04.07.2011, 06:49
Hi.
I wanted to know the best system to date for writing and loading data using a cache system.
Like, I load all the player data from a file and do all the operations during the player's session. After he disconnects, all the data is written to the file (so I need to be able to read the data from the cache aswell).
I'm trying to figure it out using Y_ini but I don't quite understand it yet... Do I have to make like a function for everything I wanna read?
Can SII do this aswell??
Do you use a cache system for reading/writing or just read/write everything from files?
I wanted to know the best system to date for writing and loading data using a cache system.
Like, I load all the player data from a file and do all the operations during the player's session. After he disconnects, all the data is written to the file (so I need to be able to read the data from the cache aswell).
I'm trying to figure it out using Y_ini but I don't quite understand it yet... Do I have to make like a function for everything I wanna read?
Can SII do this aswell??
Do you use a cache system for reading/writing or just read/write everything from files?