Pinglimit issue at 360ms - is there a hardcoded one?
#1

Hi there,

it's been a while since I posted a question .

I split up my server into two servers: one with pinglimit < 200 (I have a custom script with GetPlayerPing for that) and another one, which is meant to have a pinglimit of 500 (a.k.a. the world server). The issue is, that players which have a ping higher then 360ms get kicked, too.

Before I continue to search the code for some hard coded value, I would like to know if there is some kind of ping kicker in samp, yet (which I accidently activated).

Kind regards,
Draco
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#2

As far as I know there isn't one built into SAMP servers. Could the players IP be spiking and then dropping as you kick them or whatever you do to them? I had such a problem once, Just out of interest, how are you storing the ping? As in a variable or just calling GetPlayerPing when and where you need it?
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#3

The issue was another pinglimit dmodule which was running at the same time.

I found it by searching the entire source code for GetPlayerPing . Thanks for the hint

Have fun coding,
Draco
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