04.05.2011, 21:02
Tipo pessoal, eu fui atualizar meu server pra versгo 0.3c, й os objetos ficou desaparecidos, fico invisнvel, sу fica visнvel quando chega perto, meu server era do GM The Perfect Drift, TPD, alguйm da uma ajudinha ai?
AddStaticVehicleEx(497,2529.67944336,-1678.06701660,20.19522476,0.00000000,-1,-1,60); //Police Maverick AddStaticVehicleEx(522,2533.11132812,-1665.54760742,14.82770252,92.00000000,-1,-1,60); //NRG-500 AddStaticVehicleEx(522,2523.37060547,-1667.00793457,14.73156452,272.00000000,-1,-1,60); //NRG-500 AddStaticVehicleEx(413,2491.28393555,-1682.75866699,13.48662090,274.00000000,-1,-1,60); //Pony AddStaticVehicleEx(413,2517.31787109,-1672.49047852,14.73476315,62.00000000,-1,-1,60); //Pony AddStaticVehicleEx(412,2481.34716797,-1655.51855469,13.30033779,92.00000000,-1,-1,60); //Voodoo CreateObject(12957,2480.41796875,-1720.93188477,13.42561150,0.00000000,0.00000000,88 .00000000); //object(sw_pickupwreck01) (1) CreateObject(1227,2521.94946289,-1722.71276855,13.39859772,0.00000000,0.00000000,2. 00000000); //object(dump1) (1) CreateObject(1264,2523.58764648,-1722.27697754,13.01901913,0.00000000,0.00000000,0. 00000000); //object(blackbag1) (1) CreateObject(1264,2520.54345703,-1722.29467773,13.01901913,0.00000000,0.00000000,0. 00000000); //object(blackbag1) (2) CreateObject(13591,2536.24267578,-1713.15954590,12.87119770,0.00000000,0.00000000,18 1.9999694; //object(kickcar2 (1) CreateObject(11544,2506.80981445,-1692.07080078,14.51167297,0.00000000,0.00000000,18 0.00000000); //object(des_ntfrescape2) (1) CreateObject(1559,2495.42895508,-1691.50341797,15.53674698,0.00000000,0.00000000,0. 00000000); //object(diamond_3) (1) CreateObject(918,2449.10961914,-1695.11047363,12.90204430,0.00000000,0.00000000,0. 00000000); //object(cj_flame_drum) (1) CreateObject(918,2448.21582031,-1695.03771973,12.89403915,0.00000000,0.00000000,0. 00000000); //object(cj_flame_drum) (2) CreateObject(918,2446.95605469,-1695.54785156,12.88215828,0.00000000,0.00000000,0. 00000000); //object(cj_flame_drum) (3) CreateObject(918,2445.84301758,-1694.90258789,12.94200516,0.00000000,0.00000000,0. 00000000); //object(cj_flame_drum) (4) CreateObject(918,2444.62133789,-1695.78918457,13.03413582,0.00000000,0.00000000,0. 00000000); //object(cj_flame_drum) (5) CreateObject(918,2443.44311523,-1695.97546387,13.12676620,0.00000000,0.00000000,0. 00000000); //object(cj_flame_drum) (6) CreateObject(918,2467.09863281,-1654.60070801,12.69019318,0.00000000,0.00000000,0. 00000000); //object(cj_flame_drum) (7) CreateObject(918,2466.15185547,-1655.89660645,12.66412544,0.00000000,0.00000000,0. 00000000); //object(cj_flame_drum) ( CreateObject(918,2466.92065430,-1657.03356934,12.65759659,0.00000000,0.00000000,0. 00000000); //object(cj_flame_drum) (9) CreateObject(918,2390.87231445,-1694.04150391,-17.66887283,0.00000000,0.00000000,0.00000000); //object(cj_flame_drum) (10) CreateObject(918,2465.68164062,-1658.52355957,12.64872932,0.00000000,0.00000000,0. 00000000); //object(cj_flame_drum) (11) CreateObject(918,2466.65380859,-1659.88464355,12.64676476,0.00000000,0.00000000,0. 00000000); //object(cj_flame_drum) (12) CreateObject(918,2465.59448242,-1661.66894531,12.66261673,0.00000000,0.00000000,0. 00000000); //object(cj_flame_drum) (13) CreateObject(918,2466.42504883,-1663.14318848,12.66630363,0.00000000,0.00000000,0. 00000000); //object(cj_flame_drum) (14) CreateObject(2892,2468.37231445,-1659.12060547,12.33022404,0.00000000,0.00000000,0. 00000000); //object(temp_stinger) (1) CreateObject(2892,2468.12084961,-1653.59582520,12.46875000,0.00000000,0.00000000,0. 00000000); //object(temp_stinger) (2) CreateObject(2892,2468.19067383,-1668.43457031,12.46874809,0.00000000,0.00000000,0. 00000000); //object(temp_stinger) (3) CreateObject(2892,2468.14404297,-1678.41088867,12.50781250,0.00000000,0.00000000,0. 00000000); //object(temp_stinger) (4) CreateObject(2892,2467.94970703,-1688.12927246,12.51536179,0.00000000,0.00000000,0. 00000000); //object(temp_stinger) (5) CreateObject(3363,2488.99609375,-1669.21215820,12.33594513,0.00000000,0.00000000,94 .00000000); //object(des_ruin1_) (1) return 1; } |