[Ajuda] erro
#1

Quote:
Originally Posted by dudaefj
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Esta a dar-me o mesmo bug. Sempre que dou um tiro/soco/pontape noutro player aparece-me isto. Alguem me pode explicar como resolver isto? obrigado

pawn Код:
public OnPlayerShootPlayer(Shooter,Target,Float:HealthLost,Float:ArmourLost)
{
    new Float:health, Float:armour;
    GetPlayerHealth(Target,health);
    GetPlayerArmour(Target,armour);
    if(ArmourLost > 0.0) SetPlayerArmour(Target,floatadd(armour,ArmourLost));
    if(HealthLost > 0.0) SetPlayerHealth(Target,floatadd(health,HealthLost));
    new Damage;
    switch(GetPlayerWeapon(Shooter)) {
        case 24: Damage = DEAGLEDANO;
        case 31: Damage = M4DANO
        case 28: Damage = SMGDANO
        case 29: Damage = MP5DANO
        case 0: Damage = SOCODANO
        case 22: Damage = NOVEDANO
        case 23: Damage = SILENCEDDANO
        case 5,3,6,7,2: Damage = 1
        case 4: Damage = FACADANO
        case 25: Damage = SHOTGUNDANO
        case 26: Damage = SAWNDANO
        case 30: Damage = AK47DANO
        case 33,34: Damage = COUNTRYDANO
    }
    armour = armour - Damage;
    if(armour < 0.0) {
        health += armour;
        if(health <= 0.0) {
            health = 0.0;
        }
        armour = 0.0;
    }    SetPlayerHealth(Target, health);
    SetPlayerArmour(Target, armour);
    return 1;

}
procurei e encontrei isto, ajuda ai pf
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#2

Poste o OnPlayerKeyStateChange aн, por favor.
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#3

pawn Код:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
    new string[128];
    new sendername[MAX_PLAYER_NAME];
    new newcar = GetPlayerVehicleID(playerid);
    new gun1 = GetPlayerWeapon(playerid);
    new gunname1[24];
    GetWeaponName(gun1,gunname1,sizeof(gunname1));
    if (PRESSED(64) && !j_Bicicleta(GetPlayerVehicleID(playerid)) && !IsModelABoat(GetPlayerVehicleID(playerid)) && !IsModelAHeli(GetPlayerVehicleID(playerid)) && !IsModelABike(GetPlayerVehicleID(playerid)) && !IsModelAPlane(GetPlayerVehicleID(playerid)) && !IsATrator(GetPlayerVehicleID(playerid)) && !IsASweeper(GetPlayerVehicleID(playerid)))
    {
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