How to make a server monitor like SACNR?
#1

How to make a server monitor like SACNR?
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#2

Learn to code PHP.
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#3

You want to make it like GameMonitor/GameTracker/SACNR or you want to make it to show just your servers?
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#4

@John_Lennon What kind of gay name?

Like make it so people can enter there ip and port and get a monitor i understand you need PHP but how you you retrieve the SAMP stats?
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#5

Credits to NiNjA from sa-mp.ro
Код:
<?php
require "samp_query.php";

$serverIP = "91.121.209.20";
$serverPort = 7777;

try
{
        $rQuery = new QueryServer( $serverIP, $serverPort );

        $aInformation  = $rQuery->GetInfo( );
        $aServerRules  = $rQuery->GetRules( );
        $aBasicPlayer  = $rQuery->GetPlayers( );
        $aTotalPlayers = $rQuery->GetDetailedPlayers( );

        $rQuery->Close( );
}
catch (QueryServerException $pError)
{
       echo 'Server is offline';
}

if(isset($aInformation) && is_array($aInformation)){
?>
    <b>General Information</b>
    <table width="400">
            <tr>
                    <td>Hostname</td>
                    <td><?php echo htmlentities($aInformation['Hostname']); ?></td>
            </tr>
            <tr>
                    <td>Gamemode</td>
                    <td><?php echo htmlentities($aInformation['Gamemode']); ?></td>
            </tr>
            <tr>
                    <td>Players</td>
                    <td><?php echo $aInformation['Players']; ?> / <?php echo $aInformation['MaxPlayers']; ?></td>
            </tr>
            <tr>
                    <td>Map</td>
                    <td><?php echo htmlentities($aInformation['Map']); ?></td>
            </tr>
            <tr>
                    <td>Weather</td>
                    <td><?php echo $aServerRules['weather']; ?></td>
            </tr>
            <tr>
                    <td>Time</td>
                    <td><?php echo $aServerRules['worldtime']; ?></td>
            </tr>
            <tr>
                    <td>Version</td>
                    <td><?php echo $aServerRules['version']; ?></td>
            </tr>
            <tr>
                    <td>Password</td>
                    <td><?php echo $aInformation['Password'] ? 'Yes' : 'No'; ?></td>
            </tr>
    </table>

    <br />
    <b>Online Players</b>
    <?php
    if(!is_array($aTotalPlayers) || count($aTotalPlayers) == 0){
            echo '<br /><i>None</i>';
    } else {
    ?>
	    <table width="400">
	            <tr>
	                    <td><b>Player ID</b></td>
	                    <td><b>Nickname</b></td>
	                    <td><b>Score</b></td>
	                    <td><b>Ping</b></td>
	            </tr>
	    <?php
	    foreach($aTotalPlayers AS $id => $value){
	    ?>
	            <tr>
	                    <td><?php echo $value['PlayerID']; ?></td>
	                    <td><?php echo htmlentities($value['Nickname']); ?></td>
	                    <td><?php echo $value['Score']; ?></td>
	                    <td><?php echo $value['Ping']; ?></td>
	            </tr>
	    <?php
	    }
	
	    echo '</table>';
	}
}
?>
Actual class (save as samp_query.php):
Код:
<?php
/*********************************************
*
* SA-MP Query Server Version 0.3
*
* This class provides you with an easy to use interface to query
* your SA-MP 0.2 servers. Usage is simple, but has changed a bit
* since the last version, so be sure to check out the examples
* that come along with this script. It is updated with some of
* the new SA-MP 0.2 query-techniques that can be used.
*
* Author:  Peter Beverloo
*          peter@dmx-network.com
*          Ex SA-MP Developer
*
* Updated: Wouter van Eekelen
*          wouter.van.eekelen@serverffs.com
*          SA-MP Betatester
*********************************************/

class QueryServer
{
    // Private variables used for the query-ing.
    private $szServerIP;
    private $iPort;
    private $rSocketID;

    private $bStatus;

    // The __construct function gets called automatically
    // by PHP once the class gets initialized.
    function __construct( $szServerIP, $iPort )
    {
            $this->szServerIP = $this->VerifyAddress( $szServerIP );
            $this->iPort = $iPort;

            if (empty( $this->szServerIP ) || !is_numeric( $iPort )) {
                    throw new QueryServerException( 'Either the ip-address or the port isn\'t filled in correctly.' );
            }

            $this->rSocketID = @fsockopen( 'udp://' . $this->szServerIP, $iPort, $iErrorNo, $szErrorStr, 5 );
            if (!$this->rSocketID) {
                    throw new QueryServerException( 'Cannot connect to the server: ' . $szErrorStr );
            }

            socket_set_timeout( $this->rSocketID, 0, 500000 );
            $this->bStatus = true;
    }

    // The VerifyAddress function verifies the given hostname/
    // IP address and returns the actual IP Address.
    function VerifyAddress( $szServerIP )
    {
            if (ip2long( $szServerIP ) !== false && 
                long2ip( ip2long( $szServerIP ) ) == $szServerIP ) {
                    return $szServerIP;
            }

            $szAddress = gethostbyname( $szServerIP );
            if ($szAddress == $szServerIP) {
                    return "";
            }

            return $szAddress;
    }

    // The SendPacket function sends a packet to the server which
    // requests information, based on the type of packet send.
    function SendPacket( $cPacket )
    {
            $szPacket = 'SAMP';
            $aIpChunks = explode( '.', $this->szServerIP );

            foreach( $aIpChunks as $szChunk ) {
                    $szPacket .= chr( $szChunk );
            }

            $szPacket .= chr( $this->iPort & 0xFF );
            $szPacket .= chr( $this->iPort >> 8 & 0xFF );
            $szPacket .= $cPacket;

            return fwrite( $this->rSocketID, $szPacket, strlen( $szPacket ) );
    }

    // The GetPacket() function returns a specific number of bytes
    // read from the socket. This uses a special way of getting stuff.
    function GetPacket( $iBytes )
    {
            $iResponse = fread( $this->rSocketID, $iBytes );
            if ($iResponse === false) {
                    throw new QueryServerException( 'Connection to ' . $this->szServerIP . ' failed or has dropped.' );
            }

            $iLength = ord( $iResponse );
            if ($iLength > 0)
                    return fread( $this->rSocketID, $iLength );

            return "";
    }

    // After we're done, the connection needs to be closed using
    // the Close() function. Otherwise stuff might go wrong.
    function Close( )
    {
            if ($this->rSocketID !== false) {
                    fclose( $this->rSocketID );
            }
    }

    // A little function that's needed to properly convert the
    // four bytes we're recieving to integers to an actual PHP
    // integer. ord() can't handle value's higher then 255.
    function toInteger( $szData )
    {
            $iInteger = 0;

            $iInteger += ( ord( @$szData[ 0 ] ) );
            $iInteger += ( ord( @$szData[ 1 ] ) << 8 );
            $iInteger += ( ord( @$szData[ 2 ] ) << 16 );
            $iInteger += ( ord( @$szData[ 3 ] ) << 24 );

            if( $iInteger >= 4294967294 )
                    $iInteger -= 4294967296;

            return $iInteger;
    }

    // The GetInfo() function returns basic information about the
    // server, like the hostname, number of players online etc.
    function GetInfo( )
    {
            if ($this->SendPacket('i') === false) {
                    throw new QueryServerException( 'Connection to ' . $this->szServerIP . ' failed or has dropped.' );
            }

            $szFirstData = fread( $this->rSocketID, 4 );
            if (empty( $szFirstData ) || $szFirstData != 'SAMP') {
                    throw new QueryServerException( 'The server at ' . $this->szServerIP . ' is not an SA-MP Server.' );
            }

            // Pop the first seven characters returned.
            fread( $this->rSocketID, 7 );

            return array (
                    'Password'   =>   ord( fread( $this->rSocketID, 1 ) ),
                    'Players'    =>   $this->toInteger( fread( $this->rSocketID, 2 ) ),
                    'MaxPlayers' =>   $this->toInteger( fread( $this->rSocketID, 2 ) ),
                    'Hostname'   =>   $this->GetPacket( 4 ),
                    'Gamemode'   =>   $this->GetPacket( 4 ),
                    'Map'        =>   $this->GetPacket( 4 )
            );
    }

    // The GetRules() function returns the rules which are set
    // on the server, e.g. the gravity, version etcetera.
    function GetRules( )
    {
            if ($this->SendPacket('r') === false) {
                    throw new QueryServerException( 'Connection to ' . $this->szServerIP . ' failed or has dropped.' );
            }

            // Pop the first 11 bytes from the response;
            fread( $this->rSocketID, 11 );

            $iRuleCount = ord( fread( $this->rSocketID, 2 ) );
            $aReturnArray = array( );

            for( $i = 0; $i < $iRuleCount; $i ++ ) {
                    $szRuleName = $this->GetPacket( 1 );
                    $aReturnArray[ $szRuleName ] = $this->GetPacket( 1 );
            }

            return $aReturnArray;
    }

    // The GetPlayers() function is pretty much simelar to the
    // detailed function, but faster and contains less information.
    function GetPlayers( )
    {
            if ($this->SendPacket('c') === false) {
                    throw new QueryServerException( 'Connection to ' . $this->szServerIP . ' failed or has dropped.' );
            }

            // Again, pop the first eleven bytes send;
            fread( $this->rSocketID, 11 );

            $iPlayerCount = ord( fread( $this->rSocketID, 2 ) );
            $aReturnArray = array( );

            for( $i = 0; $i < $iPlayerCount; $i ++ )
            {
                    $aReturnArray[ ] = array (
                            'Nickname' => $this->GetPacket( 1 ),
                            'Score'    => $this->toInteger( fread( $this->rSocketID, 4 ) )
                    );
            }

            return $aReturnArray;
    }

    // The GetDetailedPlayers() function returns the player list,
    // but in a detailed form inclusing the score and the ping.
    function GetDetailedPlayers( )
    {
            if ($this->SendPacket('d') === false) {
                    throw new QueryServerException( 'Connection to ' . $this->szServerIP . ' failed or has dropped.' );
            }

            // Skip the first 11 bytes of the response;
            fread( $this->rSocketID, 11 );

            $iPlayerCount = ord( fread( $this->rSocketID, 2 ) );
            $aReturnArray = array( );

            for( $i = 0; $i < $iPlayerCount; $i ++ ) {
                    $aReturnArray[ ] = array(
                            'PlayerID'   =>  $this->toInteger( fread( $this->rSocketID, 1 ) ),
                            'Nickname'   =>  $this->GetPacket( 1 ),
                            'Score'      =>  $this->toInteger( fread( $this->rSocketID, 4 ) ),
                            'Ping'       =>  $this->toInteger( fread( $this->rSocketID, 4 ) )
                    );
            }

            return $aReturnArray;
    }

function RCON($rcon, $command)
    {
            echo 'Password '.$rcon.' with '.$command;
            if ($this->SendPacket('x '.$rcon.' '.$command) === false) {
                    throw new QueryServerException( 'Connection to ' . $this->szServerIP . ' failed or has dropped.' );
            }

            // Pop the first 11 bytes from the response;
            $aReturnArray = fread( $this->rSocketID, 11 );

            echo fread( $this->rSocketID, 11 );

            return $aReturnArray;
    }

}

/*********************************************
*
* The QueryServerException is used to throw errors when querying
* a specific server. That way we force the user to use proper
* error-handling, and preferably even a try-/catch statement.
*
**********************************************/

class QueryServerException extends Exception
{
    // The actual error message is stored in this variable.
    private $szMessage;

    // Again, the __construct function gets called as soon
    // as the exception is being thrown, in here we copy the message.
    function __construct( $szMessage )
    {
            $this->szMessage = $szMessage;
    }

    // In order to read the exception being thrown, we have
    // a .NET-like toString() function, which returns the message.
    function toString( )
    {
            return $this->szMessage;
    }
}
?>
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#6

Thanks
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#7

That code for me seems to keep saying "Server is offline", I have edited the IP and Port.
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#8

Quote:
Originally Posted by -Luis
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That code for me seems to keep saying "Server is offline", I have edited the IP and Port.
Your webhost allows fsockopen?
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#9

Thanks DRIFT_HUNTER for that finding that!
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#10

Quote:
Originally Posted by farmer1710
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@John_Lennon What kind of gay name?
LOL owned
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