15.07.2011, 01:37
hola a todos, bueno tengo una consulta necesito que cada vez que mates a alguien aparesca un textdraw y que desaparesca a cierta cantidad de segundos, yo lo tengo ya practicamente hecho, pero cuando lo mata ya no se desaparece entonces si alguien me pudiera ayudar a arreglarlo por favor >.<
Saludos y Gracias
pawn Код:
public OnPlayerDeath(playerid, killerid, reason)
{
new score;
score = GetPlayerScore(killerid);
for(new i; i < MAX_PLAYERS; i ++)
{
if(reason == 0)
{ new string[5];
format(string, sizeof(string), "25");
TextDrawSetString(Textdraw10[i], string);
TextDrawShowForPlayer(killerid, Textdraw10[i]);
SetPlayerScore(killerid,score+25);
SetTimerEx("HideMessage", 1000, 0, "i", killerid);
}
if(reason == 1)
{ new string[5];
format(string, sizeof(string), "25");
TextDrawSetString(Textdraw10[i], string);
TextDrawShowForPlayer(killerid, Textdraw10[i]);
SetPlayerScore(killerid,score+25);
SetTimerEx("HideMessage", 1000, 0, "i", killerid);
}
if(reason == 4)
{ new string[5];
format(string, sizeof(string), "20");
TextDrawSetString(Textdraw10[i], string);
TextDrawShowForPlayer(killerid, Textdraw10[i]);
SetPlayerScore(killerid,score+20);
SetTimerEx("HideMessage", 1000, 0, "i", killerid);
}
if(reason == 25)
{ new string[5];
format(string, sizeof(string), "10");
TextDrawSetString(Textdraw10[i], string);
TextDrawShowForPlayer(killerid, Textdraw10[i]);
SetPlayerScore(killerid,score+10);
SetTimerEx("HideMessage", 1000, 0, "i", killerid);
}
if(reason == 24)
{ new string[5];
format(string, sizeof(string), "12");
TextDrawSetString(Textdraw10[i], string);
TextDrawShowForPlayer(killerid, Textdraw10[i]);
SetPlayerScore(killerid,score+12);
SetTimerEx("HideMessage", 1000, 0, "i", killerid);
}
if(reason == 27)
{ new string[5];
format(string, sizeof(string), "6");
TextDrawSetString(Textdraw10[i], string);
TextDrawShowForPlayer(killerid, Textdraw10[i]);
SetPlayerScore(killerid,score+6);
SetTimerEx("HideMessage", 1000, 0, "i", killerid);
}
if(reason == 29)
{ new string[5];
format(string, sizeof(string), "7");
TextDrawSetString(Textdraw10[i], string);
TextDrawShowForPlayer(killerid, Textdraw10[i]);
SetPlayerScore(killerid,score+7);
SetTimerEx("HideMessage", 1000, 0, "i", killerid);
}
if(reason == 30)
{ new string[5];
format(string, sizeof(string), "11");
TextDrawSetString(Textdraw10[i], string);
TextDrawShowForPlayer(killerid, Textdraw10[i]);
SetPlayerScore(killerid,score+11);
SetTimerEx("HideMessage", 1000, 0, "i", killerid);
}
if(reason == 31)
{ new string[5];
format(string, sizeof(string), "12");
TextDrawSetString(Textdraw10[i], string);
TextDrawShowForPlayer(killerid, Textdraw10[i]);
SetPlayerScore(killerid,score+12);
SetTimerEx("HideMessage", 1000, 0, "i", killerid);
}
if(reason == 33)
{ new string[5];
format(string, sizeof(string), "17");
TextDrawSetString(Textdraw10[i], string);
TextDrawShowForPlayer(killerid, Textdraw10[i]);
SetPlayerScore(killerid,score+17);
SetTimerEx("HideMessage", 1000, 0, "i", killerid);
}
if(reason == 34)
{ new string[5];
format(string, sizeof(string), "19");
TextDrawSetString(Textdraw10[i], string);
TextDrawShowForPlayer(killerid, Textdraw10[i]);
SetPlayerScore(killerid,score+19);
SetTimerEx("HideMessage", 1000, 0, "i", killerid);
}
TextDrawShowForPlayer(killerid, Textdraw11[i]);
}
SendDeathMessage(killerid,playerid,reason);
Plr[playerid][Deaths]++;
Plr[killerid][Kills]++;
PVar[killerid][pKills] += 1;
PVar[playerid][pDeaths] += 1;
return 1;
}
forward HideMessage(playerid);
public HideMessage(playerid)
{
TextDrawHideForPlayer(playerid, Textdraw10[playerid]);
TextDrawHideForPlayer(playerid, Textdraw11[playerid]);
}
Saludos y Gracias
