Okay heres the code,
First, the keys defined under OnPlayerUpdate:
Код:
public OnPlayerUpdate(playerid)
{
new Keys,ud,lr;
GetPlayerKeys(playerid,Keys,ud,lr);
if(MakeBoatControllable==1)
{
if(ud > 0)
{
new Float:x1, Float:y1, Float:z1;
GetObjectPos(PirateShip, x1, y1, z1);
new Float:x2, Float:y2, Float:z2;
GetObjectPos(PirateShip, x2, y2, z2);
MoveObject(PirateShip, x1+ShipMovingValue, y1, z1, ShipSpeed);
MoveObject(PirateShippart, x2+ShipMovingValue, y2, z2, ShipSpeed);
}
else if(ud < 0)
{
new Float:x1, Float:y1, Float:z1;
GetObjectPos(PirateShip, x1, y1, z1);
new Float:x2, Float:y2, Float:z2;
GetObjectPos(PirateShip, x2, y2, z2);
MoveObject(PirateShip, x1-ShipMovingValue, y1, z1, ShipSpeed);
MoveObject(PirateShippart, x2-ShipMovingValue, y2, z2, ShipSpeed);
}
else if(lr > 0)
{
new Float:x1, Float:y1, Float:z1;
GetObjectPos(PirateShip, x1, y1, z1);
new Float:x2, Float:y2, Float:z2;
GetObjectPos(PirateShip, x2, y2, z2);
MoveObject(PirateShip, x1, y1+ShipMovingValue, z1, ShipSpeed);
MoveObject(PirateShippart, x2, y2+ShipMovingValue, z2, ShipSpeed);
}
else if(lr < 0)
{
new Float:x1, Float:y1, Float:z1;
GetObjectPos(PirateShip, x1, y1, z1);
new Float:x2, Float:y2, Float:z2;
GetObjectPos(PirateShip, x2, y2, z2);
MoveObject(PirateShip, x1, y1-ShipMovingValue, z1, ShipSpeed);
MoveObject(PirateShippart, x2, y2-ShipMovingValue, z2, ShipSpeed);
}
}
}
And Second, the keys defined under OnPlayerKeyStateChange:
Код:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if(MakeBoatControllable==1)
{
if (newkeys & KEY_CROUCH)
{
new Float:RotX,Float:RotY,Float:RotZ;
GetObjectRot(PirateShip, RotX, RotY, RotZ);
new Float:RotX2,Float:RotY2,Float:RotZ2;
GetObjectRot(PirateShip, RotX2, RotY2, RotZ2);
SetObjectRot(PirateShip, RotX, RotY, RotZ+3);
SetObjectRot(PirateShippart, RotX2, RotY2, RotZ2+3);
}
if (newkeys & KEY_JUMP)
{
new Float:RotX,Float:RotY,Float:RotZ;
GetObjectRot(PirateShip, RotX, RotY, RotZ);
new Float:RotX2,Float:RotY2,Float:RotZ2;
GetObjectRot(PirateShip, RotX2, RotY2, RotZ2);
SetObjectRot(PirateShip, RotX, RotY, RotZ-3);
SetObjectRot(PirateShippart, RotX2, RotY2, RotZ2-3);
}
}
}