22.05.2011, 20:11
Edit this code...
Tuning is not shown
Tuning is not shown
Код:
#include <a_samp>
#include <streamer>
#define COLOR_YELLOW 0xFFFF00AA
new gate1;
new gate2;
new gate3;
new remington;
new sultan;
new slamvan;
public OnFilterScriptInit()
{
remington = CreateVehicle(534,-2460.57177734,163.75253296,34.79154968,0.00000000,1,1,15); //Remington
sultan = CreateVehicle(560,-2460.49462891,153.63459778,34.76989746,0.00000000,25,1,15); //Sultan
slamvan = CreateVehicle(535,-2453.93286133,151.25561523,34.79583740,0.00000000,1,1,15); //Slamvan
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
return 1;
}
public OnPlayerConnect(playerid)
{
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
return 1;
}
public OnPlayerSpawn(playerid)
{
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}
public OnVehicleSpawn(vehicleid)
{
ChangeVehiclePaintjob(remington,0);
AddVehicleComponent(remington,1122);
AddVehicleComponent(remington,1127);
AddVehicleComponent(remington,1073);
AddVehicleComponent(remington,1010);
AddVehicleComponent(remington,1179);
AddVehicleComponent(remington,1180);
AddVehicleComponent(remington,1123);
ChangeVehiclePaintjob(sultan,3);
AddVehicleComponent(sultan,1139);
AddVehicleComponent(sultan,1026);
AddVehicleComponent(sultan,1033);
AddVehicleComponent(sultan,1010);
AddVehicleComponent(sultan,1075);
AddVehicleComponent(sultan,1029);
AddVehicleComponent(sultan,1170);
AddVehicleComponent(sultan,1140);
ChangeVehiclePaintjob(slamvan,2);
AddVehicleComponent(slamvan,1117);
AddVehicleComponent(slamvan,1120);
AddVehicleComponent(slamvan,1096);
AddVehicleComponent(slamvan,1010);
AddVehicleComponent(slamvan,1115);
AddVehicleComponent(slamvan,1114);
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
return 1;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}

