01.07.2011, 14:52
Look , My teams are working and everything , So i tried to add another team { Vagos } , but that happened when i tried :
Codes :
Errors :
Codes :
Quote:
#include <a_samp> #include <Ranks> #define TEAM_GROVE 1 #define TEAM_BALLA 2 #define TEAM_VAGOS 3 #define TEAM_GROVE_COLOR 0x00FF00AA // Bright Green #define TEAM_BALLA_COLOR 0xFF00FFAA // Bright Purple #define TEAM_VAGOS_COLOR 0x00FF00AA // Bright Green new gTeam[MAX_PLAYERS]; main() { print("\n----------------------------------"); print(" Los Santos Gangs War - Made By Tommy"); print("----------------------------------\n"); } public OnGameModeInit() { SetGameModeText("L.S.G.W"); AddPlayerClass(102,2001.1736,-1122.1942,26.6893,179.8825, 0, 0, 0, 0, 0, 0); AddPlayerClass(107,2521.5156,-1678.9836,15.4372,92.7751, 0, 0, 0, 0, 0, 0); AddPlayerClass(108,2610.8000,-1097.1997,69.4890,88.0323,0,0,0,0,0,0); SetPromotionMode(0-5); SetPromotionMode(2); AddRank(0, "OutSider", 0, 5000, 50.0, 0, 25, 250); AddRank(1, "Trusted G", 100, 10000, 75.0, 25.0, 29, 500); AddRank(2, "Original Gangster", 300, 20000, 100.0, 50.0, 28, 750); AddRank(3, "Double O.G", 500, 30000, 100.0, 75.0, 24, 1000); AddRank(4, "Proffesional", 800, 30000, 100.0, 100.0, 30, 1250); AddRank(5, "Master of War", 1000, 30000, 100.0, 100.0, 31, 1500); AddRank(6, "Gang Master", 1500, 30000, 100.0, 100.0, 28, 2000); //--------------------------------------------------------------Cars----------------------------- AddStaticVehicle(567,2469.7935,-1653.6843,13.2708,90.5193,16,16); // Grove Car ne AddStaticVehicle(550,2499.4294,-1654.7576,13.2485,254.4190,16,16); // Grove Car two AddStaticVehicle(445,2506.7881,-1678.3098,13.3342,325.9603,16,16); // Grove Car Three AddStaticVehicle(580,2474.8115,-1680.0529,13.1468,53.0098,16,16); // Grove Car Four AddStaticVehicle(554,2473.1538,-1692.3916,13.6217,358.9131,16,16); // Grove car Six AddStaticVehicle(487,2530.2876,-1677.4856,20.1040,84.7420,16,16); // Grove Chopper AddStaticVehicle(575,2027.4512,-1141.2002,24.2388,268.0392,174,174); // Ballaz car one AddStaticVehicle(566,1996.3920,-1130.7765,25.2881,268.9091,174,174); // Ballaz car two AddStaticVehicle(566,2009.3124,-1131.0549,24.9350,270.7833,174,174); // Ballaz car three AddStaticVehicle(517,2037.6184,-1131.2960,24.1986,268.1283,174,174); // Ballaz car four AddStaticVehicle(517,1983.9332,-1140.4438,25.6544,270.9725,174,174); // Ballaz car five AddStaticVehicle(445,2004.6111,-1141.2178,25.1558,269.5776,174,174); // Ballaz car six AddStaticVehicle(576,2018.9581,-1140.7462,24.4843,267.8231,174,174); // Ballaz car seven AddStaticVehicle(576,2051.8625,-1120.1655,24.3129,180.2631,174,174); // Ballaz car Eight AddStaticVehicle(487,2003.9908,-1109.1211,34.3296,177.8212,174,174); // Ballaz Chopper AddStaticVehicle(575,2604.3521,-1065.7645,69.1893,5.6632,6,6); // Vagos car 1 AddStaticVehicle(575,2595.9949,-1077.2964,69.1899,359.0371,6,6); // Vagos car 2 AddStaticVehicle(536,2596.3472,-1090.4688,68.9995,0.5688,6,6); // Vagos car 3 AddStaticVehicle(536,2605.9807,-1127.1769,65.6763,26.1111,6,6); // Vagos car 4 AddStaticVehicle(536,2583.3079,-1130.5496,65.1668,15.9907,6,6); // Vagos car 5 AddStaticVehicle(536,2555.7654,-1133.9971,62.7065,267.7499,6,6); // Vagos car 6 AddStaticVehicle(534,2568.5005,-1120.1040,65.0828,289.8283,6,6); // Vagos car 7 AddStaticVehicle(534,2576.3320,-1116.8934,65.7423,291.7586,6,6); // Vagos car 8 AddStaticVehicle(576,2590.9182,-1104.5977,67.4538,327.1710,6,6); // Vagos car 9 AddStaticVehicle(576,2603.7747,-1100.7205,68.6181,356.6893,6,6); // Vagos car 10 AddStaticVehicle(474,2572.7632,-1134.2811,64.8607,272.7364,6,6); // Vagos car 10\1 AddStaticVehicle(474,2572.7632,-1134.2811,64.8607,272.7364,6,6); // Vagos car 11 AddStaticVehicle(474,2546.4392,-1121.2684,62.2027,272.1722,6,6); // Vagos car 12 AddStaticVehicle(487,2589.9819,-1120.9495,66.1942,359.9486,6,6); // Vagos Chopper return 1; } public OnPlayerRequestClass(playerid, classid) { SetPlayerPos(playerid, 2531.1123,-899.7438,86.4038,183.2012); SetPlayerCameraPos(playerid, 2535.2781,-914.8342,86.3623,18.3863); SetPlayerCameraLookAt(playerid, 2531.1123,-899.7438,86.4038,183.2012); if(classid == 1) { gTeam[playerid] = TEAM_GROVE; SetPlayerColor(playerid, TEAM_GROVE_COLOR); } else { gTeam[playerid] = TEAM_BALLA; SetPlayerColor(playerid, TEAM_BALLA_COLOR); } else { gTeam[playerid] = TEAM_VAGOS; SetPlayerColor(playerid, TEAM_VAGOS_COLOR); } return 1; } public OnPlayerConnect(playerid) { GameTextForPlayer(playerid,"~b~Welcome to Los Santos Gangs War",3000,6); S_OnPlayerConnect(playerid); return 1; } public OnPlayerDisconnect(playerid, reason) { S_OnPlayerDisconnect(playerid); return 1; } public OnPlayerSpawn(playerid) { S_OnPlayerSpawn(playerid); return 1; } public OnPlayerDeath(playerid, killerid, reason) { SendDeathMessage(killerid, playerid, reason); //This is the message that appears on the right of the screen in this form: Killer - Type of gun - The dead player. { // Add 1 to this killer's score. if(killerid != INVALID_PLAYER_ID) SetPlayerScore(killerid, GetPlayerScore(killerid) + 1); return 1; } //We can also add a message that appears in the game GTA San Andreas of "Eliminated". new string[50]; format(string, sizeof(string), "~R~Wasted"); GameTextForPlayer(playerid, string, 3000, 2); return 1; } public OnVehicleSpawn(vehicleid) { return 1; } public OnVehicleDeath(vehicleid, killerid) { return 1; } public OnPlayerText(playerid, text[]) { return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp("/kill", cmdtext, true, 5) == 0) { SetPlayerHealth(playerid, 0.0); return 1; } if (strcmp("/Buyhealth", cmdtext, true, 10) == 0) { if(GetPlayerMoney(playerid) < 10000) { SendClientMessage(playerid, -1, "You can't afford this , It Cost 10,000$!"); return 1; } SetPlayerHealth(playerid, 100.0); GivePlayerMoney(playerid, -10000); return 1; } if (strcmp("/BuyArmor", cmdtext, true, 9) == 0) { if(GetPlayerMoney(playerid) < 10000) { SendClientMessage(playerid, -1, "You can't afford this , It Cost 10,000$!"); return 1; } SetPlayerArmour(playerid, 100.0); GivePlayerMoney(playerid, -10000); return 1; } if(strcmp(cmdtext, "/rankinfo", true) == 0) { GetRankInfo(playerid); return 1; } if(strcmp(cmdtext, "/mystats", true) == 0) { GetPlayerStats(playerid); return 1; } if(!strcmp(cmdtext, "/BuyWeapons", true)) { ShowPlayerDialog(playerid, 8, DIALOG_STYLE_LIST, "Weapons List", "Desert Eagle ($20,000)\nM4 ($50,000)\nSpas12 ($100,000)\nSniper Rifle ($80,000)", "Purchase", "Cancel"); return 1; } } public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { return 1; } public OnPlayerExitVehicle(playerid, vehicleid) { return 1; } public OnPlayerStateChange(playerid, newstate, oldstate) { return 1; } public OnPlayerEnterCheckpoint(playerid) { return 1; } public OnPlayerLeaveCheckpoint(playerid) { return 1; } public OnPlayerEnterRaceCheckpoint(playerid) { return 1; } public OnPlayerLeaveRaceCheckpoint(playerid) { return 1; } public OnRconCommand(cmd[]) { return 1; } public OnPlayerRequestSpawn(playerid) { return 1; } public OnObjectMoved(objectid) { return 1; } public OnPlayerObjectMoved(playerid, objectid) { return 1; } public OnPlayerPickUpPickup(playerid, pickupid) { return 1; } public OnVehicleMod(playerid, vehicleid, componentid) { return 1; } public OnVehiclePaintjob(playerid, vehicleid, paintjobid) { return 1; } public OnVehicleRespray(playerid, vehicleid, color1, color2) { return 1; } public OnPlayerSelectedMenuRow(playerid, row) { return 1; } public OnPlayerExitedMenu(playerid) { return 1; } public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid) { return 1; } public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { return 1; } public OnRconLoginAttempt(ip[], password[], success) { return 1; } public OnPlayerUpdate(playerid) { return 1; } public OnPlayerStreamIn(playerid, forplayerid) { return 1; } public OnPlayerStreamOut(playerid, forplayerid) { return 1; } public OnVehicleStreamIn(vehicleid, forplayerid) { return 1; } public OnVehicleStreamOut(vehicleid, forplayerid) { return 1; } public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { if(response)// They pressed the first button. { switch(dialogid)// If you only have one dialog, then this isn't required, but it's neater for when you implement more dialogs. { case 8:// Our dialog! { switch(listitem)// Checking which listitem was selected { case 0:// The first item listed { if(GetPlayerMoney(playerid) < 20000) return SendClientMessage(playerid, 0xFFFFFF, "You don't have enough cash."); GivePlayerMoney(playerid, -20000); GivePlayerWeapon(playerid, 24, 250); } case 1: // The second item listed { if(GetPlayerMoney(playerid) < 50000) return SendClientMessage(playerid, 0xFFFFFF, "You don't have enough cash."); GivePlayerMoney(playerid, -50000); GivePlayerWeapon(playerid, 31, 250); } case 2: // The third item listed { if(GetPlayerMoney(playerid) < 100000) return SendClientMessage(playerid, 0xFFFFFF, "You don't have enough cash."); GivePlayerMoney(playerid, -100000); GivePlayerWeapon(playerid, 27, 250); } case 3: // The Forth item listed { if(GetPlayerMoney(playerid) < 80000) return SendClientMessage(playerid, 0xFFFFFF, "You don't have enough cash."); GivePlayerMoney(playerid, -80000); GivePlayerWeapon(playerid, 34, 50); } } } } } return 1; } public OnPlayerClickPlayer(playerid, clickedplayerid, source) { return 1; } |
Quote:
E:\LOSSAN~1\GAMEMO~1\LSGW2.pwn(71) : warning 202: number of arguments does not match definition E:\LOSSAN~1\GAMEMO~1\LSGW2.pwn(72) : warning 202: number of arguments does not match definition E:\LOSSAN~1\GAMEMO~1\LSGW2.pwn(73) : warning 202: number of arguments does not match definition E:\LOSSAN~1\GAMEMO~1\LSGW2.pwn(84) : error 029: invalid expression, assumed zero E:\LOSSAN~1\GAMEMO~1\LSGW2.pwn(113) : warning 217: loose indentation E:\LOSSAN~1\GAMEMO~1\LSGW2.pwn(120) : warning 225: unreachable code E:\LOSSAN~1\GAMEMO~1\LSGW2.pwn(120) : warning 217: loose indentation E:\LOSSAN~1\GAMEMO~1\LSGW2.pwn(163) : warning 217: loose indentation E:\LOSSAN~1\GAMEMO~1\LSGW2.pwn(16 : warning 217: loose indentation E:\LOSSAN~1\GAMEMO~1\LSGW2.pwn(177) : warning 209: function "OnPlayerCommandText" should return a value E:\LOSSAN~1\GAMEMO~1\LSGW2.pwn(341) : warning 217: loose indentation Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 1 Error. |