28.06.2011, 09:17
Code:
if(strcmp(cmd, "/sethealth", true) == 0 && PlayerAdminLevel[playerid] >= 1) // Blow A Player Up In A Car
{
tmp = strtok(cmdtext, idx);
new health = strval(tmp);
new s[128];
new pname[24];
new uname[24];
GetPlayerName(giveplayerid, pname, 24);
GetPlayerName(playerid,uname,24);
if(!strlen(tmp)) {
SendClientMessage(playerid, COLOR_ERROR, "USAGE: /sethealth (id) (ammount)");
return 1;
}
if(health < 0) {
SendClientMessage(playerid, COLOR_ERROR, "Health Cant Be Less Than 0");
return 1;
}
if(health > 100) {
SendClientMessage(playerid, COLOR_ERROR, "Health Cant Be More Than 100");
return 1;
}
giveplayerid = strval(tmp);
if(!IsNumeric(tmp)) {
SendClientMessage(playerid, COLOR_ERROR, "USAGE: /sethealth (id) (ammount) ID Must be a number");
return 1;
}
if(!IsPlayerConnected(giveplayerid)) {
format(string, sizeof(string), "ID (%d) Is not an active player",giveplayerid);
SendClientMessage(playerid, COLOR_ERROR, string);
return 1;
}
format(string, sizeof(string), "Server %s Has Set Your Health To %d",AdminRanks[PlayerAdminLevel[playerid]],health);
SendClientMessageToAll(0xB22222AA, string);
format(s, sizeof(s),"You Have Set %s(%d) Health To %d", pname,giveplayerid,health);
SendClientMessage(giveplayerid,COLOR_RED,s);
SetPlayerHealth(giveplayerid,health);
return 1;
}
Code:
if(strcmp(cmd, "/setarmour", true) == 0 && PlayerAdminLevel[playerid] >= 1) // Blow A Player Up In A Car
{
tmp = strtok(cmdtext, idx);
new armour = strval(tmp);
new s[128];
new pname[24];
new uname[24];
GetPlayerName(giveplayerid, pname, 24);
GetPlayerName(playerid,uname,24);
if(!strlen(tmp)) {
SendClientMessage(playerid, COLOR_ERROR, "USAGE: /setarmour (id) (ammount)");
return 1;
}
if(armour < 0) {
SendClientMessage(playerid, COLOR_ERROR, "Armour Cant Be Less Than 0");
return 1;
}
if(armour > 100) {
SendClientMessage(playerid, COLOR_ERROR, "Armour Cant Be More Than 100");
return 1;
}
giveplayerid = strval(tmp);
if(!IsNumeric(tmp)) {
SendClientMessage(playerid, COLOR_ERROR, "USAGE: /setarmour (id) (ammount) ID Must be a number");
return 1;
}
if(!IsPlayerConnected(giveplayerid)) {
format(string, sizeof(string), "ID (%d) Is not an active player",giveplayerid);
SendClientMessage(playerid, COLOR_ERROR, string);
return 1;
}
format(string, sizeof(string), "Server %s Has Set Your Armour To %d",AdminRanks[PlayerAdminLevel[playerid]],armour);
SendClientMessageToAll(0xB22222AA, string);
format(s, sizeof(s),"You Have Set %s(%d) Armour To %d", pname,giveplayerid,armour);
SendClientMessage(giveplayerid,COLOR_RED,s);
SetPlayerArmour(giveplayerid,armour);
return 1;
}

