04.06.2011, 07:43
Hi there,
it's been a while since I posted a question .
I split up my server into two servers: one with pinglimit < 200 (I have a custom script with GetPlayerPing for that) and another one, which is meant to have a pinglimit of 500 (a.k.a. the world server). The issue is, that players which have a ping higher then 360ms get kicked, too.
Before I continue to search the code for some hard coded value, I would like to know if there is some kind of ping kicker in samp, yet (which I accidently activated).
Kind regards,
Draco
it's been a while since I posted a question .
I split up my server into two servers: one with pinglimit < 200 (I have a custom script with GetPlayerPing for that) and another one, which is meant to have a pinglimit of 500 (a.k.a. the world server). The issue is, that players which have a ping higher then 360ms get kicked, too.
Before I continue to search the code for some hard coded value, I would like to know if there is some kind of ping kicker in samp, yet (which I accidently activated).
Kind regards,
Draco