GameTextForPlayer
#1

Okay, so I'm making a script that if somebody enters a rhino, it kills them and send a text. But if you are logged in as rcon admin it wont
But the problem is that it sends the text when I enter any vehicle, how can I make it for rhino only?
pawn Код:
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
    new model = GetVehicleModel( vehicleid );

    if ( model == 432 )
    SetPlayerHealth(playerid,0);
    GameTextForPlayer(playerid,"~r~Dont touch my toys",5000,5);
    }
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#2

pawn Код:
if ( model == 432 )
    {
        SetPlayerHealth(playerid,0);
        GameTextForPlayer(playerid,"~r~Dont touch my toys",5000,5);
    }
You forgot to open it
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#3

Ah yes thanks, I tried to make it like this now so it wont kill rcon admins, but compiler crashes
pawn Код:
new model = GetVehicleModel( vehicleid );
    if ( model == 432 )
    {
    IsPlayerAdmin(playerid);
    SendClientMessage(playerid,COLOR_ARED,"Admin rights confirmed");
    }
    else
    SetPlayerHealth(playerid,0);
    GameTextForPlayer(playerid,"~r~Dont touch my toys",5000,5);
    }
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#4

Quote:
Originally Posted by Wesley221
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you forgot to open it
This. Again.

Dit forum vereist dat je 120 seconden wacht tussen het verzenden van berichten. Probeer het nogmaals over 51 seconden.
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#5

Quote:
Originally Posted by Vince
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This. Again.

Dit forum vereist dat je 120 seconden wacht tussen het verzenden van berichten. Probeer het nogmaals over 51 seconden.
lol,, hahaha

i cant stop laughing,,

nice message,,
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#6

Omfg fail xD

Now it kills when anybody enters any vehicle
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#7

pawn Код:
new model = GetVehicleModel( vehicleid );
if(model == 432)
{
    if(IsPlayerAdmin(playerid)
    {
        SendCLientMessage(playerid, COLOR_ARED, "Admin rights confirmed");
        return 1;
    }
    else
    {
        SetPlayerHealth(playerid,0);
        GameTextForPlayer(playerid,"~r~Dont touch my toys",5000,5);
        return 1;
    }
}
Always open a function and close a function
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#8

Quote:
Originally Posted by Wesley221
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pawn Код:
new model = GetVehicleModel( vehicleid );
if(model == 432)
{
    if(IsPlayerAdmin(playerid)
    {
        SendCLientMessage(playerid, COLOR_ARED, "Admin rights confirmed");
        return 1;
    }
    else
    {
        SetPlayerHealth(playerid,0);
        GameTextForPlayer(playerid,"~r~Don't touch my toys",5000,5);
        return 1;
    }
}
Always open a function and close a function
Always remember to use casing properly, there's no capital 'L' in SendClientMessage.

Easier to use code:
pawn Код:
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
    if(GetVehicleModel(vehicleid) == 432 && !IsPlayerAdmin(playerid)) {
        SetPlayerHealth(playerid, 0);
        GameTextForPlayer(playerid, "~r~Don't touch my toys!", 5000, 5);
    }
   
    return 0;
}
You didn't need to create a variable to store the vehicle model, you can just do this, and you didn't need to send the message, as that's not what the OP asked for. Plus, I fixed the indentation - you don't need over 9000 spaces everywhere, it makes your code horrible to read.
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#9

Quote:
Originally Posted by Calg00ne
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Always remember to use casing properly, there's no capital 'L' in SendClientMessage.

Easier to use code:
pawn Код:
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
    if(GetVehicleModel(vehicleid) == 432 && !IsPlayerAdmin(playerid)) {
        SetPlayerHealth(playerid, 0);
        GameTextForPlayer(playerid, "~r~Dont touch my toys", 5000, 5);
    }
   
    return 0;
}
You didn't need to create a variable to store the vehicle model, you can just do this, and you didn't need to send a message saying "Admin rights confirmed."
Was a typo, and didn't notice it: my bad. Also, i just showed it how it should work. He did it like that, so i didnt change anything
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#10

Thanks
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