Unknown Command after a Command.
#1

So i type my command, and it works so dont think im a very big noob from the title. Its when ever i click a button in my dialog is when i recieve the unkown command. But it still works.


Here is the Dialog Responce

Код:
if(dialogid == 12)
	{
		if(response == 1)
		{
			if(listitem == 0)
			{
                	new Float:x, Float:y, Float:z, Float:a;
    				GetPlayerPos(playerid, x,y,z); GetPlayerFacingAngle(playerid, a);
    				CreateVehicle(411, x,y,z, a, -1, -1, -1);
 			}
 			if(listitem == 1)
			{
                	new Float:x, Float:y, Float:z, Float:a;
    				GetPlayerPos(playerid, x,y,z); GetPlayerFacingAngle(playerid, a);
    				CreateVehicle(562, x,y,z, a, -1, -1, -1);
 			}
 			if(listitem == 2)
			{
                	new Float:x, Float:y, Float:z, Float:a;
    				GetPlayerPos(playerid, x,y,z); GetPlayerFacingAngle(playerid, a);
    				CreateVehicle(400, x,y,z, a, -1, -1, -1);
 			}
 			if(listitem == 3)
			{
                	new Float:x, Float:y, Float:z, Float:a;
    				GetPlayerPos(playerid, x,y,z); GetPlayerFacingAngle(playerid, a);
    				CreateVehicle(401, x,y,z, a, -1, -1, -1);
 			}
 			if(listitem == 4)
			{
                	new Float:x, Float:y, Float:z, Float:a;
    				GetPlayerPos(playerid, x,y,z); GetPlayerFacingAngle(playerid, a);
    				CreateVehicle(402, x,y,z, a, -1, -1, -1);
 			}
 			if(listitem == 5)
			{
                	new Float:x, Float:y, Float:z, Float:a;
    				GetPlayerPos(playerid, x,y,z); GetPlayerFacingAngle(playerid, a);
    				CreateVehicle(403, x,y,z, a, -1, -1, -1);
 			}
 			if(listitem == 6)
			{
                	new Float:x, Float:y, Float:z, Float:a;
    				GetPlayerPos(playerid, x,y,z); GetPlayerFacingAngle(playerid, a);
    				CreateVehicle(404, x,y,z, a, -1, -1, -1);
 			}
 			if(listitem == 7)
			{
                	new Float:x, Float:y, Float:z, Float:a;
    				GetPlayerPos(playerid, x,y,z); GetPlayerFacingAngle(playerid, a);
    				CreateVehicle(405, x,y,z, a, -1, -1, -1);
 			}
 			if(listitem == 8)
			{
                	new Float:x, Float:y, Float:z, Float:a;
    				GetPlayerPos(playerid, x,y,z); GetPlayerFacingAngle(playerid, a);
    				CreateVehicle(406, x,y,z, a, -1, -1, -1);
 			}
 			if(listitem == 9)
			{
                	new Float:x, Float:y, Float:z, Float:a;
    				GetPlayerPos(playerid, x,y,z); GetPlayerFacingAngle(playerid, a);
    				CreateVehicle(407, x,y,z, a, -1, -1, -1);
 			}
 			if(listitem == 10)
			{
                	new Float:x, Float:y, Float:z, Float:a;
    				GetPlayerPos(playerid, x,y,z); GetPlayerFacingAngle(playerid, a);
    				CreateVehicle(408, x,y,z, a, -1, -1, -1);
 			}
 			if(listitem == 11)
			{
                	new Float:x, Float:y, Float:z, Float:a;
    				GetPlayerPos(playerid, x,y,z); GetPlayerFacingAngle(playerid, a);
    				CreateVehicle(409, x,y,z, a, -1, -1, -1);
 			}
 			if(listitem == 12)
			{
                	new Float:x, Float:y, Float:z, Float:a;
    				GetPlayerPos(playerid, x,y,z); GetPlayerFacingAngle(playerid, a);
    				CreateVehicle(410, x,y,z, a, -1, -1, -1);
 			}
 			if(listitem == 13)
			{
                	new Float:x, Float:y, Float:z, Float:a;
    				GetPlayerPos(playerid, x,y,z); GetPlayerFacingAngle(playerid, a);
    				CreateVehicle(412, x,y,z, a, -1, -1, -1);
 			}
 			if(listitem == 14)
			{
                	new Float:x, Float:y, Float:z, Float:a;
    				GetPlayerPos(playerid, x,y,z); GetPlayerFacingAngle(playerid, a);
    				CreateVehicle(413, x,y,z, a, -1, -1, -1);
 			}
 			if(listitem == 15)
			{
                	new Float:x, Float:y, Float:z, Float:a;
    				GetPlayerPos(playerid, x,y,z); GetPlayerFacingAngle(playerid, a);
    				CreateVehicle(414, x,y,z, a, -1, -1, -1);
 			}
 			if(listitem == 16)
			{
                	new Float:x, Float:y, Float:z, Float:a;
    				GetPlayerPos(playerid, x,y,z); GetPlayerFacingAngle(playerid, a);
    				CreateVehicle(415, x,y,z, a, -1, -1, -1);
 			}
 			if(listitem == 17)
			{
                	new Float:x, Float:y, Float:z, Float:a;
    				GetPlayerPos(playerid, x,y,z); GetPlayerFacingAngle(playerid, a);
    				CreateVehicle(416, x,y,z, a, -1, -1, -1);
 			}
 			if(listitem == 18)
			{
                	new Float:x, Float:y, Float:z, Float:a;
    				GetPlayerPos(playerid, x,y,z); GetPlayerFacingAngle(playerid, a);
    				CreateVehicle(417, x,y,z, a, -1, -1, -1);
 			}
 			if(listitem == 19)
			{
                	new Float:x, Float:y, Float:z, Float:a;
    				GetPlayerPos(playerid, x,y,z); GetPlayerFacingAngle(playerid, a);
    				CreateVehicle(418, x,y,z, a, -1, -1, -1);
 			}
 			if(listitem == 20)
			{
                	new Float:x, Float:y, Float:z, Float:a;
    				GetPlayerPos(playerid, x,y,z); GetPlayerFacingAngle(playerid, a);
    				CreateVehicle(419, x,y,z, a, -1, -1, -1);
 			}
 			if(listitem == 21)
			{
                	new Float:x, Float:y, Float:z, Float:a;
    				GetPlayerPos(playerid, x,y,z); GetPlayerFacingAngle(playerid, a);
    				CreateVehicle(420, x,y,z, a, -1, -1, -1);
 			}
		}
	}
Whats wrong?
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#2

Fixed
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