07.09.2011, 16:59
how to stop script from demax
|
There is a small script you can insert (IIRC it's an array of strings which is never used) that can stop some versions. I believe that also including strange "#emit" code to defeat the pattern recognition can work, as do functions with states.
|
AntiDeAMX()
{
new a[][] =
{
"Unarmed (Fist)",
"Brass K"
};
#pragma unused a
}
|
Код:
AntiDeAMX()
{
new a[][] =
{
"Unarmed (Fist)",
"Brass K"
};
#pragma unused a
}
|

#emit
Script[gamemodes/Blank1.amx]: Run time error 22: "AMX not initialized (or doubly initialized)"
|
The #emit preprocessor directive should be handled with care. It is only useful when you know what you're doing. #emit expects parameters. |