Luxadmin Help
#1

hey i got satdm with luxadmin built into the script but i have one problem i want mustregister to be disabled so i put it as 0 and disabled it but when i spawn it spawns like in pic unless i register it spawns fine

http://imageshack.us/photo/my-images/810/samp006tr.png/ thats the pic of spawning without registering

any help
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#2

Drop your OnPlayerSpawn code.
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#3

Yes Have was Getting This Same Error In Ping's Server ..
He Got LuxAdmin Satdm Tooo..
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#4

removed
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#5

Код HTML:
[pawn]blahblahblah[/pawn]
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#6

OoO Feels Like My Head Is Dooming LoL Diehard How you Updated To R5

My Xfire::Windartist
My Email::master.ichigo@ymail.com
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#7

Seems shit, PAWN tags please. [pawn] [//pawn] <= Remove one slash.
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#8

o didnt kno about that srry

pawn Код:
public OnPlayerSpawn(playerid)
{

    TextDrawHideForPlayer(playerid, worker0);
    TextDrawHideForPlayer(playerid, worker1);
    TextDrawHideForPlayer(playerid, pimp0);
    TextDrawHideForPlayer(playerid, pimp1);
    TextDrawHideForPlayer(playerid, golfer0);
    TextDrawHideForPlayer(playerid, golfer1);
    TextDrawHideForPlayer(playerid, triad0);
    TextDrawHideForPlayer(playerid, triad1);
    TextDrawHideForPlayer(playerid, army0);
    TextDrawHideForPlayer(playerid, army1);
    TextDrawHideForPlayer(playerid, mechanic0);
    TextDrawHideForPlayer(playerid, mechanic1);
    TextDrawHideForPlayer(playerid, medic0);
    TextDrawHideForPlayer(playerid, medic1);
    TextDrawHideForPlayer(playerid, swat0);
    TextDrawHideForPlayer(playerid, swat1);
    TextDrawHideForPlayer(playerid, chicken0);
    TextDrawHideForPlayer(playerid, chicken1);
    TextDrawHideForPlayer(playerid, toreno0);
    TextDrawHideForPlayer(playerid, toreno1);
    TextDrawHideForPlayer(playerid, pilot0);
    TextDrawHideForPlayer(playerid, pilot1);
    TextDrawHideForPlayer(playerid, nang0);
    TextDrawHideForPlayer(playerid, nang1);

    if(AccInfo[playerid][gang] != 0) SetPlayerColor(playerid, GangInfo[AccInfo[playerid][gang]][GANG_COLOR]);
//==============================================================================
// Request Register
//==============================================================================

//==============================================================================
// Request Login
//==============================================================================
    if(ServerInfo[MustLogin] == 1 && AccInfo[playerid][Registered] == 1 && AccInfo[playerid][LoggedIn] == 0)
    {
        #if USE_DIALOGS == true
        new logstring[256];
        format(logstring,256,"That account '%s 'is Registered!\n\n Login to access your Account:",pName(playerid));
        ShowPlayerDialog(playerid,DIALOGID+67,DIALOG_STYLE_INPUT,"Login Account",logstring,"Login","Quit");
        #endif
    //  return 1;
    }
//==============================================================================
// Player Frozen (Prevent scape)
//==============================================================================
    AccInfo[playerid][Spawned] = 1;

    if(AccInfo[playerid][Frozen] == 1) {
        TogglePlayerControllable(playerid,false);
        return Inter_SendClientMessage(playerid,red,"|- You cant escape your punishment. You Are Still Frozen -|");
    }
//==============================================================================
// Player Jail (Prevent scape)
//==============================================================================
    if(AccInfo[playerid][Jailed] == 1) {
        SetTimerEx("JailPlayer",3000,0,"d",playerid);
        return Inter_SendClientMessage(playerid,red,"|- You cant escape your punishment. You Are Still In Jail -|");
    }
//==============================================================================
// Administrators Skins/Prevent players to use
//==============================================================================
    if(ServerInfo[AdminOnlySkins] == 1)
    {
        if( (GetPlayerSkin(playerid) == ServerInfo[AdminSkin]) || (GetPlayerSkin(playerid) == ServerInfo[AdminSkin2]))
        {
            if(AccInfo[playerid][Level] >= 1)
            GameTextForPlayer(playerid,"~b~Welcome~n~~w~Admin",3000,1);
            else
            {
                GameTextForPlayer(playerid,"~r~This Skin Is For~n~Administrators~n~Only",4000,1);
                SetTimerEx("DelayKillPlayer", 2500,0,"d",playerid);
                return 1;
            }
        }
    }
    if(DOF2_GetInt(DOF2_File(PlayerName2(playerid)), "UseSkin") == 1)
        if((AccInfo[playerid][Level] >= 1) && (AccInfo[playerid][LoggedIn] == 1))
        SetPlayerSkin(playerid,(DOF2_GetInt(DOF2_File(PlayerName2(playerid)), "FavSkin")) );

//==============================================================================
// Verify player in CAGE
//==============================================================================
    if(AccInfo[playerid][pCaged] == 1)
    {
        SetTimerEx("CagePrevent", 300, 0, "i", playerid);
    }
    if(ServerInfo[Announce] == 1)
    TextDrawShowForPlayer(playerid, Announcements);
//==============================================================================
// Weapons
//==============================================================================
    if(ServerInfo[GiveWeap] == 1)
    {
        if(AccInfo[playerid][LoggedIn] == 1)
        {
            AccInfo[playerid][TimesSpawned]++;
            if(AccInfo[playerid][TimesSpawned] == 1)
            {
                GivePlayerWeapon(playerid,DOF2_GetInt(DOF2_File(PlayerName2(playerid)), "Weapon1"),DOF2_GetInt(DOF2_File(PlayerName2(playerid)), "Weapon1Ammo"));
                GivePlayerWeapon(playerid,DOF2_GetInt(DOF2_File(PlayerName2(playerid)), "Weapon2"),DOF2_GetInt(DOF2_File(PlayerName2(playerid)), "Weapon2Ammo"));
                GivePlayerWeapon(playerid,DOF2_GetInt(DOF2_File(PlayerName2(playerid)), "Weapon3"),DOF2_GetInt(DOF2_File(PlayerName2(playerid)), "Weapon3Ammo"));
                GivePlayerWeapon(playerid,DOF2_GetInt(DOF2_File(PlayerName2(playerid)), "Weapon4"),DOF2_GetInt(DOF2_File(PlayerName2(playerid)), "Weapon4Ammo"));
                GivePlayerWeapon(playerid,DOF2_GetInt(DOF2_File(PlayerName2(playerid)), "Weapon5"),DOF2_GetInt(DOF2_File(PlayerName2(playerid)), "Weapon5Ammo"));
                GivePlayerWeapon(playerid,DOF2_GetInt(DOF2_File(PlayerName2(playerid)), "Weapon6"),DOF2_GetInt(DOF2_File(PlayerName2(playerid)), "Weapon6Ammo"));
            }
        }
    }
//------------------------------------------------------------------------------
    if(AccInfo[playerid][Level] >0) {
        HasPGP[playerid] = 1;
        HasAirP[playerid] = 1;}
    SetPlayerColor(playerid,COLOR_GREY);
    switch(AccInfo[playerid][team]) {
        case TEAM_WORKER: {
            GivePlayerWeapon(playerid,22,200);
            GivePlayerWeapon(playerid,6,1);
            GivePlayerWeapon(playerid,30,360);
            SetPlayerArmour(playerid,100);
            SetPlayerColor(playerid,COLOR_GREEN);
            if(AccInfo[playerid][Jailed] == 1) {
                SetPlayerInterior(playerid,6);
                TogglePlayerControllable(playerid,0);
                SetPlayerPos(playerid,265.1273,77.6823,1001.0391);
                SetPlayerFacingAngle(playerid,271.3259);
                SendClientMessage(playerid,COLOR_BRIGHTRED,"You cannot escape your punishment...Welcome back to jail!!!");
                return 1;}}
        case TEAM_PIMP: {
            GivePlayerWeapon(playerid,26,100);
            GivePlayerWeapon(playerid,29,360);
            GivePlayerWeapon(playerid,15,1);
            SetPlayerArmour(playerid,100);
            SetPlayerColor(playerid,COLOR_RED);
            if(AccInfo[playerid][Jailed] == 1) {
                SetPlayerInterior(playerid,6);
                TogglePlayerControllable(playerid,0);
                SetPlayerPos(playerid,265.1273,77.6823,1001.0391);
                SetPlayerFacingAngle(playerid,271.3259);
                SendClientMessage(playerid,COLOR_BRIGHTRED,"You cannot escape your punishment...Welcome back to jail!!!");
                return 1;}}
        case TEAM_GOLFER: {
            GivePlayerWeapon(playerid,24,100);
            GivePlayerWeapon(playerid,32,300);
            GivePlayerWeapon(playerid,2,1);
            SetPlayerArmour(playerid,100);
            SetPlayerColor(playerid,COLOR_YELLOW);
            if(AccInfo[playerid][Jailed] == 1) {
                SetPlayerInterior(playerid,6);
                TogglePlayerControllable(playerid,0);
                SetPlayerPos(playerid,265.1273,77.6823,1001.0391);
                SetPlayerFacingAngle(playerid,271.3259);
                SendClientMessage(playerid,COLOR_BRIGHTRED,"You cannot escape your punishment...Welcome back to jail!!!");
                return 1;}}
        case TEAM_TRIAD: {
            GivePlayerWeapon(playerid,32,300);
            GivePlayerWeapon(playerid,30,400);
            GivePlayerWeapon(playerid, 8, 1);
            SetPlayerArmour(playerid,100);
            SetPlayerColor(playerid,COLOR_PINK);
            if(AccInfo[playerid][Jailed] == 1) {
                SetPlayerInterior(playerid,6);
                TogglePlayerControllable(playerid,0);
                SetPlayerPos(playerid,265.1273,77.6823,1001.0391);
                SetPlayerFacingAngle(playerid,271.3259);
                SendClientMessage(playerid,COLOR_BRIGHTRED,"You cannot escape your punishment...Welcome back to jail!!!");
                return 1;}}
        case TEAM_ARMY: {
            GivePlayerWeapon(playerid,26,80);
            GivePlayerWeapon(playerid,31,300);
            GivePlayerWeapon(playerid,23,170);
            SetPlayerArmour(playerid,100);
            SetPlayerColor(playerid,COLOR_DARKGREEN);
            HasLawEnforcementRadio[playerid] =1;
            LawEnforcementRadio[playerid] =1;
            HasPGP[playerid] =1;
            if(AccInfo[playerid][Jailed] == 1) {
                SetPlayerInterior(playerid,6);
                TogglePlayerControllable(playerid,0);
                SetPlayerPos(playerid,265.1273,77.6823,1001.0391);
                SetPlayerFacingAngle(playerid,271.3259);
                SendClientMessage(playerid,COLOR_BRIGHTRED,"You cannot escape your punishment...Welcome back to jail!!!");
                return 1;}}
        case TEAM_MECHANIC: {
            GivePlayerWeapon(playerid,4,1);
            SetPlayerArmour(playerid,100);
            SetPlayerColor(playerid,COLOR_LIGHTBLUE);
            if(AccInfo[playerid][Jailed] == 1) {
                SetPlayerInterior(playerid,6);
                TogglePlayerControllable(playerid,0);
                SetPlayerPos(playerid,265.1273,77.6823,1001.0391);
                SetPlayerFacingAngle(playerid,271.3259);
                SendClientMessage(playerid,COLOR_BRIGHTRED,"You cannot escape your punishment...Welcome back to jail!!!");
                return 1;}}
        case TEAM_MEDIC: {
            GivePlayerWeapon(playerid,26,100);
            GivePlayerWeapon(playerid,23,170);
            GivePlayerWeapon(playerid,9,1);
            SetPlayerArmour(playerid,100);
            SetPlayerColor(playerid,COLOR_BRIGHTRED);
            if(AccInfo[playerid][Jailed] == 1) {
                SetPlayerInterior(playerid,6);
                TogglePlayerControllable(playerid,0);
                SetPlayerPos(playerid,265.1273,77.6823,1001.0391);
                SetPlayerFacingAngle(playerid,271.3259);
                SendClientMessage(playerid,COLOR_BRIGHTRED,"You cannot escape your punishment...Welcome back to jail!!!");
                return 1;}}
        case TEAM_SWAT: {
            GivePlayerWeapon(playerid,29,360);
            GivePlayerWeapon(playerid,27,100);
            GivePlayerWeapon(playerid,3,1);
            SetPlayerArmour(playerid,100);
            SetPlayerColor(playerid,COLOR_ORANGE);
            hastazer[playerid] =1;
            HasLawEnforcementRadio[playerid] =1;
            HasPGP[playerid] =1;
            LawEnforcementRadio[playerid] =1;
            if(AccInfo[playerid][Jailed] == 1) {
                SetPlayerInterior(playerid,6);
                TogglePlayerControllable(playerid,0);
                SetPlayerPos(playerid,265.1273,77.6823,1001.0391);
                SetPlayerFacingAngle(playerid,271.3259);
                SendClientMessage(playerid,COLOR_BRIGHTRED,"You cannot escape your punishment...Welcome back to jail!!!");
                return 1;}}
        case TEAM_CHICKEN: {
            GivePlayerWeapon(playerid, 18, 8);
            SetPlayerArmour(playerid,100);
            SetPlayerColor(playerid,COLOR_DARKYELLOW);
            if(AccInfo[playerid][Jailed] == 1) {
                SetPlayerInterior(playerid,6);
                TogglePlayerControllable(playerid,0);
                SetPlayerPos(playerid,265.1273,77.6823,1001.0391);
                SetPlayerFacingAngle(playerid,271.3259);
                SendClientMessage(playerid,COLOR_BRIGHTRED,"You cannot escape your punishment...Welcome back to jail!!!");
                return 1;}}
        case TEAM_TORENO: {
            GivePlayerWeapon(playerid,27,100);
            GivePlayerWeapon(playerid,24,100);
            GivePlayerWeapon(playerid,28,400);
            SetPlayerArmour(playerid,100);
            SetPlayerColor(playerid,COLOR_SKIN);
            if(AccInfo[playerid][Jailed] == 1) {
                SetPlayerInterior(playerid,6);
                TogglePlayerControllable(playerid,0);
                SetPlayerPos(playerid,265.1273,77.6823,1001.0391);
                SetPlayerFacingAngle(playerid,271.3259);
                SendClientMessage(playerid,COLOR_BRIGHTRED,"You cannot escape your punishment...Welcome back to jail!!!");
                return 1;}}
        case TEAM_PILOT: {
            GivePlayerWeapon(playerid, 46, 1);
            SetPlayerArmour(playerid,100);
            SetPlayerColor(playerid,COLOR_DARKGREY);
            HasAirP[playerid] =1;
            if(AccInfo[playerid][Jailed] == 1) {
                SetPlayerInterior(playerid,6);
                TogglePlayerControllable(playerid,0);
                SetPlayerPos(playerid,265.1273,77.6823,1001.0391);
                SetPlayerFacingAngle(playerid,271.3259);
                SendClientMessage(playerid,COLOR_BRIGHTRED,"You cannot escape your punishment...Welcome back to jail!!!");
                return 1;}}
        case TEAM_DANANG: {
            GivePlayerWeapon(playerid,24,70);
            GivePlayerWeapon(playerid,27,77);
            GivePlayerWeapon(playerid,28,300);
            SetPlayerArmour(playerid,100);
            SetPlayerColor(playerid,COLOR_DARKRED);
            if(AccInfo[playerid][Jailed] == 1) {
                SetPlayerInterior(playerid,6);
                TogglePlayerControllable(playerid,0);
                SetPlayerPos(playerid,265.1273,77.6823,1001.0391);
                SetPlayerFacingAngle(playerid,271.3259);
                SendClientMessage(playerid,COLOR_BRIGHTRED,"You cannot escape your punishment...Welcome back to jail!!!");
                return 1;}}
        case TEAM_LVBALLA: {
            GivePlayerWeapon(playerid,32,100);
            GivePlayerWeapon(playerid,25,100);
            GivePlayerWeapon(playerid,4,1);
            SetPlayerArmour(playerid,100);
            SetPlayerColor(playerid,COLOR_BRIGHTRED);
            if(AccInfo[playerid][Jailed] == 1) {
                SetPlayerInterior(playerid,6);
                TogglePlayerControllable(playerid,0);
                SetPlayerPos(playerid,265.1273,77.6823,1001.0391);
                SetPlayerFacingAngle(playerid,271.3259);
                SendClientMessage(playerid,COLOR_BRIGHTRED,"You cannot escape your punishment...Welcome back to jail!!!");
                return 1;}
            SetPlayerRandomSpawn(playerid);}
        case TEAM_LVGROVE: {
            GivePlayerWeapon(playerid,28,200);
            GivePlayerWeapon(playerid,30,200);
            GivePlayerWeapon(playerid,4,1);
            SetPlayerArmour(playerid,100);
            SetPlayerColor(playerid,COLOR_DARKGREEN);
            if(AccInfo[playerid][Jailed] == 1) {
                SetPlayerInterior(playerid,6);
                TogglePlayerControllable(playerid,0);
                SetPlayerPos(playerid,265.1273,77.6823,1001.0391);
                SetPlayerFacingAngle(playerid,271.3259);
                SendClientMessage(playerid,COLOR_BRIGHTRED,"You cannot escape your punishment...Welcome back to jail!!!");
                return 1;}
            SetPlayerRandomSpawn(playerid);}
        case TEAM_LVVAGO: {
            GivePlayerWeapon(playerid,31,200);
            GivePlayerWeapon(playerid,32,100);
            GivePlayerWeapon(playerid,4,1);
            SetPlayerArmour(playerid,100);
            SetPlayerColor(playerid,COLOR_LIGHTBLUE);
            if(AccInfo[playerid][Jailed] == 1) {
                SetPlayerInterior(playerid,6);
                TogglePlayerControllable(playerid,0);
                SetPlayerPos(playerid,265.1273,77.6823,1001.0391);
                SetPlayerFacingAngle(playerid,271.3259);
                SendClientMessage(playerid,COLOR_BRIGHTRED,"You cannot escape your punishment...Welcome back to jail!!!");
                return 1;}
            SetPlayerRandomSpawn(playerid);}
        case TEAM_LVAZTEC: {
            GivePlayerWeapon(playerid,27,100);
            GivePlayerWeapon(playerid,30,200);
            GivePlayerWeapon(playerid,4,1);
            SetPlayerArmour(playerid,100);
            SetPlayerColor(playerid,COLOR_BLUE);
            if(AccInfo[playerid][Jailed] == 1) {
                SetPlayerInterior(playerid,6);
                TogglePlayerControllable(playerid,0);
                SetPlayerPos(playerid,265.1273,77.6823,1001.0391);
                SetPlayerFacingAngle(playerid,271.3259);
                SendClientMessage(playerid,COLOR_BRIGHTRED,"You cannot escape your punishment...Welcome back to jail!!!");
                return 1;}
            SetPlayerRandomSpawn(playerid);}
        case TEAM_LVTRIAD: {
            GivePlayerWeapon(playerid,27,100);
            GivePlayerWeapon(playerid,30,200);
            GivePlayerWeapon(playerid,4,1);
            SetPlayerArmour(playerid,100);
            SetPlayerColor(playerid,COLOR_YELLOW);
            if(AccInfo[playerid][Jailed] == 1) {
                SetPlayerInterior(playerid,6);
                TogglePlayerControllable(playerid,0);
                SetPlayerPos(playerid,265.1273,77.6823,1001.0391);
                SetPlayerFacingAngle(playerid,271.3259);
                SendClientMessage(playerid,COLOR_BRIGHTRED,"You cannot escape your punishment...Welcome back to jail!!!");
                return 1;}
            SetPlayerRandomSpawn(playerid);}
        case TEAM_LVMEDIC: {
            GivePlayerWeapon(playerid,27,100);
            GivePlayerWeapon(playerid,28,200);
            GivePlayerWeapon(playerid,4,1);
            SetPlayerArmour(playerid,100);
            SetPlayerColor(playerid,COLOR_RED);
            if(AccInfo[playerid][Jailed] == 1) {
                SetPlayerInterior(playerid,6);
                TogglePlayerControllable(playerid,0);
                SetPlayerPos(playerid,265.1273,77.6823,1001.0391);
                SetPlayerFacingAngle(playerid,271.3259);
                SendClientMessage(playerid,COLOR_BRIGHTRED,"You cannot escape your punishment...Welcome back to jail!!!");
                return 1;}
            SetPlayerRandomSpawn(playerid);}
        case TEAM_LVFIRE: {
            GivePlayerWeapon(playerid,27,100);
            GivePlayerWeapon(playerid,28,200);
            GivePlayerWeapon(playerid,4,1);
            SetPlayerArmour(playerid,100);
            SetPlayerColor(playerid,COLOR_ORANGE);
            if(AccInfo[playerid][Jailed] == 1) {
                SetPlayerInterior(playerid,6);
                TogglePlayerControllable(playerid,0);
                SetPlayerPos(playerid,265.1273,77.6823,1001.0391);
                SetPlayerFacingAngle(playerid,271.3259);
                SendClientMessage(playerid,COLOR_BRIGHTRED,"You cannot escape your punishment...Welcome back to jail!!!");
                return 1;}
            SetPlayerRandomSpawn(playerid);}
        case TEAM_LVCOP: {
            GivePlayerWeapon(playerid,24,100);
            GivePlayerWeapon(playerid,31,200);
            GivePlayerWeapon(playerid,4,1);
            SetPlayerArmour(playerid,100);
            SetPlayerColor(playerid,COLOR_DARKBLUE);
            hastazer[playerid] =1;
            HasLawEnforcementRadio[playerid] =1;
            LawEnforcementRadio[playerid] =1;
            HasPGP[playerid] =1;
            if(AccInfo[playerid][Jailed] == 1) {
                SetPlayerInterior(playerid,6);
                TogglePlayerControllable(playerid,0);
                SetPlayerPos(playerid,265.1273,77.6823,1001.0391);
                SetPlayerFacingAngle(playerid,271.3259);
                SendClientMessage(playerid,COLOR_BRIGHTRED,"You cannot escape your punishment...Welcome back to jail!!!");
                return 1;}
            SetPlayerRandomSpawn(playerid);}
        case TEAM_LVARMY: {
            GivePlayerWeapon(playerid,24,100);
            GivePlayerWeapon(playerid,31,200);
            GivePlayerWeapon(playerid,4,1);
            SetPlayerArmour(playerid,100);
            SetPlayerColor(playerid,COLOR_BROWN);
            hastazer[playerid] =1;
            HasLawEnforcementRadio[playerid] =1;
            LawEnforcementRadio[playerid] =1;
            HasPGP[playerid] =1;
            if(AccInfo[playerid][Jailed] == 1) {
                SetPlayerInterior(playerid,6);
                TogglePlayerControllable(playerid,0);
                SetPlayerPos(playerid,265.1273,77.6823,1001.0391);
                SetPlayerFacingAngle(playerid,271.3259);
                SendClientMessage(playerid,COLOR_BRIGHTRED,"You cannot escape your punishment...Welcome back to jail!!!");
                return 1;}
            SetPlayerRandomSpawn(playerid);}
        case TEAM_LVCIV: {
            GivePlayerWeapon(playerid,28,200);
            GivePlayerWeapon(playerid,30,200);
            GivePlayerWeapon(playerid,4,1);
            SetPlayerArmour(playerid,100);
            SetPlayerColor(playerid,COLOR_WHITE);
            if(AccInfo[playerid][Jailed] == 1) {
                SetPlayerInterior(playerid,6);
                TogglePlayerControllable(playerid,0);
                SetPlayerPos(playerid,265.1273,77.6823,1001.0391);
                SetPlayerFacingAngle(playerid,271.3259);
                SendClientMessage(playerid,COLOR_BRIGHTRED,"You cannot escape your punishment...Welcome back to jail!!!");
                return 1;}
            SetPlayerRandomSpawn(playerid);}
        case TEAM_LSCOP: {
            SetPlayerArmour(playerid,100);
            SetPlayerColor(playerid,COLOR_BLUE); //BLUE
            hastazer[playerid] =1;
            HasLawEnforcementRadio[playerid] =1;
            LawEnforcementRadio[playerid] =1;
            HasPGP[playerid] =1;
            if(AccInfo[playerid][Jailed] == 1) {
                SetPlayerInterior(playerid,6);
                TogglePlayerControllable(playerid,0);
                SetPlayerPos(playerid,265.1273,77.6823,1001.0391);
                SetPlayerFacingAngle(playerid,271.3259);
                SendClientMessage(playerid,COLOR_BRIGHTRED,"You cannot escape your punishment...Welcome back to jail!!!");
                return 1;}}
        case TEAM_LSGROVE: {
            SetPlayerArmour(playerid,100);
            SetPlayerColor(playerid,COLOR_GREEN); //GREEN
            if(AccInfo[playerid][Jailed] == 1) {
                SetPlayerInterior(playerid,6);
                TogglePlayerControllable(playerid,0);
                SetPlayerPos(playerid,265.1273,77.6823,1001.0391);
                SetPlayerFacingAngle(playerid,271.3259);
                SendClientMessage(playerid,COLOR_BRIGHTRED,"You cannot escape your punishment...Welcome back to jail!!!");
                return 1;}}
        case TEAM_LSVAGO: {
            SetPlayerArmour(playerid,100);
            SetPlayerColor(playerid,COLOR_YELLOW); //YELLOW
            if(AccInfo[playerid][Jailed] == 1) {
                SetPlayerInterior(playerid,6);
                TogglePlayerControllable(playerid,0);
                SetPlayerPos(playerid,265.1273,77.6823,1001.0391);
                SetPlayerFacingAngle(playerid,271.3259);
                SendClientMessage(playerid,COLOR_BRIGHTRED,"You cannot escape your punishment...Welcome back to jail!!!");
                return 1;}}
        case TEAM_LSAZTECA: {
            SetPlayerArmour(playerid,100);
            SetPlayerColor(playerid,COLOR_LIGHTBLUE); //LIGHT BLUE
            if(AccInfo[playerid][Jailed] == 1) {
                SetPlayerInterior(playerid,6);
                TogglePlayerControllable(playerid,0);
                SetPlayerPos(playerid,265.1273,77.6823,1001.0391);
                SetPlayerFacingAngle(playerid,271.3259);
                SendClientMessage(playerid,COLOR_BRIGHTRED,"You cannot escape your punishment...Welcome back to jail!!!");
                return 1;}}
        case TEAM_LSBALLA: {
            SetPlayerArmour(playerid,100);
            SetPlayerColor(playerid,COLOR_PURPLE); //Dark Red
            if(AccInfo[playerid][Jailed] == 1) {
                SetPlayerInterior(playerid,6);
                TogglePlayerControllable(playerid,0);
                SetPlayerPos(playerid,265.1273,77.6823,1001.0391);
                SetPlayerFacingAngle(playerid,271.3259);
                SendClientMessage(playerid,COLOR_BRIGHTRED,"You cannot escape your punishment...Welcome back to jail!!!");
                return 1;}}
        case TEAM_LSPIZZABOY: {
            SetPlayerArmour(playerid,100);
            SetPlayerColor(playerid,COLOR_ORANGE); //ORANGE
            if(AccInfo[playerid][Jailed] == 1) {
                SetPlayerInterior(playerid,6);
                TogglePlayerControllable(playerid,0);
                SetPlayerPos(playerid,265.1273,77.6823,1001.0391);
                SetPlayerFacingAngle(playerid,271.3259);
                SendClientMessage(playerid,COLOR_BRIGHTRED,"You cannot escape your punishment...Welcome back to jail!!!");
                return 1;}}}
    SetPlayerInterior(playerid, 0);
    GameTextForPlayer(playerid,"~y~PwN Them All!!!", 3000, 5);
    IsSpawned[playerid] = 1;
    SpawnPlayerAtHouse(playerid);
    return 1;}
Reply
#9

DieHard Can You Give me R5 Plugin's And Include's And Other Stuff
Except GameMode
Reply
#10

all u have to do is make sure u have 3c windows files and than the rc5 update from here
https://sampforum.blast.hk/showthread.php?tid=271586
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