02.06.2011, 18:30
I think it can be done, the npc would not be created if the player is a national guard.
Filter Script in use is from https://sampforum.blast.hk/showthread.php?tid=106257&highlight=Attacking+NPCs The Include Is Also There
Filter Script in use is from https://sampforum.blast.hk/showthread.php?tid=106257&highlight=Attacking+NPCs The Include Is Also There
pawn Код:
#include <a_samp>
#include <attacking_npc>
#define FILTERSCRIPT
public OnFilterScriptInit()
{
ConnectNPC("Attack_NPC", "1");
return 0;
}
//We make sure that the NPC spawns before we make it an attacking NPC
public OnPlayerSpawn(playerid)
{
if(IsPlayerNPC(playerid))
{
if(playerid == GetPlayerID("Attack_NPC")) SetTimer("AttackNPC", 5000, 0);
}
return 0;
}
forward AttackNPC();
public AttackNPC()
{
CreateAttackingNPC("Attack_NPC", 0.0, 0.0, 0.0);
if(IsANG(playerid))
return 1;
else if
return 0;
}