03.07.2011, 11:59
Quote:
#include <a_samp> OnPlayerConnect(playerid) { PlayerPlaySound(playerid,1183,418.1829,2533.8340,1 6.5637);//to play the sound } OnPlayerSpawn(playerid) { PlayerPlaySound(playerid,1183,418.1829,2533.8340,1 6.5637);//to stop the sound } |