28.05.2011, 17:46
Hello world I have a problem with the net after taking a job script when a file type / courier shows me the first checkpoint, but the second did not help me, please use a goot Father (LARP an older version) Please guided me more !
Код:
#include <a_samp> #define COLOR_DARKGOLD 0x808000AA #define COLOR_RED 0xFF0000AA #define COLOR_YELLOW 0xFFFF00AA new TruckingJob[256]; new JobStatus[256]; public OnFilterScriptInit() { } public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp("/courier", cmdtext, true, 10) == 0) { if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 499) { JobStatus[playerid] = 1; TruckingJob[playerid] = 1; SetPlayerCheckpoint(playerid,1110.5992,-1327.9216,13.7145,10); new name[MAX_PLAYER_NAME], string[48]; GetPlayerName(playerid, name, sizeof(name)); format(string, sizeof(string), "* %s is now a Courier.", name ); SendClientMessageToAll(COLOR_YELLOW, string); return 1; } SendClientMessage(playerid, COLOR_RED,"You have to be in a courier truck to start the job"); } return 0; } public OnPlayerEnterCheckpoint(playerid) { if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 499) { if(JobStatus[playerid] == 1){ JobStatus[playerid] = 2; SetPlayerCheckpoint(playerid,2452.3928,-2570.7349,14.0369,10); SendClientMessage(playerid,COLOR_YELLOW,"* Please go to the next mark, and you'll be payed!"); }else{ JobStatus[playerid] = 1; GivePlayerMoney(playerid,400); SendClientMessage(playerid,COLOR_YELLOW,"* You have finished the job!"); TruckingJob[playerid] = 0; DisablePlayerCheckpoint(playerid); } } } public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 499) { SendClientMessage(playerid, COLOR_RED, "* You can start the truck-mission with /truck"); } return 0; } public OnPlayerExitVehicle(playerid, vehicleid) { if(TruckingJob[playerid] == 1) { TruckingJob[playerid] = 0; SendClientMessage(playerid, COLOR_RED, "* You have left your job, you won't be payed."); DisablePlayerCheckpoint(playerid); } }