Need help || Should be easy
#1

I have this Freakin' awsome Bomb filterscript,

Код:
/*
================================================================================
|          Title: LuxurY Bomb Explosion (Bomb shop + Lots of bomb commands)    |
|          Version: 0.1.3                                                      |
|          Date: 9 July 2007                                                   |
|          Creator: LuxurY                                                     |
|          Language: English                                                   |
|                                                                              |
| © LuxurY scripts 2007                                                      |
================================================================================
________________________________________________________________________________

							   888
                                 88
                                 88
                              88[ ]88
                             8888[ ]8888
                           8888888[ ]88888
                         8888888888[ ]888888   88
                    8888888888888888[ ]888888888
                   88    8888888888[ ]888888
                           8888888[ ]88888
                             8888[ ]8888
                              88[ ]88
                                88
                                88
                                 888

________________________________________________________________________________
*/
//includes
#include <a_samp>
#include <dini>
#include <dutils>
#include <dudb>

//color defines
#define COLOR_GREY 0xAFAFAFAA
#define COLOR_GREEN 0x33AA33AA
#define COLOR_RED 0xAA3333AA
#define COLOR_YELLOW 0xFFFF00AA
#define COLOR_WHITE 0xFFFFFFAA
#define COLOR_BLUE 0x0000BBAA
#define COLOR_LIGHTBLUE 0x33CCFFAA
#define COLOR_ORANGE 0xFF9900AA

//filterscript configuration
new statusfs[10] = { "v.0.1.3" };
new allowbomb;

//player statuses
new bombarea[MAX_PLAYERS];
new Float:Xbombb[MAX_PLAYERS];
new Float:Ybombb[MAX_PLAYERS];
new Float:Zbombb[MAX_PLAYERS];
new curvplt[MAX_PLAYERS];
new curvpld[MAX_PLAYERS];
new allowtoport[MAX_PLAYERS];
new timebomb[MAX_PLAYERS];

//vehicles statuses
new bombhave[MAX_VEHICLES];
new bombt[MAX_VEHICLES];
new bombd[MAX_VEHICLES];

//forwards
forward BombCheck();
forward AreaCheck();
forward AllowBomb();
forward Tport();

public OnFilterScriptInit()
{
	print("\n----------------------------------");
	printf("  Bomb Explosion %s by LuxurY",statusfs);
	print("----------------------------------\n");
	SetTimer("AreaCheck",1000,1);
	SetTimer("BombCheck",2000,1);
	SetTimer("AllowBomb",1000,1);
	SetTimer("Tport",120000,1);
	allowbomb = 0;
	return 1;
}

stock IsPlayerInCubeArea(playerid, Float:minx, Float:maxx, Float:miny, Float:maxy, Float:minz, Float:maxz)
{
	new Float:x, Float:y, Float:z;
	GetPlayerPos(playerid, x, y, z);
	if (x > minx && x < maxx && y > miny && y < maxy && z > minz && z < maxz) return 1;
	return 0;
}

stock GetDistanceBetweenVehicles(v1,v2)
	{
	new Float:x1,Float:y1,Float:z1,Float:x2,Float:y2,Float:z2;
	new Float:tmpdis;
	GetVehiclePos(v1,x1,y1,z1);
	GetVehiclePos(v2,x2,y2,z2);
	tmpdis = floatsqroot(floatpower(floatabs(floatsub(x2,x1)),2)+floatpower(floatabs(floatsub(y2,y1)),2)+floatpower(floatabs(floatsub(z2,z1)),2));
	return floatround(tmpdis);
	}

stock GetDistanceBetweenVAP(playerid,v) {
	new Float:x1 = Xbombb[playerid];
	new Float:y1 = Ybombb[playerid];
	new Float:z1 = Zbombb[playerid];
	new Float:x2,Float:y2,Float:z2;
	new Float:tmpdis;
	GetVehiclePos(v,x2,y2,z2);
	tmpdis = floatsqroot(floatpower(floatabs(floatsub(x2,x1)),2)+floatpower(floatabs(floatsub(y2,y1)),2)+floatpower(floatabs(floatsub(z2,z1)),2));
	return floatround(tmpdis);
	}

stock GiveVehicleHealth(vehicleid,Float:heal) {
	new Float:vh;
	GetVehicleHealth(vehicleid,vh);
	SetVehicleHealth(vehicleid,vh+heal);
	return 1;
	}
	
public OnPlayerSpawn(playerid) {
	Xbombb[playerid] = 0;
	Ybombb[playerid] = 0;
	Zbombb[playerid] = 0;
	bombarea[playerid] = 1;
	curvplt[playerid] = 999;
	curvpld[playerid] = 999;
	allowtoport[playerid] = 1;
	return 1;
	}

public OnPlayerCommandText(playerid, cmdtext[])
{
	new tmp[255];
	new playername[24];
	GetPlayerName(playerid,playername,sizeof(playername));
	new cmd[256], idx;
	cmd = strtok(cmdtext, idx);
	new Float:X, Float:Y, Float:Z;
	new VID = GetPlayerVehicleID(playerid);

    if(strcmp(cmd, "/bombcmd", true) == 0) {
    SendClientMessage(playerid, COLOR_YELLOW, "=========== LuxurY Bomb Explosion Commands ===========");
    SendClientMessage(playerid, COLOR_YELLOW, " /killb - kill youself with bomb");
    SendClientMessage(playerid, COLOR_YELLOW, " /bt - to create timer on vehicle");
    SendClientMessage(playerid, COLOR_YELLOW, " /bd - to create detomator on vehicle");
    SendClientMessage(playerid, COLOR_YELLOW, " /cb - to create bomb on place");
    SendClientMessage(playerid, COLOR_YELLOW, " /dv - to activate detomator on vehicle");
    SendClientMessage(playerid, COLOR_YELLOW, " /db - to explose bomb");
    SendClientMessage(playerid, COLOR_YELLOW, " To deactivate: /ccb - bomb /cct - timer /ccd - detonator");
    SendClientMessage(playerid, COLOR_YELLOW, " /bs - teleport to the Bomb Shop");
    SendClientMessage(playerid, COLOR_YELLOW, "____________________________________________________________________");
	return 1;
	}
 	if(strcmp(cmd, "/abombcmd", true) == 0) {
    SendClientMessage(playerid, COLOR_YELLOW, "=========== LuxurY Bomb Explosion Commands Admin ===========");
    SendClientMessage(playerid, COLOR_YELLOW, " /setbt [playerid] [time] [0(no) or 1(yes)] - to create timer on player's vehicle");
    SendClientMessage(playerid, COLOR_YELLOW, " /setbd [playerid] [0(no) or 1(yes)] - to create detonator on player's vehicle");
    SendClientMessage(playerid, COLOR_YELLOW, " /explose [playerid] - explose player");
    SendClientMessage(playerid, COLOR_YELLOW, " /abomb - allow/disallow automatically creating bombs on vehicles");
    SendClientMessage(playerid, COLOR_YELLOW, " /setbombv [playerid] - to create bomb on player's vehicle");
    SendClientMessage(playerid, COLOR_YELLOW, "____________________________________________________________________");
	return 1;
	}
	if(strcmp(cmd, "/bt", true) == 0) {
	if (bombhave[VID] == 1) {
	new time;
	tmp = strtok(cmdtext, idx);
	if(!strlen(tmp)) {
	SendClientMessage(playerid, 0xFFFFFFAA, "Usage: /bt [time]");
	return 1;
	}
	time = strval(tmp);
	curvplt[playerid] = VID;
 	bombt[VID] = 1;
 	timebomb[playerid] = time;
 	bombhave[VID] = 0;
 	SendClientMessage(playerid, 0xFFFFFFAA, "Timer has been activated. To cancel type /cct");
 	SetTimer("BombCheck",2000,1);
 	} else {
 	SendClientMessage(playerid,COLOR_RED,"There is no bomb on you vehicle!");
 	}
 	return 1;
 	}
 	
 	if(strcmp(cmd, "/setbt", true) == 0) {
	new time, plidd, boolt;
	tmp = strtok(cmdtext, idx);
	new pliddv = GetPlayerVehicleID(plidd);
	if(!strlen(tmp)) {
	SendClientMessage(playerid, 0xFFFFFFAA, "Usage: /setbt [playerid] [time] [0 or 1]");
	return 1;
	}
	plidd = strval(tmp);
	tmp = strtok(cmdtext, idx);
	if(!strlen(tmp)) {
	SendClientMessage(playerid, 0xFFFFFFAA, "Usage: /setsbt [playerid] [time] [0 or 1]");
	return 1;
	}
	time = strval(tmp);
	tmp = strtok(cmdtext, idx);
	if(!strlen(tmp)) {
	SendClientMessage(playerid, 0xFFFFFFAA, "Usage: /setsbt [playerid] [time] [0 or 1]");
	return 1;
	}
	boolt = strval(tmp);
	if(IsPlayerAdmin(playerid)) {
 	if(IsPlayerInAnyVehicle(plidd)) {
	curvplt[playerid] = pliddv;
 	bombt[pliddv] = boolt;
 	timebomb[plidd] = time;
 	} else {
 	SendClientMessage(playerid,COLOR_RED,"This player is not in vehicle!");
 	}}
	else {
	SendClientMessage(playerid,0xFF0000AA,"You are not an admin!");
	}
	return 1;
	}
	
	if(strcmp(cmd, "/setbd", true) == 0) {
	new boold, plidd;
	tmp = strtok(cmdtext, idx);
	new pliddv = GetPlayerVehicleID(plidd);
	if(!strlen(tmp)) {
	SendClientMessage(playerid, 0xFFFFFFAA, "Usage: /setbd [playerid] [0 or 1]");
	return 1;
	}
	plidd = strval(tmp);
	tmp = strtok(cmdtext, idx);
	if(!strlen(tmp)) {
	SendClientMessage(playerid, 0xFFFFFFAA, "Usage: /setsbd [playerid] [0 or 1]");
	return 1;
	}
	boold = strval(tmp);
	if(IsPlayerAdmin(playerid)) {
	if(IsPlayerInAnyVehicle(plidd)) {
	curvplt[playerid] = pliddv;
 	bombd[pliddv] = boold;
 	} else {
 	SendClientMessage(playerid,COLOR_RED,"This player is not in vehicle!");
 	}}
	else {
	SendClientMessage(playerid,0xFF0000AA,"You are not an admin!");
	}
	return 1;
	}
	
 	if(strcmp(cmd, "/bd", true) == 0) {
 	if (bombhave[VID] == 1) {
 	GetVehiclePos(VID,X,Y,Z);
 	bombd[VID] = 1;
 	curvpld[playerid] = VID;
	bombhave[VID] = 0;
	SendClientMessage(playerid, 0xFFFFFFAA, "Detomator has been activated. To cancel type /ccd");
 	} else {
 	SendClientMessage(playerid,COLOR_RED,"There is no bomb on you vehicle!");
 	}
 	return 1;
 	}
 	
  	if(strcmp(cmd, "/dv", true) == 0) {
  	if(curvpld[playerid] == 999) {
  	SendClientMessage(playerid,COLOR_RED,"You didn't create detomator on vehicle!");
  	} else {
  	GetVehiclePos(curvpld[playerid],X,Y,Z);
  	SetVehicleHealth(curvpld[playerid],0);
	CreateExplosion(X,Y,Z,6,2);
	CreateExplosion(X,Y,Z,7,2);
	SendClientMessage(playerid, 0xFFFFFFAA, "Vehicle has been explosed");
	for (new v = 1; v < MAX_VEHICLES; v++) {
	new dis = GetDistanceBetweenVehicles(curvpld[playerid],v);
	if (dis < 5) {
	SetVehicleHealth(v,0);
	}
	else if (dis > 5 && dis < 10) {
	GiveVehicleHealth(v,-650);
	}
	else if (dis > 10 && dis < 15) {
	GiveVehicleHealth(v,-300);
	}
	}
	}
	return 1;
	}
	
	if(strcmp(cmd, "/killb", true) == 0) {
	GetPlayerPos(playerid,X,Y,Z);
	if (IsPlayerInAnyVehicle(playerid)) {
	CreateExplosion(X,Y,Z,6,2);
	CreateExplosion(X,Y,Z,7,2);
	SetVehicleHealth(VID,0);
	} else {
	SetPlayerHealth(playerid,10);
	CreateExplosion(X,Y,Z,6,2);
	CreateExplosion(X,Y,Z,7,2);
	SendClientMessage(playerid, 0xFFFFFFAA, "You explosed.");
	}
	return 1;
	}
	
 	if(strcmp(cmd, "/cb", true) == 0) {
	GetPlayerPos(playerid,X,Y,Z);
	Xbombb[playerid] = X;
	Ybombb[playerid] = Y;
	Zbombb[playerid] = Z;
	CreateObject(1252,X,Y + 0.5,Z,0,0,0);
	SendClientMessage(playerid,COLOR_GREEN,"Bomb created! To explose type /db");
	return 1;
	}
	
	if(strcmp(cmd, "/db", true) == 0) {
	if (Xbombb[playerid] == 0 || Ybombb[playerid] == 0 || Zbombb[playerid] == 0) {
	SendClientMessage(playerid,COLOR_RED,"You didn't create bomb!");
	} else {
	CreateExplosion(Xbombb[playerid],Ybombb[playerid],Zbombb[playerid],6,1);
	CreateExplosion(Xbombb[playerid],Ybombb[playerid],Zbombb[playerid],7,1);
	Xbombb[playerid] = 0;
	Ybombb[playerid] = 0;
	Zbombb[playerid] = 0;
	SendClientMessage(playerid,COLOR_GREEN,"Bomb has been explosed.");
	for (new v = 1; v < MAX_VEHICLES; v++) {
	new dis = GetDistanceBetweenVAP(playerid,v);
	if (dis < 5) {
	SetVehicleHealth(v,0);
	}
	else if (dis > 5 && dis < 10) {
	GiveVehicleHealth(v,-650);
	}
	else if (dis > 10 && dis < 15) {
	GiveVehicleHealth(v,-300);
	}
	}
	Xbombb[playerid] = 0;
	Ybombb[playerid] = 0;
	Zbombb[playerid] = 0;
	}
	return 1;
	}
	
	if(strcmp(cmd, "/ccb", true) == 0) {
	if (Xbombb[playerid] == 0 || Ybombb[playerid] == 0 || Zbombb[playerid] == 0) {
	SendClientMessage(playerid,COLOR_YELLOW,"There is nothing to deactivate.");
	} else {
	Xbombb[playerid] = 0;
	Ybombb[playerid] = 0;
	Zbombb[playerid] = 0;
	SendClientMessage(playerid,COLOR_YELLOW,"Bomb has been deactivated.");
	}
	return 1;
	}
	
	if(strcmp(cmd, "/cct", true) == 0) {
	new v = curvplt[playerid];
	if (bombt[v] == 0 || curvplt[playerid] == 999) {
	SendClientMessage(playerid,COLOR_YELLOW,"There is nothing to deactivate.");
	} else {
	bombt[v] = 0;
	curvplt[playerid] = 999;
	SendClientMessage(playerid,COLOR_YELLOW,"Timer on vehicle has been deactivated.");
	}
	return 1;
	}
	
	if(strcmp(cmd, "/ccd", true) == 0) {
 	new v = curvpld[playerid];
	if (bombd[v] == 0 || curvpld[playerid] == 999) {
	SendClientMessage(playerid,COLOR_YELLOW,"There is nothing to deactivate.");
	} else {
	bombd[v] = 0;
	curvpld[playerid] = 999;
	SendClientMessage(playerid,COLOR_YELLOW,"Detonator on vehicle has been deactivated.");
	}
	return 1;
	}
	
	if(strcmp(cmd, "/explose", true) == 0 && IsPlayerAdmin(playerid)) {
	new plid;
	tmp = strtok(cmdtext, idx);
	if(!strlen(tmp)) {
	SendClientMessage(playerid, COLOR_WHITE, "Usage: /explose [playerid]");
	return 1;
	}
	plid = strval(tmp);
	GetPlayerPos(plid,X,Y,Z);
	if (IsPlayerInAnyVehicle(plid)) {
	new plidv = GetPlayerVehicleID(plid);
	SetVehicleHealth(plidv,0);
	CreateExplosion(X,Y,Z,6,2);
	CreateExplosion(X,Y,Z,7,2);
	} else {
	SetPlayerHealth(plid,10);
	CreateExplosion(X,Y,Z,6,2);
	CreateExplosion(X,Y,Z,7,2);
	}
	return 1;
	}
	
	if(strcmp(cmd, "/abomb", true) == 0 && IsPlayerAdmin(playerid)) {
	if (allowbomb == 0) {
	allowbomb = 1;
	SendClientMessageToAll(COLOR_GREEN,"Now all vehicles will always have bombs");
	} else {
	allowbomb = 0;
	SendClientMessageToAll(COLOR_RED, "Bomb can be bought in Bomb Shop. To teleport type /bs");
	}
	return 1;
	}
	
	if(strcmp(cmd, "/setbombv", true) == 0 && IsPlayerAdmin(playerid)) {
	new plid;
	tmp = strtok(cmdtext, idx);
	if(!strlen(tmp)) {
	SendClientMessage(playerid, COLOR_WHITE, "Usage: /setbombv [playerid]");
	return 1;
	}
	plid = strval(tmp);
	GetPlayerPos(plid,X,Y,Z);
	if (IsPlayerInAnyVehicle(plid)) {
	new plidv = GetPlayerVehicleID(plid);
	bombhave[plidv] = 1;
	} else {
 	SendClientMessage(playerid,COLOR_RED,"This player is not in vehicle!");
	}
	return 1;
	}
	
	if(strcmp(cmdtext, "/bs", true) == 0) {
	if (allowtoport[playerid] == 1) {
	if(IsPlayerInAnyVehicle(playerid)) {
	SetVehiclePos(VID, 1842, -1852.8, 14);
	} else {
	SetPlayerPos(playerid, 1842, -1852.8, 14);
	}
	SetTimer("Tport",120000,1);
	allowtoport[playerid] = 0;
	} else {
	SendClientMessage(playerid,COLOR_RED,"You can't teleport now! Please wait for a few minutes");
	}
	return 1;
	}
	return 0;
	}

public BombCheck() {
	for (new i = 0; i < MAX_PLAYERS; i++) {
	if (curvplt[i] == 999) {
	return 1;
	} else {
	if (bombt[curvplt[i]] == 1) {
	if (timebomb[i] > 0) {
	new Float:Xv, Float:Yv, Float:Zv;
	GetVehiclePos(curvplt[i],Xv,Yv,Zv);
	timebomb[i]--;
	new string[255];
	format(string,sizeof(string)," Explosion: %d",timebomb[i]);
	SendClientMessageToAll(COLOR_RED,string);
	if (timebomb[i] == 1) {
	SetVehicleHealth(curvplt[i],0);
	CreateExplosion(Xv,Yv,Zv,6,1);
	CreateExplosion(Xv,Yv,Zv,7,1);
	for (new v = 1; v < MAX_VEHICLES; v++) {
	new dis = GetDistanceBetweenVehicles(curvpld[i],v);
	if (dis < 5) {
	SetVehicleHealth(v,0);
	}
	else if (dis > 5 && dis < 10) {
	GiveVehicleHealth(v,-650);
	}
	else if (dis > 10 && dis < 15) {
	GiveVehicleHealth(v,-300);
	}
	}
	} else {
	new kt = SetTimer("BombCheck",2000,1);
	KillTimer(kt);
	}
	}
	}
	}
	}
	return 1;
	}
	
public AreaCheck() {
	for (new i=0; i < MAX_PLAYERS; i++) {
	new v = GetPlayerVehicleID(i);
	if (IsPlayerInCubeArea(i,1843,1857,-1860,-1852.8,13,17.5)) {
	if (bombarea[i] == 1) {
	if (GetPlayerMoney(i) > 499) {
	if (IsPlayerInAnyVehicle(i)) {
	SendClientMessage(i,COLOR_GREEN,"======== Wellcome to the Bomb Shop ========");
	SendClientMessage(i,COLOR_GREEN,"* Bomb has been installed.");
	SendClientMessage(i,COLOR_GREEN,"* To create timet type /bt [time]");
	SendClientMessage(i,COLOR_GREEN,"* To create detomator type /bd");
	SendClientMessage(i,COLOR_GREEN,"* Other commands: /bombcmd");
	bombarea[i] = 0;
	bombhave[v] = 1;
	} else {
	SendClientMessage(i,COLOR_GREEN,"You are not in vehicle!");
	bombarea[i] = 0;
	}} else {
	SendClientMessage(i,COLOR_GREEN,"Not enough money!");
	bombarea[i] = 0;
 	}}} else {
	bombarea[i] = 1;
	}}
	return 1;
	}
	
public AllowBomb() {
	for (new i=0; i < MAX_PLAYERS; i++) {
	if(allowbomb == 1) {
	new av = GetPlayerVehicleID(i);
	bombhave[av] = 1;
	}
	}
	return 1;
	}
	
public Tport() {
	for (new i=0; i < MAX_PLAYERS; i++) {
	if (IsPlayerConnected(i)) {
	if (allowtoport[i] == 0) {
	allowtoport[i] = 1;
	}
	}
	}
	return 1;
	}
	
public OnVehicleDeath(vehicleid,killerid) {
	if (bombt[vehicleid] == 1) {
	for (new v = 1; v < MAX_VEHICLES; v++) {
	new dis = GetDistanceBetweenVehicles(vehicleid,v);
	if (dis < 5) {
	SetVehicleHealth(v,0);
	}
	else if (dis > 5 && dis < 10) {
	GiveVehicleHealth(v,-650);
	}
	else if (dis > 10 && dis < 15) {
	GiveVehicleHealth(v,-300);
	}
	}
	}
	return 1;
	}
But right now it is avaiable for every player, so every player can spawn bombs.
I want to make it restricted for Job 30, Which i usaly do like this: if (PlayerInfo[playerid][pJob] == 30)

So for example:

Код:
	if(strcmp(cmd, "/bt", true) == 0) {
        if (PlayerInfo[playerid][pJob] == 30) { //I added this here, But didnt work
	if (bombhave[VID] == 1) {
	new time;
	tmp = strtok(cmdtext, idx);
	if(!strlen(tmp)) {
	SendClientMessage(playerid, 0xFFFFFFAA, "Usage: /bt [time]");
	return 1;
	}
	time = strval(tmp);
	curvplt[playerid] = VID;
 	bombt[VID] = 1;
 	timebomb[playerid] = time;
 	bombhave[VID] = 0;
 	SendClientMessage(playerid, 0xFFFFFFAA, "Timer has been activated. To cancel type /cct");
 	SetTimer("BombCheck",2000,1);
 	} else {
 	SendClientMessage(playerid,COLOR_RED,"There is no bomb on you vehicle!");
 	}
 	return 1;
 	}
Reply
#2

So you need to create variable or enum
example

pawn Код:
new pJob[ MAX_PLAYERS ];
or you'r enum:

pawn Код:
enum item
{
     .......
      pJob
     ........
}
new PlayerInfo[ MAX_PLAYERS][ item ];
Reply
#3

Where do i put that,

I guess at player statuses...
Reply
#4

Код:
C:\Documents and Settings\-Wesley-\Bureaublad\UnlimitedRP\filterscripts\LBE(eng).pwn(304) : error 017: undefined symbol "PlayerInfo"
C:\Documents and Settings\-Wesley-\Bureaublad\UnlimitedRP\filterscripts\LBE(eng).pwn(304) : warning 215: expression has no effect
C:\Documents and Settings\-Wesley-\Bureaublad\UnlimitedRP\filterscripts\LBE(eng).pwn(304) : error 001: expected token: ";", but found "]"
C:\Documents and Settings\-Wesley-\Bureaublad\UnlimitedRP\filterscripts\LBE(eng).pwn(304) : error 029: invalid expression, assumed zero
C:\Documents and Settings\-Wesley-\Bureaublad\UnlimitedRP\filterscripts\LBE(eng).pwn(304) : fatal error 107: too many error messages on one line

Compilation aborted.Pawn compiler 3.2.3664	 	 	Copyright © 1997-2006, ITB CompuPhase


4 Errors.
Reply
#5

add

new PlayerInfo[ MAX_PLAYERS][ item ];

and show us the line
Reply
#6

if i add [playerinfo] with [item] behind it i get massive errors.

If i seperate them its fine.

After adding all i get this:

Код:
C:\Documents and Settings\-Wesley-\Bureaublad\LBE(eng).pwn(149) : error 001: expected token: ")", but found "["
C:\Documents and Settings\-Wesley-\Bureaublad\LBE(eng).pwn(149) : error 029: invalid expression, assumed zero
C:\Documents and Settings\-Wesley-\Bureaublad\LBE(eng).pwn(149) : warning 215: expression has no effect
C:\Documents and Settings\-Wesley-\Bureaublad\LBE(eng).pwn(149) : error 001: expected token: ";", but found "]"
C:\Documents and Settings\-Wesley-\Bureaublad\LBE(eng).pwn(149) : fatal error 107: too many error messages on one line

Compilation aborted.Pawn compiler 3.2.3664	 	 	Copyright © 1997-2006, ITB CompuPhase


4 Errors.
Line 149: if(PlayerInfo[playerid][pJob] == 30) {
Reply


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