Do not go orders / heal and / tv
#1

I wrote / heal in the house and the life I was not filled and / tv too, did not work!
Why?
How do you give / heal in the same house and / tv on a player
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#2

Someone help me?
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#3

we need the code u have else we cant do it
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#4

How can I get that code?
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#5

You said you wrote the codes, then copy the codes you wrote...
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#6

I do not understand or do not understand
I'm not really speak English novel and use the 'translator'

so
I have a problem
Not going to use / heal and / tv in the house Why?
How can I go?
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#7

whats ur native language? ill translate my writing over to u
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#8

You have to show use the code of the script, what you made in pawno(Or any other editor) for us to be able to help you fix it.
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#9

So the stage is that they can not give / heal in the house membership + f / p (ambulance) is not going to use / heal the player!

I remember 2 --- []---- heal
That's the primrose of PWN
http://imageshack.us/photo/my-images/442/heal1.jpg/

And this is the 2nd [heal] the codes PWN ..
http://imageshack.us/photo/my-images/208/heal1pe2.jpg/
http://imageshack.us/photo/my-images/257/heal2pe2.jpg/
http://imageshack.us/photo/my-images/694/heal2pe4.jpg/

And codes no image is
Quote:

//--------heal----------
if(strcmp(cmd, "/heal", true) == 0)
{
if (PlayerToPoint(3, playerid,1285.3948,-828.9908,1085.632 || PlayerToPoint(3, playerid,-2170.8162,645.2955,1052.3750) || PlayerToPoint(3, playerid,970.2405,-43.6390,1001.1172) || PlayerToPoint(3, playerid,2200.3293,-1143.6055,1029.7969) || PlayerToPoint(3, playerid,2329.1631,-1139.7802,1050.4922) || PlayerToPoint(3, playerid,934.5522,6.9783,1000.9877))
{
GivePlayerMoney(playerid,-100);
SetPlayerHealth(playerid, 100);

}
return 1;
}

2and code

Quote:

//-----------------------------------[HEAL]-------------------------------------------------------------------------
if(strcmp(cmd, "/heal", true) == 0)
{
if(IsPlayerConnected(playerid))
{
tmp = strtok(cmdtext, idx);
GetPlayerName(playerid, sendername, sizeof(sendername));
new location = PlayerInfo[playerid][pLocal];
if(!strlen(tmp))
{
if(location != 255)
{
if(location < 99)
{
if(HouseInfo[location][hArm] == 1 && IsACop(playerid))
{
format(string, sizeof(string), "* %s puts on body armour.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPL E,COLOR_PURPLE);
TogglePlayerControllable(playerid, 0);
GetPlayerPos(playerid, Unspec[playerid][sPx], Unspec[playerid][sPy], Unspec[playerid][sPz]);
Unspec[playerid][sPint] = PlayerInfo[playerid][pInt];
Unspec[playerid][sLocal] = PlayerInfo[playerid][pLocal];
SetPlayerPos(playerid,1527.5,-12.1,1002.0);
PlayerInfo[playerid][pLocal] = 255;
SetPlayerInterior(playerid,99);
Spectate[playerid] = 257;
}
else
{
format(string, sizeof(string), "This place does not have armour upgrades.");
SendClientMessage(playerid, TEAM_GREEN_COLOR,string);
}
if(HouseInfo[location][hHel] == 1)
{
new Float:tempheal;
GetPlayerHealth(playerid,tempheal);
if ( tempheal < 100.0)
{
SetPlayerHealth(playerid,100.0);
PlayerPlaySound(playerid, 1150, 0.0, 0.0, 0.0);
format(string, sizeof(string), "You have been healed to 100 health.");
SendClientMessage(playerid, TEAM_GREEN_COLOR,string);
}
else
{
SendClientMessage(playerid, TEAM_GREEN_COLOR,"You are already healed to 100.");
}
}
else
{
format(string, sizeof(string), "This place does not have healing upgrades.");
SendClientMessage(playerid, TEAM_GREEN_COLOR,string);
}
return 1;
}
else if(location == 101)//Restaurant
{
new Float:tempheal;
GetPlayerHealth(playerid,tempheal);
if ( tempheal < 100.0)
{
SetPlayerHealth(playerid,100.0);
PlayerPlaySound(playerid, 1150, 0.0, 0.0, 0.0);
format(string, sizeof(string), "You have been healed to 100 health.");
SendClientMessage(playerid, TEAM_GREEN_COLOR,string);
}
else
{
SendClientMessage(playerid, TEAM_GREEN_COLOR,"You are already healed to 100.");
}
}
else if(location == 102 && IsACop(playerid))//Police Armoury
{
SetPlayerHealth(playerid,100.0);
format(string, sizeof(string), "* %s puts on body armour.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPL E,COLOR_PURPLE);
TogglePlayerControllable(playerid, 0);
GetPlayerPos(playerid, Unspec[playerid][sPx], Unspec[playerid][sPy], Unspec[playerid][sPz]);
Unspec[playerid][sPint] = PlayerInfo[playerid][pInt];
Unspec[playerid][sLocal] = PlayerInfo[playerid][pLocal];
SetPlayerPos(playerid,1527.5,-12.1,1002.0);
PlayerInfo[playerid][pLocal] = 255;
SetPlayerInterior(playerid,99);
Spectate[playerid] = 257;
}
}
else
{
SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /heal [playerid/PartOfName] [price]");
return 1;
}
}
giveplayerid = ReturnUser(tmp);
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /heal [playerid/PartOfName] [price]");
return 1;
}
moneys = strval(tmp);
if(moneys < 1 || moneys > 1000) { SendClientMessage(playerid, COLOR_GREY, " Healing price not below 1 or above 1000 !"); return 1; }
if (giveplayerid == playerid)
{
SendClientMessage(playerid, COLOR_GRAD1, " You can not heal yourself!");
return 1;
}
if (IsPlayerConnected(giveplayerid))
{
if(giveplayerid != INVALID_PLAYER_ID)
{
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
new giveambu = GetPlayerVehicleID(giveplayerid);
new playambu = GetPlayerVehicleID(playerid);
if(gTeam[playerid] == TEAM_CYAN||PlayerInfo[playerid][pMember]==4||PlayerInfo[playerid][pLeader]==4)//model
{
if (IsAnAmbulance(playambu) && playambu == giveambu)
{
new Float:tempheal;
GetPlayerHealth(giveplayerid,tempheal);
if(tempheal >= 100.0)
{
SendClientMessage(playerid, TEAM_GREEN_COLOR," That person is fully healed.");
return 1;
}
format(string, sizeof(string), "~y~You healed ~n~~w~%s~n~~g~$%d", giveplayer,moneys);
GameTextForPlayer(playerid, string, 5000, 1);
GivePlayerMoney(playerid,moneys);
GivePlayerMoney(giveplayerid,-moneys);
new hp = 0;
if(PlayerInfo[playerid][pPainPerk] > 0)
{
hp = 20 * PlayerInfo[playerid][pPainPerk]; hp += 100;
SetPlayerHealth(giveplayerid, hp);
}
else
{
hp = 100;
SetPlayerHealth(giveplayerid, 100);
}
PlayerPlaySound(playerid, 1150, 0.0, 0.0, 0.0);
PlayerPlaySound(giveplayerid, 1150, 0.0, 0.0, 0.0);
format(string, sizeof(string), "You have been healed to %d health -$%d",hp,moneys);
SendClientMessage(giveplayerid, TEAM_GREEN_COLOR,string);
if(STDPlayer[giveplayerid] > 0)
{
STDPlayer[giveplayerid] = 0;
SendClientMessage(giveplayerid, COLOR_LIGHTBLUE, "* You are no longer infected with a STD anymore because of the Medics help !");
}
}
else
{
SendClientMessage(playerid, COLOR_GRAD1, " One of you is not in the Ambulance / Chopper !");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GRAD1, " You are not authorized to use that command !");
return 1;
}
}
}
else
{
format(string, sizeof(string), "That player is not connected.", giveplayerid);
SendClientMessage(playerid, COLOR_GRAD1, string);
}
}
return 1;
}

I upgraded and armor at home
no armor and goes to get my
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#10

help?
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