28.04.2011, 17:11
Hello fellow PAWN scripters.
Well at these time I got a problem that couse to a big problem...
The problem is that baracade won't go up and the other one is that the garage port won't go down
Code;
Help needed.
Well at these time I got a problem that couse to a big problem...
The problem is that baracade won't go up and the other one is that the garage port won't go down
Code;
pawn Код:
if(strcmp(cmdtext, "/gate", true) == 0)
{
if(IsPlayerInRangeOfPoint(playerid,9,1588.3058,-1637.9652,13.4227))
{ //POLICE GATE
if(!IsACop(playerid)) return SendClientMessage(playerid,COLOR_GREY," You are not a Cop / FBI / SAST !");
if(pdgategar==0)
{
pdgategar = 1;
MoveDynamicObject(pdgaragegateobj, 1588.965698, -1637.882690, 7.710285, 1.50);
}
else if(pdgategar==1)
{
pdgategar = 0;
MoveDynamicObject(pdgaragegateobj, 1588.965698, -1637.882690, 15.260185, 1.50);
}
}
else if(IsPlayerInRangeOfPoint(playerid,9,1544.4913,-1627.2817,13.3828))
{ //POLICE BAR
if(!IsACop(playerid)) return SendClientMessage(playerid,COLOR_GREY," You are not a Cop / FBI / SAST !");
if(pdgatebar==0)
{
pdgatebar = 1;
SetDynamicObjectRot( pdbarriergateobj, 0.0000, 360.0000, 90.0000);
SetDynamicObjectPos( pdbarriergateobj, 1544.682495, -1630.953003, 13.079567 );
}
else if(pdgatebar==1)
{
pdgatebar = 0;
SetDynamicObjectRot( pdbarriergateobj, 0.0000, 90.0000, 90.0000);
SetDynamicObjectPos( pdbarriergateobj, 1544.682495, -1630.980000, 13.215000 );
}
}
else if(IsPlayerInRangeOfPoint(playerid,9,96.8500, 1923.4334, 15.3518))
{ //PRISON GATE
if(!IsACop(playerid) && PlayerInfo[playerid][pMember] != 5) return SendClientMessage(playerid,COLOR_GREY," You are not a Cop / FBI / SASP / NG !");
if(Prison_Buttons[GateOpened] == 0)
{
MoveDynamicObject(Prison_Buttons[PrisonGate], 96.808670, 1923.5, 16.234968, 1.50);
Prison_Buttons[GateOpened] = 1;
Prison_Buttons[GateTimerID]= SetTimer("PrisonGateCheck", 60000, 0);
}
else
{
MoveDynamicObject(Prison_Buttons[PrisonGate], 96.808670, 1920.512817, 16.234968, 1.50);
Prison_Buttons[GateOpened] = 0;
KillTimer(Prison_Buttons[GateTimerID]);
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " You are not near a gate !");
return 1;
}
return 1;
}