[Ajuda] setplayerattackobject nгo funciona
#1

pessoal fis isso no

holdstudio

ta assim


PHP код:
        {
            
GetPlayerName(playerid,sendername,256);
            
ReduceTime[playerid] = 1;
            
format(string256"%s, recebeu as armas",sendername);
            
ProxDetector(50.0,playerid,string,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
            
SafeGivePlayerWeapon(playerid183000);//molotove
            
SafeGivePlayerWeapon(playerid393000);//esplosivo remoto
            
SafeGivePlayerWeapon(playerid313000);//m4
            
SafeGivePlayerWeapon(playerid363000);//missil
            
SafeGivePlayerWeapon(playerid243000);//eagle
            
SafeGivePlayerWeapon(playerid81);// katana
            
SafeGivePlayerWeapon(playerid01);// soco de ferro
            
SetPlayerAttachedObjectplayerid03561, -0.206265, -0.148923, -0.043930182.47238137.9935873.3619040.9371041.0000001.000000 ); // m4 - m4
            
SetPlayerAttachedObjectplayerid03561, -0.206265, -0.148923, -0.0439303.11996441.8945921.0628080.9371041.0000001.000000 ); // m4 - m46
            
SetTimerEx("ReduceTimer"10000false"i"playerid);
        } 
porque nгo funciona ?
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#2

pawn Код:
{
            GetPlayerName(playerid,sendername,256);
            ReduceTime[playerid] = 1;
            format(string, 256, "%s, recebeu as armas",sendername);
            ProxDetector(50.0,playerid,string,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
            SafeGivePlayerWeapon(playerid, 18, 3000);//molotove
            SafeGivePlayerWeapon(playerid, 39, 3000);//esplosivo remoto
            SafeGivePlayerWeapon(playerid, 31, 3000);//m4
            SafeGivePlayerWeapon(playerid, 36, 3000);//missil
            SafeGivePlayerWeapon(playerid, 24, 3000);//eagle
            SafeGivePlayerWeapon(playerid, 8, 1);// katana
            SafeGivePlayerWeapon(playerid, 0, 1);// soco de ferro
            SetPlayerAttachedObject( playerid, 0, 356, 1, -0.206265, -0.148923, -0.043930, 182.472381, 37.993587, 3.361904, 0.937104, 1.000000, 1.000000 ); // m4 - m4
            SetPlayerAttachedObject( playerid, 1, 356, 1, -0.206265, -0.148923, -0.043930, 3.119964, 41.894592, 1.062808, 0.937104, 1.000000, 1.000000 ); // m4 - m46
            SetTimerEx("ReduceTimer", 10000, false, "i", playerid);
        }
acho que funciona =p
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#3

aaa funcinoi e o 0 1 la ^^

mais como pra tirar o SetPlayerAttachedObjec ?
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#4

https://sampwiki.blast.hk/wiki/RemovePlayerAttachedObject

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#5

Quote:
Originally Posted by SERRA93
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aaa funcinoi e o 0 1 la ^^

mais como pra tirar o SetPlayerAttachedObjec ?
pawn Код:
RemovePlayerAttachedObject(playerid, 0);
RemovePlayerAttachedObject(playerid, 1);
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