Job prolem
#1

Hello world I have a problem with the net after taking a job script when a file type / courier shows me the first checkpoint, but the second did not help me, please use a goot Father (LARP an older version) Please guided me more !


Код:
#include <a_samp>

#define COLOR_DARKGOLD 0x808000AA
#define COLOR_RED 0xFF0000AA
#define COLOR_YELLOW 0xFFFF00AA

new TruckingJob[256];
new JobStatus[256];

public OnFilterScriptInit()
{

    
 
    
}

public OnPlayerCommandText(playerid, cmdtext[])
{
    if (strcmp("/courier", cmdtext, true, 10) == 0)
    {
        if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 499)
        {
            JobStatus[playerid] = 1;
            TruckingJob[playerid] = 1;
            SetPlayerCheckpoint(playerid,1110.5992,-1327.9216,13.7145,10);
            new name[MAX_PLAYER_NAME], string[48];
            GetPlayerName(playerid, name, sizeof(name));
            format(string, sizeof(string), "* %s is now a Courier.", name );
            SendClientMessageToAll(COLOR_YELLOW, string);

            return 1;
        }
        SendClientMessage(playerid, COLOR_RED,"You have to be in a courier truck to start the job");
    }
    return 0;
}
public OnPlayerEnterCheckpoint(playerid)
{
     if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 499)
     {
        if(JobStatus[playerid] == 1){
        JobStatus[playerid] = 2;
        SetPlayerCheckpoint(playerid,2452.3928,-2570.7349,14.0369,10);
        SendClientMessage(playerid,COLOR_YELLOW,"* Please go to the next mark, and you'll be payed!");

         }else{
            JobStatus[playerid] = 1;
            GivePlayerMoney(playerid,400);
            SendClientMessage(playerid,COLOR_YELLOW,"* You have finished the job!");
            TruckingJob[playerid] = 0;
            DisablePlayerCheckpoint(playerid);
         }
     }
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
     if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 499)
     {
         SendClientMessage(playerid, COLOR_RED, "* You can start the truck-mission with /truck");
     }
     return 0;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
    if(TruckingJob[playerid] == 1)
    {
        TruckingJob[playerid] = 0;
        SendClientMessage(playerid, COLOR_RED, "* You have left your job, you won't be payed.");
        DisablePlayerCheckpoint(playerid);

    }
}
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)