Trafipax error, crash te pawn, Dialog error?
#1

Код:
   PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
            format(string, sizeof(string), "Vettйl egy sнmaszkot.");
            SendClientMessage(playerid, COLOR_LIGHTGREEN, string);
            SendClientMessage(playerid, COLOR_WHITE, "Parancsok: /maszkfel | /maszkle");
            PlayerInfo[playerid][pMaszk] = 1;
            return 1;
         }
         else
         {
            SendClientMessage(playerid, COLOR_WHITE, "   Nincs elйg pйnzed.");
         }
      }
      return 1;
   }
//------------------------------------------[Trafipax]----------------------------------------
 if(dialogid == D_ITRAFIPAX)
      {
          if(!response) return SendClientMessage(playerid, COLOR_LIGHTRED, "Kilйptйl a menьből.");
          {
              if(listitem == 17)
              {
                  if(trafipax[playerid] == 0)
                  {
                     trafipax[playerid] = 1;
                     format(playerid,"Bekapcsolta a trafipaxot...");
               }
               else
               {
                   SendClientMessage(playerid, COLOR_LIGHTGREEN, "Mбr be van kapcsolva!");
                   return 1;
               }
              }
              else if(listitem == 18)
              {
                  if(trafipax[playerid] != 0)
                  {
                     SendClientMessage(playerid, COLOR_LIGHTGREEN,"Kikapcsoltad a traffipaxod!");
                  sebesseg[playerid] = 0;
                  birsag[playerid] = 0;
                  trafipax[playerid] = 0;
                     format(playerid,"Kikapcsolta a trafipaxot...");
               }
               else
               {
                   SendClientMessage(playerid, COLOR_LIGHTGREEN,"Be se volt kapcsolva!");
                   return 1;
               }
              }
              else if(listitem == 19)
              {
                  if(trafipax[playerid] != 0)
                  {
                      format(playerid,"Kalibrбlja a trafipaxot...");
                      ShowPlayerDialog(playerid, D_ITRAFIPAXKALIBRALAS, DIALOG_STYLE_INPUT,"SebessйgKorlбt!","Нrd be a SebessйgKorlбtozбs йrtйkйt!!\n Йrtйk:","Ok","Mйgse");
                  }
                  else
                  {
                      SendClientMessage(playerid, COLOR_LIGHTGREEN,"Előszцr kapcsold be!")
                      return 1;
                  }
              }
         }
      }
      if(dialogid == D_ITRAFIPAXKALIBRALAS)
      {
          if(response)
          {
              strmid(Typed[playerid], inputtext, 0, strval(inputtext), 255);
                if(!strcmp(Typed[playerid], "Nincs", true))
            {
               ShowPlayerDialog(playerid, D_ITRAFIPAXKALIBRALAS, DIALOG_STYLE_INPUT,"Hiba!!","Nem adtбl meg SebessйgKorlбtozбsi Йrtйket!\n Йrtйk:","Ok","Mйgse");
              }
              else
              {
               sebesseg[playerid] = strval(inputtext);
               ShowPlayerDialog(playerid, D_ITRAFIPAXKALIBRALAS2, DIALOG_STYLE_INPUT,"Bьntetйs:","Нrd be a bьntetйs йrtйkйt!!\n Йrtйk:","Ok","Mйgse");
                    SendClientMessage(playerid, COLOR_LIGHTGREEN,"SebessйgKorlбt Beбllнtva: %d km/h",sebesseg[playerid]);
            }
         }
      }
      if(dialogid == D_ITRAFIPAXKALIBRALAS2)
      {
          if(response)
          {
              strmid(Typed[playerid], inputtext, 0, strval(inputtext), 255);
                if(!strcmp(Typed[playerid], "Nincs", true))
            {
               ShowPlayerDialog(playerid, D_ITRAFIPAXKALIBRALAS2, DIALOG_STYLE_INPUT,"Hiba!!","Nem adtбl meg Bьntetйsi Йrtйket!\n Йrtйk:","Ok","Mйgse");
              }
              else
              {
               birsag[playerid] = strval(inputtext);
               SendClientMessage(playerid, COLOR_LIGHTGREEN,"Bьntetйs Beбllнtva: %d Ft",birsag[playerid]);
               trafi[playerid] = Create3DTextLabel(string,0x00AA0099,30.0,40.0,50.0,40.0,0);
                Attach3DTextLabelToPlayer(trafi[playerid], playerid, 0.0, 0.0, - 0.6);
            }
         }
      }
      return 0;
   }
Error? ...
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#2

Can we see the error line or lines, that might help.
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