03.09.2011, 16:28
SA-MP 0.3c
Exception At Address: 0x004F02D3
Registers:
EAX: 0x00000027 EBX: 0x00B60000 ECX: 0x00000000 EDX: 0x00000000
ESI: 0x00B62CB0 EDI: 0x00B62EE0 EBP: 0x00000000 ESP: 0x0022FD8C
EFLAGS: 0x00210213
Stack:
+0000: 0xFFFFFFFA 0x00B6BC90 0x77D50554 0x00000000
+0010: 0x00000027 0x00B6B4B8 0x00000128 0x00000000
+0020: 0x00B6BC90 0xFFFFFFFA 0x00B6BC90 0x3F800000
+0030: 0x00000000 0x00000000 0x00507899 0x0000001A
+0040: 0x000227C9 0x0053E990 0x00000001 0x008241AF
+0050: 0x004D9486 0x0053ECC2 0x00000001 0x00619B71
+0060: 0x0000001A 0x00000001 0x00000001 0x0000000A
+0070: 0x00748DA0 0x0000001A 0x00000001 0x7C80B529
+0080: 0x00000000 0x0022FFC0 0x7FFD7000 0x01250000
+0090: 0x421BCA36 0x02DF0048 0x00000008 0x00000100
+00A0: 0x00000008 0x00000102 0x43C80000 0x43960000
+00B0: 0x00000000 0x00000000 0x00000320 0x00000258
+00C0: 0x00000000 0x00000DFB 0x0006024E 0x00000200
+00D0: 0x00000000 0x012C0190 0x002D0AF1 0x00000190
+00E0: 0x0000012C 0x0000002C 0x00000000 0x7FFD7000
+00F0: 0x0022FFB0 0x00825EA4 0x00887E20 0xFFFFFFFF
+0100: 0x0022FE70 0x00835342 0x00000065 0x0022FFC0
+0110: 0x008246F1 0x00400000 0x00000000 0x0158237F
+0120: 0x0000000A 0x00000094 0x00000005 0x00000001
+0130: 0x00000A28 0x00000002 0x76726553 0x20656369
+0140: 0x6B636150 0x82003220 0x00000000 0x03980000
+0150: 0xEF4F3B24 0x8054AF07 0xFFFFFFFF 0x804E2AF1
+0160: 0x7FF92000 0xFFFFFFFF 0x8056921F 0xFFFFFFFF
+0170: 0x00000246 0x804DBDE0 0xEF4F3C24 0x82385020
+0180: 0xFFDFF120 0x823851BC 0x804DC6BC 0x82385090
+0190: 0x82385020 0x804DC6F2 0x8238518C 0x82385020
+01A0: 0x82385054 0x8054B0E1 0x8057F687 0x82C48368
+01B0: 0x82385020 0x00824588 0x00000000 0x0012E40C
+01C0: 0x7FFD7000 0xC0000094 0x00000000 0x0158237F
+01D0: 0x00000044 0x01583F90 0x01583FA0 0x01583FB8
+01E0: 0x00000000 0x00000000 0x00000000 0x00000000
+01F0: 0x00000000 0x00000000 0x00000000 0x00000000
+0200: 0x00000000 0x00000000 0xFFFFFFFF 0xFFFFFFFF
+0210: 0xFFFFFFFF 0x00000000 0x00000000 0x0022FEB0
+0220: 0x0022F9B8 0x0022FFE0 0x00825EA4 0x00888078
+0230: 0x00000000 0x0022FFF0 0x7C816D4F 0x00000000
+0240: 0x0012E40C 0x7FFD7000 0x8054B038 0x0022FFC8
+0250: 0x82385020 0xFFFFFFFF 0x7C8399F3 0x7C816D58
+0260: 0x00000000 0x00000000 0x00000000 0x00824570
+0270: 0x00000000 0x78746341 0x00000020 0x00000001
SCM Op: 0x6BD, lDbg: 0
Game Version: US 1.0
State Information: Ped Context: 0
P0 (0,0) P1 (160,0) P2 (0,0) P3 (160,0)
P4 (160,0) P5 (160,0) P7 (160,0)
P8 (209,5 P9 (0,0) P10 (160,0) P11 (0,0)
P12 (160,0) P13 (160,0) P14 (160,0) P15 (160,0)
P16 (160,0) P17 (160,0) P18 (160,0) P20 (160,0) P22 (0,0)
Additional information:
Players (and me sometimes) crash in my server with this crash report.
I have been throughout my whole script which has about 30k of lines, but I just couldn't find the problem.
I have noticed that more people crash in smaller maps than in big maps, but they still crash in a big map.
They crash in every map at a random moment or sometimes when they get shot. (Could it be a timer? I've checked them too).
I got 20+ players everyday and I use incognito's streamer, pause include, playershootplayer include, asamp and dini include. I am also using the plugins: irc, sscanf2, MapAndreas, crashdetect.
Could anyone read crashreports and tell me where I have to look? Crashdetect only gives information about SERVER crashes and not CLIENT crashes.
Exception At Address: 0x004F02D3
Registers:
EAX: 0x00000027 EBX: 0x00B60000 ECX: 0x00000000 EDX: 0x00000000
ESI: 0x00B62CB0 EDI: 0x00B62EE0 EBP: 0x00000000 ESP: 0x0022FD8C
EFLAGS: 0x00210213
Stack:
+0000: 0xFFFFFFFA 0x00B6BC90 0x77D50554 0x00000000
+0010: 0x00000027 0x00B6B4B8 0x00000128 0x00000000
+0020: 0x00B6BC90 0xFFFFFFFA 0x00B6BC90 0x3F800000
+0030: 0x00000000 0x00000000 0x00507899 0x0000001A
+0040: 0x000227C9 0x0053E990 0x00000001 0x008241AF
+0050: 0x004D9486 0x0053ECC2 0x00000001 0x00619B71
+0060: 0x0000001A 0x00000001 0x00000001 0x0000000A
+0070: 0x00748DA0 0x0000001A 0x00000001 0x7C80B529
+0080: 0x00000000 0x0022FFC0 0x7FFD7000 0x01250000
+0090: 0x421BCA36 0x02DF0048 0x00000008 0x00000100
+00A0: 0x00000008 0x00000102 0x43C80000 0x43960000
+00B0: 0x00000000 0x00000000 0x00000320 0x00000258
+00C0: 0x00000000 0x00000DFB 0x0006024E 0x00000200
+00D0: 0x00000000 0x012C0190 0x002D0AF1 0x00000190
+00E0: 0x0000012C 0x0000002C 0x00000000 0x7FFD7000
+00F0: 0x0022FFB0 0x00825EA4 0x00887E20 0xFFFFFFFF
+0100: 0x0022FE70 0x00835342 0x00000065 0x0022FFC0
+0110: 0x008246F1 0x00400000 0x00000000 0x0158237F
+0120: 0x0000000A 0x00000094 0x00000005 0x00000001
+0130: 0x00000A28 0x00000002 0x76726553 0x20656369
+0140: 0x6B636150 0x82003220 0x00000000 0x03980000
+0150: 0xEF4F3B24 0x8054AF07 0xFFFFFFFF 0x804E2AF1
+0160: 0x7FF92000 0xFFFFFFFF 0x8056921F 0xFFFFFFFF
+0170: 0x00000246 0x804DBDE0 0xEF4F3C24 0x82385020
+0180: 0xFFDFF120 0x823851BC 0x804DC6BC 0x82385090
+0190: 0x82385020 0x804DC6F2 0x8238518C 0x82385020
+01A0: 0x82385054 0x8054B0E1 0x8057F687 0x82C48368
+01B0: 0x82385020 0x00824588 0x00000000 0x0012E40C
+01C0: 0x7FFD7000 0xC0000094 0x00000000 0x0158237F
+01D0: 0x00000044 0x01583F90 0x01583FA0 0x01583FB8
+01E0: 0x00000000 0x00000000 0x00000000 0x00000000
+01F0: 0x00000000 0x00000000 0x00000000 0x00000000
+0200: 0x00000000 0x00000000 0xFFFFFFFF 0xFFFFFFFF
+0210: 0xFFFFFFFF 0x00000000 0x00000000 0x0022FEB0
+0220: 0x0022F9B8 0x0022FFE0 0x00825EA4 0x00888078
+0230: 0x00000000 0x0022FFF0 0x7C816D4F 0x00000000
+0240: 0x0012E40C 0x7FFD7000 0x8054B038 0x0022FFC8
+0250: 0x82385020 0xFFFFFFFF 0x7C8399F3 0x7C816D58
+0260: 0x00000000 0x00000000 0x00000000 0x00824570
+0270: 0x00000000 0x78746341 0x00000020 0x00000001
SCM Op: 0x6BD, lDbg: 0
Game Version: US 1.0
State Information: Ped Context: 0
P0 (0,0) P1 (160,0) P2 (0,0) P3 (160,0)
P4 (160,0) P5 (160,0) P7 (160,0)
P8 (209,5 P9 (0,0) P10 (160,0) P11 (0,0)
P12 (160,0) P13 (160,0) P14 (160,0) P15 (160,0)
P16 (160,0) P17 (160,0) P18 (160,0) P20 (160,0) P22 (0,0)
Additional information:
Players (and me sometimes) crash in my server with this crash report.
I have been throughout my whole script which has about 30k of lines, but I just couldn't find the problem.
I have noticed that more people crash in smaller maps than in big maps, but they still crash in a big map.
They crash in every map at a random moment or sometimes when they get shot. (Could it be a timer? I've checked them too).
I got 20+ players everyday and I use incognito's streamer, pause include, playershootplayer include, asamp and dini include. I am also using the plugins: irc, sscanf2, MapAndreas, crashdetect.
Could anyone read crashreports and tell me where I have to look? Crashdetect only gives information about SERVER crashes and not CLIENT crashes.