Detecting Invulnerability hacks
#1

So, has anyone come up with an idea to detect invulnerability hacks? I have, and it didn't work because of one thing:

If you're using the invulnerability cheat, bullets don't affect you but admin comands do.

So, that is basically the reason why my anticheat does not detect invulnerability cheats. So it seems like the only way to know if a person is using an invulnerability cheat is to check their life after falling from a high place or that sort of things because lag makes things harder as well. Teleporting to the player and shooting at them is just.... lame. Plus they'd hit the F12 key OR say that it's because of lag.
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#2

Actually, I'd suggest you to use the include "OnPlayerShootPlayer".
It will detect how many HP the player lost when he got shot.

So, use it like this:
pawn Код:
new string[50];
if(!HealthLost || !ArmourLost)
{
   format(string, 50, "%s is probably hacking", PlayerNamethingy(Target));
   SendClientMessage(shooter, -1, string);
   return 1;
}
(Use the code at the OnPlayerShootPlayer 'callback'.)

I can't guarantee it will work hunderd percent, you should test it.
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#3

Quote:
Originally Posted by Biesmen
Посмотреть сообщение
Actually, I'd suggest you to use the include "OnPlayerShootPlayer".
It will detect how many HP the player lost when he got shot.

So, use it like this:
pawn Код:
new string[50];
if(!HealthLost || !ArmourLost)
{
   format(string, 50, "%s is probably hacking", PlayerNamethingy(Target));
   SendClientMessage(shooter, -1, string);
   return 1;
}
(Use the code at the OnPlayerShootPlayer 'callback'.)

I can't guarantee it will work hunderd percent, you should test it.
I will try that, thanks

Btw, I don't see that callback on the Wiki. Would you please tellme what parameters OnPlayerShoot has ?
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#4

OnPlayerShootPlayer is a custom callback scripted by Wups, that you can find clickin on this
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#5

Wow.

THANK YOU.

This community is awesome.
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#6

No, I am. :>
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