[QUESTION] pickup ids
#1

Is there some kind of bug with pickup ids?
Reply
#2

Erm? More info?

Just use

pawn Code:
new pickup;
pickup = CreatePickup(......);
Reply
#3

I don't think you know the bug I mean. I don't have much information but there are many people here who know what bug I am on about. Thanks anyway.
Reply
#4

It seems that there is still some pickup ID mix up issue: https://sampforum.blast.hk/showthread.php?tid=142914

It doesn't happen as frequently as it did on 0.2 though.
Reply
#5

It wouldn't even work for me on a bare pwn script. I had used them here and there before (on an old script I did a while back) and not had an issue, but decided to expand an existing system and couldn't get it to work, so I ended up using streaming check points instead.

For a weapon/item drop system I dumped the native pickup system and made my own when it wouldn't detect the pickups at all with OnPlayerPickupPickup (it wasn't complicated code, just the standard usage on the wiki, with one pickup that was supposed to printf("Yeah it worked."); when it was picked up), I tried every pickup type and still got nothing.
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)