18.06.2011, 19:32
I want to change something in one GM, it's the command suspect, when you /suspec someone he should receive a wanted level. This is the command, what should I do to add wanted level to the person who I am suspecting?
Код:
if(strcmp(cmd, "/suspect", true) == 0) { if(IsPlayerConnected(playerid)) { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_LIGHTBLUE2, "[USAGE:] /suspect [playerid] [crime]"); PlayCrimeReportForPlayer(playerid,0,3); return 1; } giveplayerid = ReturnUser(tmp); if (PlayerInfo[playerid][pFaction] != 255 && DynamicFactions[PlayerInfo[playerid][pFaction]][fType] == 1) { if(IsPlayerConnected(giveplayerid)) { if(giveplayerid != INVALID_PLAYER_ID) { new length = strlen(cmdtext); while ((idx < length) && (cmdtext[idx] <= ' ')) { idx++; } new offset = idx; new result[128]; while ((idx < length) && ((idx - offset) < (sizeof(result) - 1))) { result[idx - offset] = cmdtext[idx]; idx++; } result[idx - offset] = EOS; if(!strlen(result)) { SendClientMessage(playerid, COLOR_LIGHTBLUE2, "[USAGE:] /suspect [playerid] [crime]"); return 1; } if(CopOnDuty[playerid]) { if(giveplayerid != playerid) { if(WantedPoints[giveplayerid] == 0) { WantedPoints[giveplayerid] = 3; } else { WantedPoints[giveplayerid]+= 2; } format(string, sizeof(string), "You have been suspected by %s, Reason: %s.", GetPlayerNameEx(playerid),result); SendClientMessage(giveplayerid, COLOR_RED, string); format(string, sizeof(string), "You have suspected %s, Reason: %s.", GetPlayerNameEx(giveplayerid),result); SendClientMessage(playerid, COLOR_WHITE, string); format(string, sizeof(string), "[SASP] %s has suspected %s, Reason: %s.", GetPlayerNameEx(playerid),GetPlayerNameEx(giveplayerid),result); SendFactionTypeMessage(1,COLOR_LSPD,string); SetWantedLevel(id, 1); new location[MAX_ZONE_NAME]; GetPlayer2DZone(giveplayerid, location, MAX_ZONE_NAME); format(string, sizeof(string), "[SASP] All units be on the lookout for %s - Person Last Seen: %s.", GetPlayerNameEx(giveplayerid),location); SendFactionTypeMessage(1,COLOR_LSPD,string); } else { SendClientMessage(playerid, COLOR_LIGHTBLUE2, "You can't suspect yourself!"); } } else { SendClientMessage(playerid, COLOR_LIGHTBLUE2, "Your not on cop duty!"); } return 1; } } }