pawn Код:
public OnPlayerSpawn(playerid)
{
TextDrawHideForPlayer(playerid, worker0);
TextDrawHideForPlayer(playerid, worker1);
TextDrawHideForPlayer(playerid, pimp0);
TextDrawHideForPlayer(playerid, pimp1);
TextDrawHideForPlayer(playerid, golfer0);
TextDrawHideForPlayer(playerid, golfer1);
TextDrawHideForPlayer(playerid, triad0);
TextDrawHideForPlayer(playerid, triad1);
TextDrawHideForPlayer(playerid, army0);
TextDrawHideForPlayer(playerid, army1);
TextDrawHideForPlayer(playerid, mechanic0);
TextDrawHideForPlayer(playerid, mechanic1);
TextDrawHideForPlayer(playerid, medic0);
TextDrawHideForPlayer(playerid, medic1);
TextDrawHideForPlayer(playerid, swat0);
TextDrawHideForPlayer(playerid, swat1);
TextDrawHideForPlayer(playerid, chicken0);
TextDrawHideForPlayer(playerid, chicken1);
TextDrawHideForPlayer(playerid, toreno0);
TextDrawHideForPlayer(playerid, toreno1);
TextDrawHideForPlayer(playerid, pilot0);
TextDrawHideForPlayer(playerid, pilot1);
TextDrawHideForPlayer(playerid, nang0);
TextDrawHideForPlayer(playerid, nang1);
if(AccInfo[playerid][gang] != 0) SetPlayerColor(playerid, GangInfo[AccInfo[playerid][gang]][GANG_COLOR]);
//==============================================================================
// Request Register
//==============================================================================
//==============================================================================
// Request Login
//==============================================================================
if(ServerInfo[MustLogin] == 1 && AccInfo[playerid][Registered] == 1 && AccInfo[playerid][LoggedIn] == 0)
{
#if USE_DIALOGS == true
new logstring[256];
format(logstring,256,"That account '%s 'is Registered!\n\n Login to access your Account:",pName(playerid));
ShowPlayerDialog(playerid,DIALOGID+67,DIALOG_STYLE_INPUT,"Login Account",logstring,"Login","Quit");
#endif
// return 1;
}
//==============================================================================
// Player Frozen (Prevent scape)
//==============================================================================
AccInfo[playerid][Spawned] = 1;
if(AccInfo[playerid][Frozen] == 1) {
TogglePlayerControllable(playerid,false);
return Inter_SendClientMessage(playerid,red,"|- You cant escape your punishment. You Are Still Frozen -|");
}
//==============================================================================
// Player Jail (Prevent scape)
//==============================================================================
if(AccInfo[playerid][Jailed] == 1) {
SetTimerEx("JailPlayer",3000,0,"d",playerid);
return Inter_SendClientMessage(playerid,red,"|- You cant escape your punishment. You Are Still In Jail -|");
}
//==============================================================================
// Administrators Skins/Prevent players to use
//==============================================================================
if(ServerInfo[AdminOnlySkins] == 1)
{
if( (GetPlayerSkin(playerid) == ServerInfo[AdminSkin]) || (GetPlayerSkin(playerid) == ServerInfo[AdminSkin2]))
{
if(AccInfo[playerid][Level] >= 1)
GameTextForPlayer(playerid,"~b~Welcome~n~~w~Admin",3000,1);
else
{
GameTextForPlayer(playerid,"~r~This Skin Is For~n~Administrators~n~Only",4000,1);
SetTimerEx("DelayKillPlayer", 2500,0,"d",playerid);
return 1;
}
}
}
if(DOF2_GetInt(DOF2_File(PlayerName2(playerid)), "UseSkin") == 1)
if((AccInfo[playerid][Level] >= 1) && (AccInfo[playerid][LoggedIn] == 1))
SetPlayerSkin(playerid,(DOF2_GetInt(DOF2_File(PlayerName2(playerid)), "FavSkin")) );
//==============================================================================
// Verify player in CAGE
//==============================================================================
if(AccInfo[playerid][pCaged] == 1)
{
SetTimerEx("CagePrevent", 300, 0, "i", playerid);
}
if(ServerInfo[Announce] == 1)
TextDrawShowForPlayer(playerid, Announcements);
//==============================================================================
// Weapons
//==============================================================================
if(ServerInfo[GiveWeap] == 1)
{
if(AccInfo[playerid][LoggedIn] == 1)
{
AccInfo[playerid][TimesSpawned]++;
if(AccInfo[playerid][TimesSpawned] == 1)
{
GivePlayerWeapon(playerid,DOF2_GetInt(DOF2_File(PlayerName2(playerid)), "Weapon1"),DOF2_GetInt(DOF2_File(PlayerName2(playerid)), "Weapon1Ammo"));
GivePlayerWeapon(playerid,DOF2_GetInt(DOF2_File(PlayerName2(playerid)), "Weapon2"),DOF2_GetInt(DOF2_File(PlayerName2(playerid)), "Weapon2Ammo"));
GivePlayerWeapon(playerid,DOF2_GetInt(DOF2_File(PlayerName2(playerid)), "Weapon3"),DOF2_GetInt(DOF2_File(PlayerName2(playerid)), "Weapon3Ammo"));
GivePlayerWeapon(playerid,DOF2_GetInt(DOF2_File(PlayerName2(playerid)), "Weapon4"),DOF2_GetInt(DOF2_File(PlayerName2(playerid)), "Weapon4Ammo"));
GivePlayerWeapon(playerid,DOF2_GetInt(DOF2_File(PlayerName2(playerid)), "Weapon5"),DOF2_GetInt(DOF2_File(PlayerName2(playerid)), "Weapon5Ammo"));
GivePlayerWeapon(playerid,DOF2_GetInt(DOF2_File(PlayerName2(playerid)), "Weapon6"),DOF2_GetInt(DOF2_File(PlayerName2(playerid)), "Weapon6Ammo"));
}
}
}
//------------------------------------------------------------------------------
if(AccInfo[playerid][Level] >0) {
HasPGP[playerid] = 1;
HasAirP[playerid] = 1;}
SetPlayerColor(playerid,COLOR_GREY);
switch(AccInfo[playerid][team]) {
case TEAM_WORKER: {
GivePlayerWeapon(playerid,22,200);
GivePlayerWeapon(playerid,6,1);
GivePlayerWeapon(playerid,30,360);
SetPlayerArmour(playerid,100);
SetPlayerColor(playerid,COLOR_GREEN);
if(AccInfo[playerid][Jailed] == 1) {
SetPlayerInterior(playerid,6);
TogglePlayerControllable(playerid,0);
SetPlayerPos(playerid,265.1273,77.6823,1001.0391);
SetPlayerFacingAngle(playerid,271.3259);
SendClientMessage(playerid,COLOR_BRIGHTRED,"You cannot escape your punishment...Welcome back to jail!!!");
return 1;}}
case TEAM_PIMP: {
GivePlayerWeapon(playerid,26,100);
GivePlayerWeapon(playerid,29,360);
GivePlayerWeapon(playerid,15,1);
SetPlayerArmour(playerid,100);
SetPlayerColor(playerid,COLOR_RED);
if(AccInfo[playerid][Jailed] == 1) {
SetPlayerInterior(playerid,6);
TogglePlayerControllable(playerid,0);
SetPlayerPos(playerid,265.1273,77.6823,1001.0391);
SetPlayerFacingAngle(playerid,271.3259);
SendClientMessage(playerid,COLOR_BRIGHTRED,"You cannot escape your punishment...Welcome back to jail!!!");
return 1;}}
case TEAM_GOLFER: {
GivePlayerWeapon(playerid,24,100);
GivePlayerWeapon(playerid,32,300);
GivePlayerWeapon(playerid,2,1);
SetPlayerArmour(playerid,100);
SetPlayerColor(playerid,COLOR_YELLOW);
if(AccInfo[playerid][Jailed] == 1) {
SetPlayerInterior(playerid,6);
TogglePlayerControllable(playerid,0);
SetPlayerPos(playerid,265.1273,77.6823,1001.0391);
SetPlayerFacingAngle(playerid,271.3259);
SendClientMessage(playerid,COLOR_BRIGHTRED,"You cannot escape your punishment...Welcome back to jail!!!");
return 1;}}
case TEAM_TRIAD: {
GivePlayerWeapon(playerid,32,300);
GivePlayerWeapon(playerid,30,400);
GivePlayerWeapon(playerid, 8, 1);
SetPlayerArmour(playerid,100);
SetPlayerColor(playerid,COLOR_PINK);
if(AccInfo[playerid][Jailed] == 1) {
SetPlayerInterior(playerid,6);
TogglePlayerControllable(playerid,0);
SetPlayerPos(playerid,265.1273,77.6823,1001.0391);
SetPlayerFacingAngle(playerid,271.3259);
SendClientMessage(playerid,COLOR_BRIGHTRED,"You cannot escape your punishment...Welcome back to jail!!!");
return 1;}}
case TEAM_ARMY: {
GivePlayerWeapon(playerid,26,80);
GivePlayerWeapon(playerid,31,300);
GivePlayerWeapon(playerid,23,170);
SetPlayerArmour(playerid,100);
SetPlayerColor(playerid,COLOR_DARKGREEN);
HasLawEnforcementRadio[playerid] =1;
LawEnforcementRadio[playerid] =1;
HasPGP[playerid] =1;
if(AccInfo[playerid][Jailed] == 1) {
SetPlayerInterior(playerid,6);
TogglePlayerControllable(playerid,0);
SetPlayerPos(playerid,265.1273,77.6823,1001.0391);
SetPlayerFacingAngle(playerid,271.3259);
SendClientMessage(playerid,COLOR_BRIGHTRED,"You cannot escape your punishment...Welcome back to jail!!!");
return 1;}}
case TEAM_MECHANIC: {
GivePlayerWeapon(playerid,4,1);
SetPlayerArmour(playerid,100);
SetPlayerColor(playerid,COLOR_LIGHTBLUE);
if(AccInfo[playerid][Jailed] == 1) {
SetPlayerInterior(playerid,6);
TogglePlayerControllable(playerid,0);
SetPlayerPos(playerid,265.1273,77.6823,1001.0391);
SetPlayerFacingAngle(playerid,271.3259);
SendClientMessage(playerid,COLOR_BRIGHTRED,"You cannot escape your punishment...Welcome back to jail!!!");
return 1;}}
case TEAM_MEDIC: {
GivePlayerWeapon(playerid,26,100);
GivePlayerWeapon(playerid,23,170);
GivePlayerWeapon(playerid,9,1);
SetPlayerArmour(playerid,100);
SetPlayerColor(playerid,COLOR_BRIGHTRED);
if(AccInfo[playerid][Jailed] == 1) {
SetPlayerInterior(playerid,6);
TogglePlayerControllable(playerid,0);
SetPlayerPos(playerid,265.1273,77.6823,1001.0391);
SetPlayerFacingAngle(playerid,271.3259);
SendClientMessage(playerid,COLOR_BRIGHTRED,"You cannot escape your punishment...Welcome back to jail!!!");
return 1;}}
case TEAM_SWAT: {
GivePlayerWeapon(playerid,29,360);
GivePlayerWeapon(playerid,27,100);
GivePlayerWeapon(playerid,3,1);
SetPlayerArmour(playerid,100);
SetPlayerColor(playerid,COLOR_ORANGE);
hastazer[playerid] =1;
HasLawEnforcementRadio[playerid] =1;
HasPGP[playerid] =1;
LawEnforcementRadio[playerid] =1;
if(AccInfo[playerid][Jailed] == 1) {
SetPlayerInterior(playerid,6);
TogglePlayerControllable(playerid,0);
SetPlayerPos(playerid,265.1273,77.6823,1001.0391);
SetPlayerFacingAngle(playerid,271.3259);
SendClientMessage(playerid,COLOR_BRIGHTRED,"You cannot escape your punishment...Welcome back to jail!!!");
return 1;}}
case TEAM_CHICKEN: {
GivePlayerWeapon(playerid, 18, 8);
SetPlayerArmour(playerid,100);
SetPlayerColor(playerid,COLOR_DARKYELLOW);
if(AccInfo[playerid][Jailed] == 1) {
SetPlayerInterior(playerid,6);
TogglePlayerControllable(playerid,0);
SetPlayerPos(playerid,265.1273,77.6823,1001.0391);
SetPlayerFacingAngle(playerid,271.3259);
SendClientMessage(playerid,COLOR_BRIGHTRED,"You cannot escape your punishment...Welcome back to jail!!!");
return 1;}}
case TEAM_TORENO: {
GivePlayerWeapon(playerid,27,100);
GivePlayerWeapon(playerid,24,100);
GivePlayerWeapon(playerid,28,400);
SetPlayerArmour(playerid,100);
SetPlayerColor(playerid,COLOR_SKIN);
if(AccInfo[playerid][Jailed] == 1) {
SetPlayerInterior(playerid,6);
TogglePlayerControllable(playerid,0);
SetPlayerPos(playerid,265.1273,77.6823,1001.0391);
SetPlayerFacingAngle(playerid,271.3259);
SendClientMessage(playerid,COLOR_BRIGHTRED,"You cannot escape your punishment...Welcome back to jail!!!");
return 1;}}
case TEAM_PILOT: {
GivePlayerWeapon(playerid, 46, 1);
SetPlayerArmour(playerid,100);
SetPlayerColor(playerid,COLOR_DARKGREY);
HasAirP[playerid] =1;
if(AccInfo[playerid][Jailed] == 1) {
SetPlayerInterior(playerid,6);
TogglePlayerControllable(playerid,0);
SetPlayerPos(playerid,265.1273,77.6823,1001.0391);
SetPlayerFacingAngle(playerid,271.3259);
SendClientMessage(playerid,COLOR_BRIGHTRED,"You cannot escape your punishment...Welcome back to jail!!!");
return 1;}}
case TEAM_DANANG: {
GivePlayerWeapon(playerid,24,70);
GivePlayerWeapon(playerid,27,77);
GivePlayerWeapon(playerid,28,300);
SetPlayerArmour(playerid,100);
SetPlayerColor(playerid,COLOR_DARKRED);
if(AccInfo[playerid][Jailed] == 1) {
SetPlayerInterior(playerid,6);
TogglePlayerControllable(playerid,0);
SetPlayerPos(playerid,265.1273,77.6823,1001.0391);
SetPlayerFacingAngle(playerid,271.3259);
SendClientMessage(playerid,COLOR_BRIGHTRED,"You cannot escape your punishment...Welcome back to jail!!!");
return 1;}}
case TEAM_LVBALLA: {
GivePlayerWeapon(playerid,32,100);
GivePlayerWeapon(playerid,25,100);
GivePlayerWeapon(playerid,4,1);
SetPlayerArmour(playerid,100);
SetPlayerColor(playerid,COLOR_BRIGHTRED);
if(AccInfo[playerid][Jailed] == 1) {
SetPlayerInterior(playerid,6);
TogglePlayerControllable(playerid,0);
SetPlayerPos(playerid,265.1273,77.6823,1001.0391);
SetPlayerFacingAngle(playerid,271.3259);
SendClientMessage(playerid,COLOR_BRIGHTRED,"You cannot escape your punishment...Welcome back to jail!!!");
return 1;}
SetPlayerRandomSpawn(playerid);}
case TEAM_LVGROVE: {
GivePlayerWeapon(playerid,28,200);
GivePlayerWeapon(playerid,30,200);
GivePlayerWeapon(playerid,4,1);
SetPlayerArmour(playerid,100);
SetPlayerColor(playerid,COLOR_DARKGREEN);
if(AccInfo[playerid][Jailed] == 1) {
SetPlayerInterior(playerid,6);
TogglePlayerControllable(playerid,0);
SetPlayerPos(playerid,265.1273,77.6823,1001.0391);
SetPlayerFacingAngle(playerid,271.3259);
SendClientMessage(playerid,COLOR_BRIGHTRED,"You cannot escape your punishment...Welcome back to jail!!!");
return 1;}
SetPlayerRandomSpawn(playerid);}
case TEAM_LVVAGO: {
GivePlayerWeapon(playerid,31,200);
GivePlayerWeapon(playerid,32,100);
GivePlayerWeapon(playerid,4,1);
SetPlayerArmour(playerid,100);
SetPlayerColor(playerid,COLOR_LIGHTBLUE);
if(AccInfo[playerid][Jailed] == 1) {
SetPlayerInterior(playerid,6);
TogglePlayerControllable(playerid,0);
SetPlayerPos(playerid,265.1273,77.6823,1001.0391);
SetPlayerFacingAngle(playerid,271.3259);
SendClientMessage(playerid,COLOR_BRIGHTRED,"You cannot escape your punishment...Welcome back to jail!!!");
return 1;}
SetPlayerRandomSpawn(playerid);}
case TEAM_LVAZTEC: {
GivePlayerWeapon(playerid,27,100);
GivePlayerWeapon(playerid,30,200);
GivePlayerWeapon(playerid,4,1);
SetPlayerArmour(playerid,100);
SetPlayerColor(playerid,COLOR_BLUE);
if(AccInfo[playerid][Jailed] == 1) {
SetPlayerInterior(playerid,6);
TogglePlayerControllable(playerid,0);
SetPlayerPos(playerid,265.1273,77.6823,1001.0391);
SetPlayerFacingAngle(playerid,271.3259);
SendClientMessage(playerid,COLOR_BRIGHTRED,"You cannot escape your punishment...Welcome back to jail!!!");
return 1;}
SetPlayerRandomSpawn(playerid);}
case TEAM_LVTRIAD: {
GivePlayerWeapon(playerid,27,100);
GivePlayerWeapon(playerid,30,200);
GivePlayerWeapon(playerid,4,1);
SetPlayerArmour(playerid,100);
SetPlayerColor(playerid,COLOR_YELLOW);
if(AccInfo[playerid][Jailed] == 1) {
SetPlayerInterior(playerid,6);
TogglePlayerControllable(playerid,0);
SetPlayerPos(playerid,265.1273,77.6823,1001.0391);
SetPlayerFacingAngle(playerid,271.3259);
SendClientMessage(playerid,COLOR_BRIGHTRED,"You cannot escape your punishment...Welcome back to jail!!!");
return 1;}
SetPlayerRandomSpawn(playerid);}
case TEAM_LVMEDIC: {
GivePlayerWeapon(playerid,27,100);
GivePlayerWeapon(playerid,28,200);
GivePlayerWeapon(playerid,4,1);
SetPlayerArmour(playerid,100);
SetPlayerColor(playerid,COLOR_RED);
if(AccInfo[playerid][Jailed] == 1) {
SetPlayerInterior(playerid,6);
TogglePlayerControllable(playerid,0);
SetPlayerPos(playerid,265.1273,77.6823,1001.0391);
SetPlayerFacingAngle(playerid,271.3259);
SendClientMessage(playerid,COLOR_BRIGHTRED,"You cannot escape your punishment...Welcome back to jail!!!");
return 1;}
SetPlayerRandomSpawn(playerid);}
case TEAM_LVFIRE: {
GivePlayerWeapon(playerid,27,100);
GivePlayerWeapon(playerid,28,200);
GivePlayerWeapon(playerid,4,1);
SetPlayerArmour(playerid,100);
SetPlayerColor(playerid,COLOR_ORANGE);
if(AccInfo[playerid][Jailed] == 1) {
SetPlayerInterior(playerid,6);
TogglePlayerControllable(playerid,0);
SetPlayerPos(playerid,265.1273,77.6823,1001.0391);
SetPlayerFacingAngle(playerid,271.3259);
SendClientMessage(playerid,COLOR_BRIGHTRED,"You cannot escape your punishment...Welcome back to jail!!!");
return 1;}
SetPlayerRandomSpawn(playerid);}
case TEAM_LVCOP: {
GivePlayerWeapon(playerid,24,100);
GivePlayerWeapon(playerid,31,200);
GivePlayerWeapon(playerid,4,1);
SetPlayerArmour(playerid,100);
SetPlayerColor(playerid,COLOR_DARKBLUE);
hastazer[playerid] =1;
HasLawEnforcementRadio[playerid] =1;
LawEnforcementRadio[playerid] =1;
HasPGP[playerid] =1;
if(AccInfo[playerid][Jailed] == 1) {
SetPlayerInterior(playerid,6);
TogglePlayerControllable(playerid,0);
SetPlayerPos(playerid,265.1273,77.6823,1001.0391);
SetPlayerFacingAngle(playerid,271.3259);
SendClientMessage(playerid,COLOR_BRIGHTRED,"You cannot escape your punishment...Welcome back to jail!!!");
return 1;}
SetPlayerRandomSpawn(playerid);}
case TEAM_LVARMY: {
GivePlayerWeapon(playerid,24,100);
GivePlayerWeapon(playerid,31,200);
GivePlayerWeapon(playerid,4,1);
SetPlayerArmour(playerid,100);
SetPlayerColor(playerid,COLOR_BROWN);
hastazer[playerid] =1;
HasLawEnforcementRadio[playerid] =1;
LawEnforcementRadio[playerid] =1;
HasPGP[playerid] =1;
if(AccInfo[playerid][Jailed] == 1) {
SetPlayerInterior(playerid,6);
TogglePlayerControllable(playerid,0);
SetPlayerPos(playerid,265.1273,77.6823,1001.0391);
SetPlayerFacingAngle(playerid,271.3259);
SendClientMessage(playerid,COLOR_BRIGHTRED,"You cannot escape your punishment...Welcome back to jail!!!");
return 1;}
SetPlayerRandomSpawn(playerid);}
case TEAM_LVCIV: {
GivePlayerWeapon(playerid,28,200);
GivePlayerWeapon(playerid,30,200);
GivePlayerWeapon(playerid,4,1);
SetPlayerArmour(playerid,100);
SetPlayerColor(playerid,COLOR_WHITE);
if(AccInfo[playerid][Jailed] == 1) {
SetPlayerInterior(playerid,6);
TogglePlayerControllable(playerid,0);
SetPlayerPos(playerid,265.1273,77.6823,1001.0391);
SetPlayerFacingAngle(playerid,271.3259);
SendClientMessage(playerid,COLOR_BRIGHTRED,"You cannot escape your punishment...Welcome back to jail!!!");
return 1;}
SetPlayerRandomSpawn(playerid);}
case TEAM_LSCOP: {
SetPlayerArmour(playerid,100);
SetPlayerColor(playerid,COLOR_BLUE); //BLUE
hastazer[playerid] =1;
HasLawEnforcementRadio[playerid] =1;
LawEnforcementRadio[playerid] =1;
HasPGP[playerid] =1;
if(AccInfo[playerid][Jailed] == 1) {
SetPlayerInterior(playerid,6);
TogglePlayerControllable(playerid,0);
SetPlayerPos(playerid,265.1273,77.6823,1001.0391);
SetPlayerFacingAngle(playerid,271.3259);
SendClientMessage(playerid,COLOR_BRIGHTRED,"You cannot escape your punishment...Welcome back to jail!!!");
return 1;}}
case TEAM_LSGROVE: {
SetPlayerArmour(playerid,100);
SetPlayerColor(playerid,COLOR_GREEN); //GREEN
if(AccInfo[playerid][Jailed] == 1) {
SetPlayerInterior(playerid,6);
TogglePlayerControllable(playerid,0);
SetPlayerPos(playerid,265.1273,77.6823,1001.0391);
SetPlayerFacingAngle(playerid,271.3259);
SendClientMessage(playerid,COLOR_BRIGHTRED,"You cannot escape your punishment...Welcome back to jail!!!");
return 1;}}
case TEAM_LSVAGO: {
SetPlayerArmour(playerid,100);
SetPlayerColor(playerid,COLOR_YELLOW); //YELLOW
if(AccInfo[playerid][Jailed] == 1) {
SetPlayerInterior(playerid,6);
TogglePlayerControllable(playerid,0);
SetPlayerPos(playerid,265.1273,77.6823,1001.0391);
SetPlayerFacingAngle(playerid,271.3259);
SendClientMessage(playerid,COLOR_BRIGHTRED,"You cannot escape your punishment...Welcome back to jail!!!");
return 1;}}
case TEAM_LSAZTECA: {
SetPlayerArmour(playerid,100);
SetPlayerColor(playerid,COLOR_LIGHTBLUE); //LIGHT BLUE
if(AccInfo[playerid][Jailed] == 1) {
SetPlayerInterior(playerid,6);
TogglePlayerControllable(playerid,0);
SetPlayerPos(playerid,265.1273,77.6823,1001.0391);
SetPlayerFacingAngle(playerid,271.3259);
SendClientMessage(playerid,COLOR_BRIGHTRED,"You cannot escape your punishment...Welcome back to jail!!!");
return 1;}}
case TEAM_LSBALLA: {
SetPlayerArmour(playerid,100);
SetPlayerColor(playerid,COLOR_PURPLE); //Dark Red
if(AccInfo[playerid][Jailed] == 1) {
SetPlayerInterior(playerid,6);
TogglePlayerControllable(playerid,0);
SetPlayerPos(playerid,265.1273,77.6823,1001.0391);
SetPlayerFacingAngle(playerid,271.3259);
SendClientMessage(playerid,COLOR_BRIGHTRED,"You cannot escape your punishment...Welcome back to jail!!!");
return 1;}}
case TEAM_LSPIZZABOY: {
SetPlayerArmour(playerid,100);
SetPlayerColor(playerid,COLOR_ORANGE); //ORANGE
if(AccInfo[playerid][Jailed] == 1) {
SetPlayerInterior(playerid,6);
TogglePlayerControllable(playerid,0);
SetPlayerPos(playerid,265.1273,77.6823,1001.0391);
SetPlayerFacingAngle(playerid,271.3259);
SendClientMessage(playerid,COLOR_BRIGHTRED,"You cannot escape your punishment...Welcome back to jail!!!");
return 1;}}}
SetPlayerInterior(playerid, 0);
GameTextForPlayer(playerid,"~y~PwN Them All!!!", 3000, 5);
IsSpawned[playerid] = 1;
SpawnPlayerAtHouse(playerid);
return 1;}