all kind of items, ranging from medikits, over different types of ammunition, to satchel charges and remote controls.
- Giant skill-system: A complex perk- and skill-system allows an almost unlimited different character builds. Skills can do almost everything, like modifying weapon skills, calling bomber support, or setting up traps.
- Character classes: choose from a wide group of character classes. Every class got an unique set of available weapons and skills, such as its own attributes like stamina, HP. This also includes level-ups.
- As a result of all this, things like the cbug, fastreload, or lots of cheats and hacks simply have no effect. This changes the overall gaming experience.
Examples would be: COD-like (please dont suggest that, I wont create another poor COD clone in samp, there are really enough), Attack and defend, capture the flag, whatever else.
Of course I would love to see detailed concepts, but also short suggestions like the ones above would help giving me some ideas. It would also be nice if you add the reason, why you think especially this would make good use of the sutd features. You can also PM me your idea, if you dont want to make it public, you got my guarantee that I wont use or abuse your idea, as long as I dont got your permission.
The "winner" (if I finally manage to finish it some day) will get something ofcourse, not sure what yet, but credits at the very least.
Thanks for all of you giving me some of your time!